diff options
author | Melanie Thielker | 2014-08-11 18:45:39 +0200 |
---|---|---|
committer | Melanie Thielker | 2014-08-11 18:45:39 +0200 |
commit | 22d472e34a8f789fdefc2bf7f0d6e859f8f83303 (patch) | |
tree | fa73dec548fb0a83170865b2ae08d602789b99c3 /OpenSim | |
parent | Merge branch 'avination-current' (diff) | |
parent | remove a land.SendLandUpdateToClient() since its now done for all cases in (diff) | |
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim')
7 files changed, 114 insertions, 96 deletions
diff --git a/OpenSim/Capabilities/Caps.cs b/OpenSim/Capabilities/Caps.cs index 30a323e..b35e6b4 100644 --- a/OpenSim/Capabilities/Caps.cs +++ b/OpenSim/Capabilities/Caps.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Framework.Capabilities | |||
139 | m_agentID = agent; | 139 | m_agentID = agent; |
140 | m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL); | 140 | m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL); |
141 | m_regionName = regionName; | 141 | m_regionName = regionName; |
142 | m_capsActive.Reset(); | ||
142 | } | 143 | } |
143 | 144 | ||
144 | /// <summary> | 145 | /// <summary> |
@@ -263,7 +264,7 @@ namespace OpenSim.Framework.Capabilities | |||
263 | public bool WaitForActivation() | 264 | public bool WaitForActivation() |
264 | { | 265 | { |
265 | // Wait for 30s. If that elapses, return false and run without caps | 266 | // Wait for 30s. If that elapses, return false and run without caps |
266 | return m_capsActive.WaitOne(30000); | 267 | return m_capsActive.WaitOne(120000); |
267 | } | 268 | } |
268 | } | 269 | } |
269 | } \ No newline at end of file | 270 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 613bc24..61b9045 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -248,7 +248,19 @@ namespace OpenSim.Region.ClientStack.Linden | |||
248 | //m_capsHandlers["MapLayer"] = | 248 | //m_capsHandlers["MapLayer"] = |
249 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 249 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
250 | // capsBase + m_mapLayerPath, | 250 | // capsBase + m_mapLayerPath, |
251 | // GetMapLayer); | 251 | // GetMapLayer); |
252 | |||
253 | IRequestHandler getObjectPhysicsDataHandler | ||
254 | = new RestStreamHandler( | ||
255 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
256 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
257 | |||
258 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
259 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
260 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
261 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
262 | |||
263 | |||
252 | IRequestHandler req | 264 | IRequestHandler req |
253 | = new RestStreamHandler( | 265 | = new RestStreamHandler( |
254 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); | 266 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); |
@@ -283,14 +295,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
283 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 295 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
284 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 296 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
285 | 297 | ||
286 | IRequestHandler getObjectPhysicsDataHandler | 298 | |
287 | = new RestStreamHandler( | ||
288 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
289 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
290 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
291 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
292 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
293 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
294 | 299 | ||
295 | IRequestHandler UpdateAgentInformationHandler | 300 | IRequestHandler UpdateAgentInformationHandler |
296 | = new RestStreamHandler( | 301 | = new RestStreamHandler( |
@@ -1379,6 +1384,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1379 | 1384 | ||
1380 | resp[uuid.ToString()] = object_data; | 1385 | resp[uuid.ToString()] = object_data; |
1381 | } | 1386 | } |
1387 | else | ||
1388 | { | ||
1389 | OSDMap object_data = new OSDMap(); | ||
1390 | object_data["linked_set_resource_cost"] = 0; | ||
1391 | object_data["resource_cost"] = 0; | ||
1392 | object_data["physics_cost"] = 0; | ||
1393 | object_data["linked_set_physics_cost"] = 0; | ||
1394 | |||
1395 | resp[uuid.ToString()] = object_data; | ||
1396 | } | ||
1397 | |||
1382 | } | 1398 | } |
1383 | } | 1399 | } |
1384 | 1400 | ||
@@ -1443,7 +1459,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1443 | } | 1459 | } |
1444 | } | 1460 | } |
