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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
more debug
UbitUmarov
2012-10-28
1
-0
/
+2
*
remove pre physics build testing
UbitUmarov
2012-10-28
1
-1
/
+1
*
Add some extra debug on scene close
UbitUmarov
2012-10-28
1
-1
/
+9
*
bug fix
UbitUmarov
2012-10-20
2
-1
/
+3
*
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
/
+3
*
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
/
+11
*
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
/
+97
*
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
/
+4
*
coment a debug warning
UbitUmarov
2012-10-16
1
-1
/
+1
*
fixes
UbitUmarov
2012-10-16
3
-67
/
+82
*
missing file
UbitUmarov
2012-10-13
1
-0
/
+2
*
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
/
+88
*
retouch mesh ids
UbitUmarov
2012-10-13
2
-11
/
+21
*
missing file (again)
UbitUmarov
2012-10-13
1
-4
/
+8
*
longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
/
+3
*
missing file
UbitUmarov
2012-10-12
1
-0
/
+6
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
/
+532
*
commit the right files!
UbitUmarov
2012-10-12
2
-5737
/
+4763
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
/
+5735
*
normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
/
+2
*
add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
/
+3
*
debug
UbitUmarov
2012-10-10
1
-0
/
+6
*
fix debug :)
UbitUmarov
2012-10-09
1
-1
/
+1
*
debug...
UbitUmarov
2012-10-09
1
-0
/
+5
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
/
+45
*
temporary debug code
UbitUmarov
2012-10-09
1
-0
/
+19
*
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
/
+3
*
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
/
+8
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
/
+229
*
a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
/
+112
*
bug fix + make costs visible for testing
UbitUmarov
2012-10-07
4
-41
/
+85
*
refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
/
+11
*
fix wrong file commited
UbitUmarov
2012-10-07
1
-10
/
+0
*
Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
/
+7
|
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*
comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
/
+4
*
|
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
/
+118
*
|
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
7
-1052
/
+632
*
|
Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-05
3
-32
/
+50
|
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*
Fix threading in remote asset connector
Melanie
2012-10-05
1
-16
/
+21
|
*
Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
2
-16
/
+29
*
|
make sure a buffer is closed, and changed a misleading log msg
UbitUmarov
2012-10-05
1
-8
/
+20
*
|
more changes and more non active code
UbitUmarov
2012-10-04
4
-29
/
+144
*
|
apply cmic fix to multi layer wearables
UbitUmarov
2012-10-04
1
-1
/
+1
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