Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Unconditionally set the slam bit oon all object to agent inventory transfers. | Melanie Thielker | 2008-11-27 | 1 | -1/+1 | |
| | | | | | | Closes a possible exploit with prims containing other prims | |||||
* | Cause the slam bit to be set in transferred inv items | Melanie Thielker | 2008-11-27 | 1 | -0/+1 | |
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* | Fix permission propagation that was broken some revision back, causing | Melanie Thielker | 2008-11-27 | 3 | -5/+5 | |
| | | | | | | sold/given prim to become full perm. | |||||
* | Added local lookup before we ask the messaging server. | Homer Horwitz | 2008-11-26 | 1 | -6/+26 | |
| | | | | | Still not tested. May contain bugs. | |||||
* | * restore deleted method documentation, some to IRegionDataStore and some to ↵ | Justin Clarke Casey | 2008-11-26 | 2 | -1/+35 | |
| | | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are) | |||||
* | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation | Justin Clarke Casey | 2008-11-26 | 1 | -13/+1 | |
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* | * Eliminate forceAvatarMovement() in favour of existing AddNewMovement() | Justin Clarke Casey | 2008-11-26 | 1 | -7/+4 | |
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* | * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵ | Justin Clarke Casey | 2008-11-26 | 3 | -7/+35 | |
| | | | | | | | | | animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue | |||||
* | ScriptSponsor and LSL_Api are now MarshalByRefObject | Tedd Hansen | 2008-11-26 | 2 | -2/+2 | |
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* | Made ScriptSponsor serializable | Tedd Hansen | 2008-11-26 | 1 | -0/+1 | |
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* | Change the max value of the bytes in tests to 127. MySQL bytes are signed | Melanie Thielker | 2008-11-26 | 1 | -5/+5 | |
| | | | | | | by default | |||||
* | Yay for unit tests. Increased the type width of the prims and primshapes | Melanie Thielker | 2008-11-26 | 4 | -77/+82 | |
| | | | | | | | tables, and changed the database modules to actually push these doubles down into the database layer. | |||||
* | A migration to make the floats in prims table be doubles | Melanie Thielker | 2008-11-26 | 1 | -0/+41 | |
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* | Reduce the numerical range of text values to match what MySQL offers | Melanie Thielker | 2008-11-26 | 1 | -13/+13 | |
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* | Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵ | Tedd Hansen | 2008-11-26 | 5 | -16/+48 | |
| | | | | on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :) | |||||
* | Comment one more field that can't be tested that way anymore | Melanie Thielker | 2008-11-26 | 1 | -1/+2 | |
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* | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 2008-11-26 | 1 | -0/+6 | |
| | | | | to a client. | |||||
* | A migration to convert the floats int the database to doubles. | Melanie Thielker | 2008-11-26 | 2 | -0/+60 | |
| | | | | | | Maybe we don't have to say "Shift happens" as often anymore.... | |||||
* | Fix 2 of the failed tests. Cause terrain queries to return null when no | Melanie Thielker | 2008-11-26 | 2 | -9/+1 | |
| | | | | | | | | | terrain is found, rather than a default "0" terrain. Remove the "remove object wrong region" test. UUIDs either are unique or they're not. This test tested a bad behavior I have chosen not to duplicate. | |||||
* | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 2008-11-26 | 6 | -1479/+778 | |
| | | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | |||||
* | Next step of the PresenceModule. Still not complete; local optimizations and the | Homer Horwitz | 2008-11-25 | 1 | -33/+101 | |
| | | | | | | messaging server changes are still missing. Completely untested. May contain bugs. | |||||
* | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2008-11-25 | 3 | -7/+19 | |
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* | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 2008-11-25 | 4 | -31/+16 | |
| | | | | other packages | |||||
* | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2008-11-25 | 3 | -14/+18 | |
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* | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 2008-11-25 | 3 | -2/+225 | |
| | | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | |||||
* | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-25 | 6 | -17/+71 | |
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* | Update svn properties. | Jeff Ames | 2008-11-25 | 19 | -5506/+5506 | |
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* | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 2008-11-25 | 7 | -14/+16 | |
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* | made the messaging server OpenMessage_Main constructor public (from private) ↵ | MW | 2008-11-25 | 1 | -1/+1 | |
| | | | | so it can be subclassed. | |||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 2008-11-25 | 19 | -1/+5333 | |
| | | | | | | | | * This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | |||||
* | * Adding some virtual hooks and making some privaets protected for great ↵ | lbsa71 | 2008-11-25 | 4 | -9/+21 | |
| | | | | justice. | |||||
* | * Adding the incoming url as Param[2] in the XmlRpcRequest | lbsa71 | 2008-11-25 | 1 | -1/+3 | |
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* | * First step in refactoring the login code - extracting the authentication | lbsa71 | 2008-11-25 | 1 | -43/+49 | |
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* | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 2008-11-24 | 4 | -3/+101 | |
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* | - Evaluate config only once | Homer Horwitz | 2008-11-24 | 1 | -21/+35 | |
| | | | | | - Fixed some locking issues | |||||
* | * Added some debug information when console commands fail. | Adam Frisby | 2008-11-24 | 1 | -0/+1 | |
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* | * Removed more locks on Entities | Adam Frisby | 2008-11-24 | 3 | -32/+8 | |
| | | | | | | | * Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | |||||
* | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 2008-11-24 | 1 | -37/+17 | |
| | | | | locks. | |||||
* | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 2008-11-24 | 8 | -19/+48 | |
| | | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
* | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 2008-11-24 | 1 | -2/+16 | |
| | | | | enable this. | |||||
* | * Adding EntityManager.cs | Adam Frisby | 2008-11-24 | 1 | -0/+148 | |
| | | | | | | | | * Not referenced anywhere yet. * Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities * Allows indexed access and better handling of locks. * Someone needs to implement IEnumerable on this before we can switch it over. | |||||
* | Some refactoring from about a week ago that I forgot to commit, of ↵ | MW | 2008-11-24 | 5 | -127/+300 | |
| | | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler | |||||
* | Thanks SachaMagne for a patch which adds the following console commands: | Dahlia Trimble | 2008-11-24 | 2 | -1/+32 | |
| | | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status | |||||
* | Remove code from an experimantal patch that wasn't supposed to be committed | Melanie Thielker | 2008-11-23 | 1 | -39/+13 | |
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* | Don't serve texture preview from other people's objects if you | Melanie Thielker | 2008-11-23 | 3 | -13/+88 | |
| | | | | | | havenever seen that texture before. | |||||
* | Try to keep autoreturn from IM spamming users if the prims take a bit | Melanie Thielker | 2008-11-23 | 1 | -0/+1 | |
| | | | | | | longer to be deleted | |||||
* | 05:24:49 - [PRESENCE]: Logging off 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb ↵ | Melanie Thielker | 2008-11-23 | 5 | -1/+105 | |
| | | | | | | | | because the region they were in has gone Or, in other words, a region crash/restart no longer messes up presence. | |||||
* | Plumb in the presence notifications and region shutdown/restart messages | Melanie Thielker | 2008-11-23 | 13 | -17/+307 | |
| | | | | | | | | | from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there. | |||||
* | Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 2008-11-23 | 11 | -91/+285 | |
| | | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email. | |||||
* | Add error handling to catch the WebExceptions thrown if you have | Melanie Thielker | 2008-11-23 | 1 | -23/+48 | |
| | | | | | | no messaging server |