1445 | 1461 | ||
1446 | if (simul != 0) | 1462 | // if (simul != 0) |
1447 | { | 1463 | { |
1448 | OSDMap object_data = new OSDMap(); | 1464 | OSDMap object_data = new OSDMap(); |
1449 | 1465 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a3fdae1..0bb53c4 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -301,8 +301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
301 | /// <remarks> | 301 | /// <remarks> |
302 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. | 302 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. |
303 | /// Some data is sent immediately and not queued. That data would not trigger this event. | 303 | /// Some data is sent immediately and not queued. That data would not trigger this event. |
304 | /// WRONG use. May be usefull in future revision | ||
304 | /// </remarks> | 305 | /// </remarks> |
305 | private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); | 306 | // private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); |
306 | 307 | ||
307 | private Pool<IncomingPacket> m_incomingPacketPool; | 308 | private Pool<IncomingPacket> m_incomingPacketPool; |
308 | 309 | ||
@@ -990,8 +991,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
990 | 991 | ||
991 | PacketPool.Instance.ReturnPacket(packet); | 992 | PacketPool.Instance.ReturnPacket(packet); |
992 | 993 | ||
993 | if (packetQueued) | 994 | /// WRONG use. May be usefull in future revision |
994 | m_dataPresentEvent.Set(); | 995 | // if (packetQueued) |
996 | // m_dataPresentEvent.Set(); | ||
995 | } | 997 | } |
996 | 998 | ||
997 | /// <summary> | 999 | /// <summary> |
@@ -1418,6 +1420,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1418 | queue.Enqueue(buffer); | 1420 | queue.Enqueue(buffer); |
1419 | return; | 1421 | return; |
1420 | } | 1422 | } |
1423 | |||
1421 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1424 | else if (packet.Type == PacketType.CompleteAgentMovement) |
1422 | { | 1425 | { |
1423 | // Send ack straight away to let the viewer know that we got it. | 1426 | // Send ack straight away to let the viewer know that we got it. |
@@ -2150,13 +2153,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2150 | 2153 | ||
2151 | // If nothing was sent, sleep for the minimum amount of time before a | 2154 | // If nothing was sent, sleep for the minimum amount of time before a |
2152 | // token bucket could get more tokens | 2155 | // token bucket could get more tokens |
2153 | //if (!m_packetSent) | 2156 | |
2154 | // Thread.Sleep((int)TickCountResolution); | ||
2155 | // | ||
2156 | // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with | ||
2157 | // modern mono it reduces CPU base load since there is no more continuous polling. | ||
2158 | if (!m_packetSent) | 2157 | if (!m_packetSent) |
2159 | m_dataPresentEvent.WaitOne(100); | 2158 | Thread.Sleep((int)TickCountResolution); |
2159 | |||
2160 | // .... wrong core code removed | ||
2161 | |||
2160 | 2162 | ||
2161 | Watchdog.UpdateThread(); | 2163 | Watchdog.UpdateThread(); |
2162 | } | 2164 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index ccc6861..2290c44 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -366,8 +366,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
366 | // called on textures update | 366 | // called on textures update |
367 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | 367 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) |
368 | { | 368 | { |
369 | bool defonly = true; // are we only using default textures | ||
370 | |||
371 | // uploaded baked textures will be in assets local cache | 369 | // uploaded baked textures will be in assets local cache |
372 | IAssetService cache = m_scene.AssetService; | 370 | IAssetService cache = m_scene.AssetService; |
373 | 371 | ||
@@ -409,8 +407,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
409 | continue; | 407 | continue; |
410 | } | 408 | } |
411 | 409 | ||
412 | defonly = false; // found a non-default texture reference | ||
413 | |||
414 | if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID) | 410 | if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID) |
415 | { | 411 | { |
416 | if(wearableCache[idx].CacheId != cacheItems[i].CacheId) | 412 | if(wearableCache[idx].CacheId != cacheItems[i].CacheId) |
@@ -479,14 +475,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
479 | sp.Appearance.WearableCacheItems[j].TextureID); | 475 | sp.Appearance.WearableCacheItems[j].TextureID); |
480 | } | 476 | } |
481 | 477 | ||
482 | // If we only found default textures, then the appearance is not cached | 478 | return (hits == cacheItems.Length); |
