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authorAdam Frisby2008-11-24 15:09:25 +0000
committerAdam Frisby2008-11-24 15:09:25 +0000
commit2305ef61a563917ad7be0f98f18a0163bc33532a (patch)
treebe377172c05b76107b3b20d63c5677ff334515a4 /OpenSim
parent* Swaps Scene.Entities Dictionary for EntityManager. (diff)
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* Refactored a number of locks into EntityManager to limit the scope of the locks.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneGraph.cs54
1 files changed, 17 insertions, 37 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneGraph.cs b/OpenSim/Region/Environment/Scenes/SceneGraph.cs
index 2c75867..0c4e899 100644
--- a/OpenSim/Region/Environment/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneGraph.cs
@@ -117,11 +117,7 @@ namespace OpenSim.Region.Environment.Scenes
117 ScenePresences.Clear(); 117 ScenePresences.Clear();
118 } 118 }
119 119
120 //SceneObjects.Clear(); 120 Entities.Clear();
121 lock (Entities)
122 {
123 Entities.Clear();
124 }
125 } 121 }
126 122
127 #region Update Methods 123 #region Update Methods
@@ -266,12 +262,11 @@ namespace OpenSim.Region.Environment.Scenes
266 262
267 sceneObject.AttachToScene(m_parentScene); 263 sceneObject.AttachToScene(m_parentScene);
268 264
269 lock (Entities) 265 lock (sceneObject)
270 { 266 {
271 if (!Entities.ContainsKey(sceneObject.UUID)) 267 if (!Entities.ContainsKey(sceneObject.UUID))
272 { 268 {
273 // QuadTree.AddSceneObject(sceneObject); 269 Entities.Add(sceneObject);
274 Entities.Add(sceneObject.UUID, sceneObject);
275 m_numPrim += sceneObject.Children.Count; 270 m_numPrim += sceneObject.Children.Count;
276 271
277 if (attachToBackup) 272 if (attachToBackup)
@@ -279,30 +274,26 @@ namespace OpenSim.Region.Environment.Scenes
279 274
280 return true; 275 return true;
281 } 276 }
282
283 return false;
284 } 277 }
278
279 return false;
285 } 280 }
286 281
287 /// <summary> 282 /// <summary>
288 /// Delete an object from the scene 283 /// Delete an object from the scene
289 /// </summary> 284 /// </summary>
290 /// <param name="sceneObject"></param>
291 /// <returns>true if the object was deleted, false if there was no object to delete</returns> 285 /// <returns>true if the object was deleted, false if there was no object to delete</returns>
292 protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) 286 protected internal bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
293 { 287 {
294 lock (Entities) 288 if (Entities.ContainsKey(uuid))
295 { 289 {
296 if (Entities.ContainsKey(uuid)) 290 if (!resultOfObjectLinked)
297 { 291 {
298 if (!resultOfObjectLinked) 292 m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
299 {
300 m_numPrim -= ((SceneObjectGroup)Entities[uuid]).Children.Count;
301 }
302 Entities.Remove(uuid);
303
304 return true;
305 } 293 }
294 Entities.Remove(uuid);
295
296 return true;
306 } 297 }
307 298
308 return false; 299 return false;
@@ -615,10 +606,7 @@ namespace OpenSim.Region.Environment.Scenes
615 presence.AddToPhysicalScene(); 606 presence.AddToPhysicalScene();
616 } 607 }
617 608
618 lock (Entities) 609 Entities[presence.UUID] = presence;
619 {
620 Entities[presence.UUID] = presence;
621 }
622 610
623 lock (ScenePresences) 611 lock (ScenePresences)
624 { 612 {
@@ -631,16 +619,11 @@ namespace OpenSim.Region.Environment.Scenes
631 /// </summary> 619 /// </summary>
632 protected internal void RemoveScenePresence(UUID agentID) 620 protected internal void RemoveScenePresence(UUID agentID)
633 { 621 {
634 lock (Entities) 622 if (!Entities.Remove(agentID))
635 { 623 {
636 if (!Entities.Remove(agentID)) 624 m_log.WarnFormat(
637 { 625 "[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
638 m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", agentID); 626 agentID);
639 }
640// else
641// {
642// m_log.InfoFormat("[SCENE] Removed scene presence {0} from entities list", agentID);
643// }
644 } 627 }
645 628
646 lock (ScenePresences) 629 lock (ScenePresences)
@@ -1668,10 +1651,7 @@ namespace OpenSim.Region.Environment.Scenes
1668 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true); 1651 SceneObjectGroup copy = originPrim.Copy(AgentID, GroupID, true);
1669 copy.AbsolutePosition = copy.AbsolutePosition + offset; 1652 copy.AbsolutePosition = copy.AbsolutePosition + offset;
1670 1653
1671 lock (Entities) 1654 Entities.Add(copy);
1672 {
1673 Entities.Add(copy.UUID, copy);
1674 }
1675 1655
1676 // Since we copy from a source group that is in selected 1656 // Since we copy from a source group that is in selected
1677 // state, but the copy is shown deselected in the viewer, 1657 // state, but the copy is shown deselected in the viewer,