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* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-094-10/+10
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-094-12/+18
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-094-4/+21
* * Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares2008-02-081-0/+3
* * Stop asset transactions hanging around after they've completedJustin Clarke Casey2008-02-082-11/+79
* * Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares2008-02-083-14/+83
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-086-12/+39
* * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...Teravus Ovares2008-02-081-42/+44
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
* update eol-styleJustin Clarke Casey2008-02-085-280/+280
* * Made some terrain functions faster computationally.Adam Frisby2008-02-082-16/+8
* * Applying mantis 339 patches round 2 -- Thanks daediusAdam Frisby2008-02-086-2/+316
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-082-5/+18
* change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague2008-02-081-1/+1
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
* fix the issue found on IRC this morning. The logging call was mistructuredSean Dague2008-02-081-1/+2
* small bit of refactoring, MW2008-02-082-4/+11
* * Removed a statement that crashes the Meshmerizer if you don't have a specif...Teravus Ovares2008-02-081-1/+1
* * Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...Teravus Ovares2008-02-081-2/+2
* * This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares2008-02-083-1/+312
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
* Missed one event message that needed to beCharles Krinke2008-02-081-8/+9
* Make timer events from scripts a little less chatty. Charles Krinke2008-02-082-12/+16
* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-076-7/+53
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* Update version numbers to 0.5Jeff Ames2008-02-078-9/+9
* Additional debugging print on LOGOUT if/else in userServer.Charles Krinke2008-02-071-2/+1
* Shorten root inventory create folder message.Charles Krinke2008-02-071-2/+1
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-073-2/+21
* make a couple more changes to get us back very close to old color schemeSean Dague2008-02-061-3/+16
* * Allow terrain load-tile for RAW filesJustin Clarke Casey2008-02-061-1/+57
* ummm... removed 1 too many newlines, formating a bit better nowSean Dague2008-02-061-1/+1
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-065-10/+50
* pass 1 on getting colors back to the consoleSean Dague2008-02-061-0/+69
* * Marking off which uses of catch (Exception e) is legit and which are not, f...Adam Frisby2008-02-065-12/+12
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
* * Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares2008-02-061-2/+2
* Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)Jeff Ames2008-02-061-0/+1
* * Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares2008-02-061-13/+15
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-064-4/+76
* Cleaned up some unreachable code warnings.Jeff Ames2008-02-061-10/+0
* Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames2008-02-061-1/+1