483 | return (defonly ? false : true); | ||
484 | } | 479 | } |
485 | 480 | ||
486 | // called when we get a new root avatar | 481 | // called when we get a new root avatar |
487 | public bool ValidateBakedTextureCache(IScenePresence sp) | 482 | public bool ValidateBakedTextureCache(IScenePresence sp) |
488 | { | 483 | { |
489 | bool defonly = true; // are we only using default textures | ||
490 | int hits = 0; | 484 | int hits = 0; |
491 | 485 | ||
492 | lock (m_setAppearanceLock) | 486 | lock (m_setAppearanceLock) |
@@ -556,10 +550,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
556 | face = sp.Appearance.Texture.FaceTextures[idx]; | 550 | face = sp.Appearance.Texture.FaceTextures[idx]; |
557 | 551 | ||
558 | // this should be removed | 552 | // this should be removed |
559 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 553 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
560 | { | 554 | hits++; |
561 | defonly = false; // found a non-default texture reference | ||
562 | } | ||
563 | 555 | ||
564 | continue; | 556 | continue; |
565 | } | 557 | } |
@@ -587,10 +579,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
587 | } | 579 | } |
588 | 580 | ||
589 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 581 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
590 | { | ||
591 | defonly = false; // found a non-default texture reference | ||
592 | continue; | 582 | continue; |
593 | } | ||
594 | 583 | ||
595 | if (wearableCache[idx].TextureID != face.TextureID) | 584 | if (wearableCache[idx].TextureID != face.TextureID) |
596 | { | 585 | { |
@@ -603,7 +592,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
603 | wearableCache[idx].TextureAsset = null; | 592 | wearableCache[idx].TextureAsset = null; |
604 | if (cache != null) | 593 | if (cache != null) |
605 | { | 594 | { |
606 | wearableCache[idx].TextureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); | 595 | wearableCache[idx].TextureAsset = m_scene.AssetService.GetCached(face.TextureID.ToString()); |
607 | if (wearableCache[idx].TextureAsset == null) | 596 | if (wearableCache[idx].TextureAsset == null) |
608 | { | 597 | { |
609 | wearableCache[idx].CacheId = UUID.Zero; | 598 | wearableCache[idx].CacheId = UUID.Zero; |
@@ -618,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
618 | sp.Appearance.WearableCacheItems = wearableCache; | 607 | sp.Appearance.WearableCacheItems = wearableCache; |
619 | } | 608 | } |
620 | 609 | ||
621 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2} {3}", sp.Name, sp.UUID, hits, defonly.ToString()); | 610 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2}", sp.Name, sp.UUID, hits); |
622 | // debug | 611 | // debug |
623 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | 612 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) |
624 | { | 613 | { |
@@ -629,9 +618,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
629 | sp.Appearance.WearableCacheItems[j].TextureID); | 618 | sp.Appearance.WearableCacheItems[j].TextureID); |
630 | } | 619 | } |
631 | 620 | ||
632 | // If we only found default textures, then the appearance is not cached | 621 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional |
633 | return (defonly ? false : true); | ||
634 | } | 622 | } |
623 | |||
635 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 624 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
636 | { | 625 | { |
637 | int texturesRebaked = 0; | 626 | int texturesRebaked = 0; |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d6d86b9..af26998 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1529,7 +1529,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1529 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); | 1529 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, out x, out y, out version, out newpos); |
1530 | if (neighbourRegion == null) | 1530 | if (neighbourRegion == null) |
1531 | { | 1531 | { |
1532 | agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); | 1532 | agent.ControllingClient.SendAlertMessage("Cannot region cross into void"); |
1533 | return false; | 1533 | return false; |
1534 | } | 1534 | } |
1535 | 1535 | ||
@@ -1680,7 +1680,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1680 | neighbourRegion.RegionName, agent.Name); | 1680 | neighbourRegion.RegionName, agent.Name); |
1681 | 1681 | ||
1682 | ReInstantiateScripts(agent); | 1682 | ReInstantiateScripts(agent); |
1683 | agent.AddToPhysicalScene(isFlying); | 1683 | if(agent.ParentID == 0 && agent.ParentUUID == UUID.Zero) |
