aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* remove the delay on child creation on Neighbour since its amout in notUbitUmarov2014-08-151-3/+4
| | | | predictable.
* add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov2014-08-141-5/+14
| | | | | telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
* reduce ping cliping lower limitUbitUmarov2014-08-141-2/+2
|
* in show connections show also if it is a childagent connectionUbitUmarov2014-08-141-7/+15
|
* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
|
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-148-6/+52
| | | | connections console command
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
|
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all
* reduced debug msgsUbitUmarov2014-08-141-3/+7
|
* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
|
* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-142-5/+16
| | | | send a lot less
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-143-97/+167
| | | | issue: alll this seems to be sent back to childs, need to stop that
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
|
* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
|
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
|\
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
| |\
| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a ↵Melanie Thielker2014-08-131-6/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bit. This" This reverts commit 30f00bfb14cce582382bd37b1e22062af664ec64. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-123-56/+86
| |\ \
| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-117-96/+114
| |\ \ \
| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| | | | |
| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
| | | | |
| * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| | | | | | | | | | | | | | | | | | | | to be found.
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
| | | | | | | | | | | | | | | | | | | | childSeeds
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
| | | | |
* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
| |_|_|/ |/| | | | | | | | | | | validate appearence just before sending animation
* | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| | | | | | | | | | | | | | | | | | | | need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.
* | | | process AgentUpdates in order with rest of packets. Only give higher ↵UbitUmarov2014-08-131-2/+4
| | | | | | | | | | | | | | | | priority to chat
* | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| | | | | | | | | | | | | | | | do it only where its supposed to be done..
* | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| | | |
* | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| | | |
* | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
| |_|/ |/| |
* | | fix the damm thingUbitUmarov2014-08-121-6/+13
| | |
* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
| | |
* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
| | | | | | | | | | | | check
* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
| | |
* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
| |/ |/| | | | | \addons\Groups\... model
* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
| | | | | | | | completmovement and not only that specific one
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
| |
* | remove confusing defonly controlUbitUmarov2014-08-111-14/+4
| |
* | ... one day..UbitUmarov2014-08-111-1/+2
| |
* | will get there..UbitUmarov2014-08-111-4/+3
| |
* | validatebaked still not okUbitUmarov2014-08-111-5/+4
| |
* | make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* | actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
| |
* | OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
| |
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-101-0/+1
|\ \ | |/
| * Give extra info on the call stack when SQL errors happenMelanie Thielker2014-08-091-0/+1
| |
* | also on other caseUbitUmarov2014-08-091-0/+11
| |
* | return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
| |