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* OpenSim dev typo--onefang2019-07-251-1/+1
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* Combine LureModule and HGLureModule.onefang2019-07-252-70/+102
| | | | Still need to clean up after this, LureModule.cs isn't needed anymore.
* Allow sitting on attachments, and attaching tings with people sitting on them.onefang2019-07-242-20/+20
| | | | | Now we have to fix all the viewers that though it would be great to enshrine this bug in viewer side.
* Move the terrain.raw file out of tree to a sim specific name.onefang2019-07-241-4/+13
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* For the "teleport from above" case, do the right thing.onefang2019-07-244-31/+61
| | | | | | | Which includes looking for designated floor prims, which have ^ as the first character of their description. Don't do "teleport from above" when we have proper coords.
* Revert list content type check.onefang2019-07-241-6/+10
| | | | https://sledjhamr.org/mantisbt/view.php?id=19
* Warnings--onefang2019-07-231-9/+9
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* TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2019-07-214-10/+12
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* Allow menu items longer than 24 characters once more.onefang2019-07-202-6/+3
| | | | I've never seen any problems with allowing this, my NPC tool does that.
* Tweak the login logging a bit, especially for impersonations.onefang2019-07-191-3/+7
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* OpenSim changed the way FSAssets directory structure works by default, sort ↵onefang2019-07-181-0/+11
| | | | | | | that out. Otherwise updating from 0.8 to 0.9 with FSAssets will fail to find new assets.
* Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into ↵onefang2019-07-081-2/+5
| | | | | | something human readable as an aid to diagnosis. Beats hand translating the big block of hex codes it was spewing.
* Use F1 instead of ? as the in command help key.onefang2019-07-041-1/+1
| | | | | | "?" was a silly choice, what if you wanted to use it in a command? Alas this doesn't seem to work, but at least you can type "?" now.
* Log FS asset base and spool directory.onefang2019-07-041-0/+1
| | | | The assets cache directory is already logged.
* Properly combine Robust.ini path.onefang2019-07-041-1/+1
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* Warnings--onefang2019-06-0425-36/+35
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* Add DefaultRegionAccess in [AuthorizationService] section.onefang2019-06-031-1/+2
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* A little tweaking of log levels.onefang2019-06-013-7/+7
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* Have some "avatar has left" mesasge hit the INFO console.onefang2019-05-301-1/+1
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* Add [Region] .ini block.onefang2019-05-282-9/+33
| | | | | | | For including actual region definition in the normal .ini stack. Same as the usual Region.ini format, except we add a RegionName parameter.
* Remove Etcd thing, not used anywhere.onefang2019-05-201-195/+0
| | | | Also needs an obscure dependency that I can't track down.
* Don't read .ini region files, use .xml instead.onefang2019-05-191-7/+10
| | | | Coz OpenSim can get confused, and I have a better idea.
* Better archiver console spam.onefang2019-05-191-9/+14
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* Remove some script distance limits.onefang2019-05-191-5/+1
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* One last big source of script slowness removed.onefang2019-05-192-181/+14
| | | | No need to artificially slow stuff down. lol
* More script speed ups.onefang2019-05-194-540/+0
| | | | | Don't waste time collecting bogus statistics. At least I think they are bogus.
* Less Oh Silly Threat detection.onefang2019-05-191-214/+24
| | | | | Scripts run a little faster if they don't stop to be overly paranoid all the time.
* Better sim startup console notification.onefang2019-05-191-2/+6
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* ProfileServiceURL not ProfileURLonefang2019-05-191-1/+1
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* Various IRC fixes.onefang2019-05-191-16/+23
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* Clean up maptile directory creation code.onefang2019-05-191-10/+7
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* Upgrade sim height.onefang2019-05-191-1/+1
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* Merge Warp3DCachedImageModule from Christopher Latza.onefang2019-05-191-45/+180
| | | | | Plus some of my own tweaks. Minus some of his.
* Remove silly 4096 sim TP check for a client bug that was fixed long ago.onefang2019-05-192-109/+0
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* White space --onefang2019-05-191-4/+4
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* Various logging fix ups.onefang2019-05-197-18/+16
| | | | | | Mostly removing console spam. Default to INFO on the console and DEBUG in the log files. More time stamp resolution.
* Update version number stuff, and hack it into the money display.onefang2019-05-193-9/+11
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* Remove useless executable bit that Windows adds.onefang2019-05-1954-0/+0
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* Move cache, config, logs out of tree, and various related clean ups.onefang2019-05-1913-25/+31
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* Move db directory out of tree.onefang2019-05-195-7/+12
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* Various database fixups.onefang2019-05-1922-85/+79
| | | | | | | InnoDB -> MyISAM utf8 if not exists white space
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191185-44367/+93801
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* Stop it from not stopping.root2019-05-192-4/+6
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* Various little clean ups.David Walter Seikel2016-12-091-1/+2
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* Don't throw exceptions on threat level checks and a few other script ↵David Walter Seikel2016-11-223-96/+105
| | | | | | function errors. Instead, just complain quickly and return without doing the function.
* Actually tell us what the problem object is with sculpties in map generation.David Walter Seikel2016-11-221-4/+15
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* Reduce various console spam.David Walter Seikel2016-11-222-5/+7
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* Remove zero length XML blob spam.David Walter Seikel2016-11-223-15/+23
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* Various random white space clean ups.David Walter Seikel2016-11-224-41/+41
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* A bit more sanity in the IRC bridge.David Walter Seikel2016-11-081-16/+23
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