1684 | agent.AddToPhysicalScene(isFlying); | ||
1684 | 1685 | ||
1685 | return false; | 1686 | return false; |
1686 | } | 1687 | } |
@@ -1749,8 +1750,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1749 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | 1750 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); |
1750 | 1751 | ||
1751 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1752 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
1752 | agent.SendOtherAgentsAvatarDataToMe(); | 1753 | |
1753 | agent.SendOtherAgentsAppearanceToMe(); | 1754 | // why do that? we either where a root having all that or we are leaving the area |
1755 | |||
1756 | // agent.SendOtherAgentsAvatarDataToMe(); | ||
1757 | // agent.SendOtherAgentsAppearanceToMe(); | ||
1758 | |||
1759 | agent.parcelRegionCross(false); | ||
1754 | 1760 | ||
1755 | // Backwards compatibility. Best effort | 1761 | // Backwards compatibility. Best effort |
1756 | if (version == "Unknown" || version == string.Empty) | 1762 | if (version == "Unknown" || version == string.Empty) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 8fae032..62dea07 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1823,12 +1823,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); | 1823 | Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); |
1824 | m_callbackURI = null; | 1824 | m_callbackURI = null; |
1825 | } | 1825 | } |
1826 | // else | 1826 | // else |
1827 | // { | 1827 | // { |
1828 | // m_log.DebugFormat( | 1828 | // m_log.DebugFormat( |
1829 | // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}", | 1829 | // "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}", |
1830 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); | 1830 | // client.Name, client.AgentId, m_scene.RegionInfo.RegionName); |
1831 | // } | 1831 | // } |
1832 | 1832 | ||
1833 | m_previusParcelHide = false; | 1833 | m_previusParcelHide = false; |
1834 | m_previusParcelUUID = UUID.Zero; | 1834 | m_previusParcelUUID = UUID.Zero; |
@@ -1838,59 +1838,51 @@ namespace OpenSim.Region.Framework.Scenes | |||
1838 | // send initial land overlay and parcel | 1838 | // send initial land overlay and parcel |
1839 | ILandChannel landch = m_scene.LandChannel; | 1839 | ILandChannel landch = m_scene.LandChannel; |
1840 | if (landch != null) | 1840 | if (landch != null) |
1841 | { | ||
1842 | landch.sendClientInitialLandInfo(client); | 1841 | landch.sendClientInitialLandInfo(client); |
1843 | if (!IsChildAgent) | ||
1844 | { | ||
1845 | newhide = m_currentParcelHide; | ||
1846 | m_currentParcelHide = false; | ||
1847 | } | ||
1848 | } | ||
1849 | 1842 | ||
1850 | // send agentData to all clients including us (?) | 1843 | if (!IsChildAgent) |
1851 | // get appearance | ||
1852 | // if in cache sent it to all clients | ||
1853 | // send what we have to us, even if not in cache ( bad? ) | ||
1854 | ValidateAndSendAppearanceAndAgentData(); | ||
1855 | |||
1856 | // attachments | ||
1857 | if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0) | ||
1858 | { | 1844 | { |
1859 | if (Scene.AttachmentsModule != null) | 1845 | newhide = m_currentParcelHide; |
1846 | m_currentParcelHide = false; | ||
1847 | |||
1848 | ValidateAndSendAppearanceAndAgentData(); | ||
1849 | |||
1850 | // attachments | ||
1851 | if (isNPC || (TeleportFlags & TeleportFlags.ViaLogin) != 0) | ||
1852 | { | ||
1853 | if (Scene.AttachmentsModule != null) | ||
1860 | // Util.FireAndForget( | 1854 | // Util.FireAndForget( |
1861 | // o => | 1855 | // o => |
1862 | // { | 1856 | // { |
1863 | Scene.AttachmentsModule.RezAttachments(this); | 1857 | Scene.AttachmentsModule.RezAttachments(this); |
1864 | // }); | 1858 | // }); |
1865 | } | 1859 | } |
1866 | else | 1860 | else |
1867 | { | ||
1868 | List<SceneObjectGroup> attachments = GetAttachments(); | ||
1869 | |||
1870 | if (attachments.Count > 0) | ||
1871 | { | 1861 | { |
1872 | m_log.DebugFormat( | 1862 | List<SceneObjectGroup> attachments = GetAttachments(); |
1873 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); | ||
1874 | 1863 | ||
1875 | // Resume scripts this possible should also be moved down after sending the avatar to viewer ? | 1864 | if (attachments.Count > 0) |
1876 | foreach (SceneObjectGroup sog in attachments) | ||
1877 | { | 1865 | { |
1878 | sog.ScheduleGroupForFullUpdate(); | 1866 | m_log.DebugFormat( |
1879 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 1867 | "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name); |
1880 | sog.ResumeScripts(); | 1868 | |
