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authoronefang2019-07-24 01:07:48 +1000
committeronefang2019-07-24 01:07:48 +1000
commitd1a1338d1a63c2992868d1b66ea5e5741e8a3971 (patch)
tree09801d7ec0836943a17ddae873341dfaf0770a9a /OpenSim
parentWarnings-- (diff)
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Revert list content type check.
https://sledjhamr.org/mantisbt/view.php?id=19
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
1 files changed, 10 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 84e4546..ce2bfaf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5985,23 +5985,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5985 { 5985 {
5986 for (int i = 0; i < length; i++) 5986 for (int i = 0; i < length; i++)
5987 { 5987 {
5988 int needle = llGetListEntryType(test, 0).value; 5988//// int needle = llGetListEntryType(test, 0).value;
5989 int haystack = llGetListEntryType(src, i).value; 5989//// int haystack = llGetListEntryType(src, i).value;
5990 5990
5991 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) 5991 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
5992 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code 5992 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
5993 // and so the comparison fails even if the LSL_Integer conceptually has the same value. 5993 // and so the comparison fails even if the LSL_Integer conceptually has the same value.
5994 // Therefore, here we test Equals on both the source and destination objects. 5994 // Therefore, here we test Equals on both the source and destination objects.
5995 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). 5995 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
5996 if ((needle == haystack) && (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))) 5996
5997 // The commented out bit of insanity was to check the LSL types are the same as well, which we don't really want.
5998 if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
5999//// if ((needle == haystack) && (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])))
5997 { 6000 {
5998 int j; 6001 int j;
5999 for (j = 1; j < test.Length; j++) 6002 for (j = 1; j < test.Length; j++)
6003 if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
6000 { 6004 {
6001 needle = llGetListEntryType(test, j).value; 6005//// needle = llGetListEntryType(test, j).value;
6002 haystack = llGetListEntryType(src, i+j).value; 6006//// haystack = llGetListEntryType(src, i+j).value;
6003 6007
6004 if ((needle != haystack) || (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))) 6008//// if ((needle != haystack) || (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))))
6005 break; 6009 break;
6006 } 6010 }
6007 6011