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* * You can leave godmode if you want now.Teravus Ovares2008-03-145-7/+19
| | | | | * Fixed a compile error.
* * Added null root part guardlbsa712008-03-144-22/+18
| | | | | | * Normalized some UUID handling * Compacted a few Contains/Add into Set
* Attempt to fix mantis #741, could not replicate it myself. But the error ↵MW2008-03-141-130/+137
| | | | was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
* attempt to try to fix mantis issue # 613, which seems to be a threading ↵MW2008-03-141-8/+8
| | | | issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
* Update svn properties.Jeff Ames2008-03-145-265/+265
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-1410-213/+336
| | | | | | | | | | | flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
* * Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)Teravus Ovares2008-03-143-3/+70
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* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-149-18/+196
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* Update svn properties.Jeff Ames2008-03-147-969/+969
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* some hackery with the VectorRenderModule to let you pass in a canvasSean Dague2008-03-131-2/+13
| | | | | | | size. Helps make the fonts crisp when using vector renderer as a text board.
* * Added cautionary README.txtlbsa712008-03-132-1/+10
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* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-139-1139/+961
| | | | | | | * This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
* * Put back a comment I just inexplicably zappedJustin Clarke Casey2008-03-131-1/+1
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* Just a few commentsJustin Clarke Casey2008-03-132-5/+7
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* this is a believed fix for some of the MySQL races. Testing wouldSean Dague2008-03-131-29/+24
| | | | | | be appreciated.
* * Very minor comment change to reflect the fact that eliminating spurious ↵Justin Clarke Casey2008-03-131-2/+4
| | | | delink prim updates is low priority
* remove the rex based voice chat. No current client implements this,Sean Dague2008-03-134-716/+0
| | | | | | and a seperate voice server approach compatible with SLVoice is needed here.
* * Change opensim.ini.example guidance on asset_database setting to be ↵Justin Clarke Casey2008-03-131-10/+2
| | | | | | | | | | "local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
* * Fix Mantis 761 (linking and delinking prims rapidly caused prims to ↵Justin Clarke Casey2008-03-135-19/+55
| | | | | | | | | 'disappear') * Root cause was that if two updates occurred in the same second of time, the second one was never sent * Linking/delinking appears to be okay now
* there was a single instance where the log4net object was notSean Dague2008-03-121-1/+1
| | | | | | static readonly. I suspect this was the cause of mantis #500.
* * Fix mantis 757.Justin Clarke Casey2008-03-124-26/+32
| | | | | | | | * DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object * Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates * This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
* * Don't abort (and keep failing) the update if one Entity gives us an ↵Justin Clarke Casey2008-03-122-31/+44
| | | | | | | | exception when we try to update it * This doesn't remove bug 757, but does largely remove the worst consequences
* * Since remoting exceptions occur quite often in some cases (e.g. when a ↵Justin Clarke Casey2008-03-121-31/+65
| | | | | | | | neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. * It doesn't appear that the remoting stack trace yields any useful information anyway
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-125-11/+20
| | | | | | * Reduce 'asset not found' console debug spam
* Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW2008-03-124-10/+12
| | | | thanks Grumly57.
* Applied patch from mantis #610, fixed invalid filenames with ↵MW2008-03-122-27/+56
| | | | dump_assets_to_file set to true. thanks tyre.
* * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby2008-03-122-2/+64
| | | | | * Fixed a bug with the Smooth Area brush.
* * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby2008-03-122-1/+4
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* * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't ↵Adam Frisby2008-03-121-2/+1
| | | | support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
* Update svn properties.Jeff Ames2008-03-121-51/+51
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* * Updated Terrain ModuleAdam Frisby2008-03-121-3/+3
| | | | | | * Terrain Area-of-Effect brushes now should work properly. * Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
* * made some privates protected lbsa712008-03-121-2/+2
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* * made GridManager class publiclbsa712008-03-121-1/+1
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* * Refactored some terrain brushes to move out some common functions into ↵Adam Frisby2008-03-1210-122/+79
| | | | | | | TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
* * Renamed Main.cs to GridServerBase.cslbsa712008-03-122-3/+3
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* * Refactored out exe bit out of Grid Server for great justicelbsa712008-03-122-54/+44
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* * Refactored some internals in Grid Server Mainlbsa712008-03-121-24/+21
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* * Refactored out creation of LoginResponselbsa712008-03-121-114/+121
| | | | | * Refactored out ErrorResponse
* * Extracted RegionProfileData from Requestlbsa712008-03-122-131/+141
| | | | | * Introduced ValidateNewRegion and ValidateOverwrite
* * minor refactoringlbsa712008-03-121-84/+82
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* better fix for 551, not sure why I missed this earlierSean Dague2008-03-121-12/+10
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* Refactor out some duplicate code.Jeff Ames2008-03-112-5/+5
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* Ensure resolution of mantis 113Sean Dague2008-03-111-1/+3
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* get rid of artificial InventoryLock object in favor ofSean Dague2008-03-111-18/+13
| | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object.
* added early readmeSean Dague2008-03-111-0/+25
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* Attempted fix for http://opensimulator.org/mantis/view.php?id=551Sean Dague2008-03-111-3/+0
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* moving everything into OpenSim.TestSuite namespaceSean Dague2008-03-114-21/+68
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* * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵Justin Clarke Casey2008-03-111-1/+4
| | | | isn't found, since this appears to be crashing Linden client 1.19.0(5)
* * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey2008-03-111-1/+5
| | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
* clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague2008-03-113-0/+556
| | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.