1869 | // Resume scripts this possible should also be moved down after sending the avatar to viewer ? | ||
1870 | foreach (SceneObjectGroup sog in attachments) | ||
1871 | { | ||
1872 | sog.ScheduleGroupForFullUpdate(); | ||
1873 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | ||
1874 | sog.ResumeScripts(); | ||
1875 | } | ||
1881 | } | 1876 | } |
1882 | } | 1877 | } |
1883 | } | ||
1884 | // m_log.DebugFormat( | ||
1885 | // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", | ||
1886 | // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); | ||
1887 | 1878 | ||
1888 | // Create child agents in neighbouring regions | 1879 | // Create child agents in neighbouring regions |
1889 | if (openChildAgents && !IsChildAgent) | 1880 | if (openChildAgents) |
1890 | { | 1881 | { |
1891 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 1882 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
1892 | if (m_agentTransfer != null) | 1883 | if (m_agentTransfer != null) |
1893 | m_agentTransfer.EnableChildAgents(this); | 1884 | m_agentTransfer.EnableChildAgents(this); |
1885 | } | ||
1894 | } | 1886 | } |
1895 | 1887 | ||
1896 | // send the rest of the world | 1888 | // send the rest of the world |
@@ -3871,7 +3863,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3871 | protected bool CrossToNewRegion() | 3863 | protected bool CrossToNewRegion() |
3872 | { | 3864 | { |
3873 | bool result = false; | 3865 | bool result = false; |
3874 | parcelRegionCross(false); | 3866 | // parcelRegionCross(false); |
3875 | try | 3867 | try |
3876 | { | 3868 | { |
3877 | result = m_scene.CrossAgentToNewRegion(this, Flying); | 3869 | result = m_scene.CrossAgentToNewRegion(this, Flying); |
@@ -3880,8 +3872,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3880 | { | 3872 | { |
3881 | result = m_scene.CrossAgentToNewRegion(this, false); | 3873 | result = m_scene.CrossAgentToNewRegion(this, false); |
3882 | } | 3874 | } |
3883 | if(!result) | 3875 | // if(!result) |
3884 | parcelRegionCross(true); | 3876 | // parcelRegionCross(true); |
3885 | 3877 | ||
3886 | return result; | 3878 | return result; |
3887 | 3879 | ||
@@ -5166,8 +5158,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5166 | pos = land.LandData.UserLocation; | 5158 | pos = land.LandData.UserLocation; |
5167 | } | 5159 | } |
5168 | } | 5160 | } |
5169 | 5161 | // this is now done in completeMovement for all cases and not just this | |
5170 | land.SendLandUpdateToClient(ControllingClient); | 5162 | // land.SendLandUpdateToClient(ControllingClient); |
5171 | } | 5163 | } |
5172 | } | 5164 | } |
5173 | 5165 | ||
@@ -5539,7 +5531,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5539 | } | 5531 | } |
5540 | } | 5532 | } |
5541 | 5533 | ||
5542 | private void parcelRegionCross(bool abort) | 5534 | public void parcelRegionCross(bool abort) |
5543 | { | 5535 | { |
5544 | if (!ParcelHideThisAvatar) | 5536 | if (!ParcelHideThisAvatar) |
5545 | return; | 5537 | return; |
@@ -5619,6 +5611,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
5619 | if (IsInTransit) | 5611 | if (IsInTransit) |
5620 | return; | 5612 | return; |
5621 | 5613 | ||
5614 | if (IsChildAgent) | ||
5615 | return; | ||
5616 | |||
5622 | if (check) | 5617 | if (check) |
5623 | { | 5618 | { |
5624 | // check is relative to current parcel only | 5619 | // check is relative to current parcel only |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 181399d..7bfe27b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -549,7 +549,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
549 | return; | 549 | return; |
550 | 550 | ||
551 | toRegionPos = presence.AbsolutePosition; | 551 | toRegionPos = presence.AbsolutePosition; |
552 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 552 | dis = Util.GetDistanceTo(toRegionPos, fromRegionPos); |
553 | if (presence.IsSatOnObject && presence.ParentPart != null && | ||
554 | presence.ParentPart.ParentGroup != null && | ||
555 | presence.ParentPart.ParentGroup.RootPart != null) | ||
556 | { | ||
557 | Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition; | ||
558 | double dis2 = Util.GetDistanceTo(rpos, fromRegionPos); | ||
559 | if (dis > dis2) | ||
560 | dis = dis2; | ||
561 | } | ||
553 | 562 | ||
554 | // Disabled for now since all osNpc* methods check for appropriate ownership permission. | 563 | // Disabled for now since all osNpc* methods check for appropriate ownership permission. |
555 | // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not | 564 | // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not |