Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Allow create user on standalone even if authentication is off, in case the ↵ | Justin Clarke Casey | 2008-02-18 | 1 | -9/+3 |
| | | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601 | ||||
* | More exception checks and crash hints | Tedd Hansen | 2008-02-18 | 6 | -17/+38 |
| | | | | | If no scriptengine is specified then don't try to load any. | ||||
* | bring back some script engine debugging, hoping this will help track down ↵ | Sean Dague | 2008-02-18 | 3 | -18/+18 |
| | | | | the randoms segfaults | ||||
* | Patch from Michael Osias IBM (jimbo2120) | Justin Clarke Casey | 2008-02-18 | 5 | -0/+50 |
| | | | | | | | | In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that. | ||||
* | Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵ | MW | 2008-02-18 | 1 | -2/+2 |
| | | | | | | | (thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die] | ||||
* | * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵ | Teravus Ovares | 2008-02-18 | 2 | -34/+58 |
| | | | | fix to the b*stard Sakai issue. | ||||
* | * Added /even more/ debugging messages to the UDP server to help people in ↵ | Teravus Ovares | 2008-02-18 | 2 | -8/+72 |
| | | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though. | ||||
* | Thank you very much Ahzzmandius for adding the support | Charles Krinke | 2008-02-18 | 5 | -0/+79 |
| | | | | | | to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch. | ||||
* | Thank you very much, Hashbox for: | Charles Krinke | 2008-02-18 | 4 | -9/+21 |
| | | | | | | | | | | Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true | ||||
* | ODE: Tired of floating above the ground after crossing a border? Boy have I ↵ | Teravus Ovares | 2008-02-18 | 8 | -10/+11 |
| | | | | got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! | ||||
* | Thank you Hashbox for adding the | Charles Krinke | 2008-02-17 | 4 | -4/+20 |
| | | | | | osConsoleCommand Feature to ll-functions. | ||||
* | * Last bit of cleanup now. As long as you keep physical prim off, you ↵ | Teravus Ovares | 2008-02-17 | 1 | -11/+13 |
| | | | | | | | should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue. | ||||
* | * Various ODE Cleanups | Teravus Ovares | 2008-02-17 | 2 | -64/+83 |
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* | * Disabling physical prim crossings until they get a bit more stable. | Teravus Ovares | 2008-02-17 | 1 | -7/+7 |
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* | * Fixed the Ghost physical hull on deleting a physical Prim | Teravus Ovares | 2008-02-17 | 1 | -61/+75 |
| | | | | | * Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate. | ||||
* | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 2008-02-17 | 9 | -14/+76 |
| | | | | | | | | turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | ||||
* | Thank you very much, ChrisDown for a patch to | Charles Krinke | 2008-02-17 | 1 | -1/+1 |
| | | | | | remove unnecessary terrain stores at region startup | ||||
* | Thank you very much, Diva for a patch to increase the | Charles Krinke | 2008-02-17 | 1 | -14/+24 |
| | | | | | grid server reliability. | ||||
* | Thank you very much, Taoki for additions to pCampBot to improve walking, talking | Charles Krinke | 2008-02-17 | 1 | -17/+27 |
| | | | | | and adding additional sentences for communications with pCampBot. | ||||
* | Added copyright notices. | Jeff Ames | 2008-02-17 | 14 | -11/+398 |
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* | Added dummy IAgentAssetTransactions to fix compile failure. | Jeff Ames | 2008-02-17 | 1 | -0/+45 |
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* | Renamed AgentAgentTransactionModule to the correct name of ↵ | MW | 2008-02-16 | 1 | -1/+1 |
| | | | | AgentAssetTransactionModule | ||||
* | Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵ | MW | 2008-02-16 | 9 | -60/+701 |
| | | | | | | | CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager! | ||||
* | Some changes to remove some of the direct calls to CommsManager from Scene, ↵ | MW | 2008-02-16 | 5 | -10/+51 |
| | | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!) | ||||
* | Update svn properties. | Jeff Ames | 2008-02-16 | 3 | -140/+140 |
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* | Forgot one small but important line .. ;) | Tedd Hansen | 2008-02-16 | 1 | -0/+1 |
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* | Fixed ScriptEngine config in OpenSim.ini.example that was out of place. | Tedd Hansen | 2008-02-16 | 7 | -64/+156 |
| | | | | | | | Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches | ||||
* | * ODE Stability update 4 :D | Teravus Ovares | 2008-02-15 | 6 | -130/+280 |
| | | | | | | * Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes | ||||
* | Resolve mantis #572 - terrain help printed multiple times when change-region ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+6 |
| | | | | has not been invoked | ||||
* | be smarter about the size of dynamic textures that we pull in | Sean Dague | 2008-02-15 | 1 | -1/+29 |
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* | allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patch | Sean Dague | 2008-02-15 | 1 | -2/+2 |
| | | | | | | to do smarter resize coming this afternoon. | ||||
* | * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵ | Justin Clarke Casey | 2008-02-15 | 1 | -0/+7 |
| | | | | every startup to avoid cache corruption problems | ||||
* | Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵ | MW | 2008-02-15 | 2 | -27/+29 |
| | | | | being persisted. | ||||
* | Moved LaunchSLClient prebuild.xml into main prebuild.xml | Jeff Ames | 2008-02-15 | 13 | -72/+0 |
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* | Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. ↵ | Jeff Ames | 2008-02-15 | 5 | -105/+44 |
| | | | | Update README. | ||||
* | Moved pCampBot to OpenSim/Tools | Jeff Ames | 2008-02-15 | 7 | -0/+607 |
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* | Oops. Forgot about Windows users. | Jeff Ames | 2008-02-15 | 1 | -2/+2 |
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* | Minor syncing of copyright notices. | Jeff Ames | 2008-02-15 | 1 | -1/+1 |
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* | Moved LaunchSLClient build system to Prebuild. | Jeff Ames | 2008-02-15 | 8 | -190/+185 |
| | | | | | Refactored LaunchSLClient code a bit. | ||||
* | Update svn properties. | Jeff Ames | 2008-02-15 | 4 | -398/+398 |
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* | attempt to make our logging at least fail gracefully, we'll see if this helps | Sean Dague | 2008-02-14 | 1 | -26/+33 |
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* | make dynamic textures temporary to try to stop filling up the | Sean Dague | 2008-02-14 | 1 | -1/+1 |
| | | | | | | asset db. | ||||
* | More work on trying to get AvatarFactoryModule to play nicely with multiple ↵ | MW | 2008-02-14 | 1 | -63/+80 |
| | | | | threads | ||||
* | * Fixed accessibility problem on ITerrainChannel | Adam Frisby | 2008-02-14 | 1 | -1/+1 |
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* | Added "better" multi thread handling to AvatarFactoryModule, which uses ↵ | MW | 2008-02-14 | 1 | -23/+120 |
| | | | | EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon. | ||||
* | * Removed some catch-all-ignores from UDPServer in an attempt to look for #305. | Adam Frisby | 2008-02-14 | 3 | -5/+8 |
| | | | | | * Minor work towards abstracting terrain. | ||||
* | Fix a casting subtlety in moving to constants. Logins should work | Sean Dague | 2008-02-14 | 1 | -2/+2 |
| | | | | | | again. | ||||
* | * Took a stab at getting keys to work as intended | lbsa71 | 2008-02-14 | 1 | -2/+2 |
| | | | | | | | [Provided by openlifegrid.com] | ||||
* | * Added more debugging output to GridManager to pin down the key exchange ↵ | lbsa71 | 2008-02-14 | 1 | -3/+15 |
| | | | | | | | | | weirdness [Provided by openlifegrid.com] | ||||
* | * Tree Populator Module, use "script tree" to make a growing tree in your sim. | Adam Frisby | 2008-02-14 | 1 | -0/+246 |
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