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* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
* locking issueUbitUmarov2016-08-221-4/+5
* minor locking issueUbitUmarov2016-08-221-11/+11
* remove unnecessary lockUbitUmarov2016-08-221-31/+21
* locking issueUbitUmarov2016-08-221-2/+2
* minor locking issueUbitUmarov2016-08-221-13/+3
* locking issueUbitUmarov2016-08-221-18/+18
* minor locking issueUbitUmarov2016-08-221-2/+2
* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
* workaround potencial memory leakUbitUmarov2016-08-221-2/+2
* workaround potencial memory leaksUbitUmarov2016-08-223-61/+66
* workaround potencial memory leakUbitUmarov2016-08-223-36/+43
* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
* add a missing lock()UbitUmarov2016-08-211-1/+2
* put back the dangerous resp.ReuseContext = true option, that for some odd re...UbitUmarov2016-08-211-2/+2
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
* partially apply patch in mantis 8002UbitUmarov2016-08-211-3/+9
* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
* fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
* fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
* make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov2016-08-211-1/+3
* fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2016-08-202-22/+50
* Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
* Allow creation of user appearance from a model avatar. Thank you,Melanie Thielker2016-08-202-4/+215
* fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-192-6/+28
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
* on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2016-08-192-8/+3
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
* avoid telling a work job to cancel itselfUbitUmarov2016-08-191-2/+9
* do not enqueue next event processing if script is in SelfDelete stateUbitUmarov2016-08-191-3/+4
* catch some NULL refsUbitUmarov2016-08-191-1/+6
* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132
* Merge branch 'master' of opensimulator.org:/var/git/opensimUbitUmarov2016-08-192-8/+24
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| * Collect any group join fees. Pass group name when applying join/create fees.Kevin Cozens2016-08-181-6/+22
| * Fixed grammer in a commentKevin Cozens2016-08-182-2/+2
* | missed another UserAccounts cache, add a few locksUbitUmarov2016-08-192-13/+69
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* avoid NULL refsUbitUmarov2016-08-182-0/+4
* allow cap HomeLocation to be disabled setting Cap_HomeLocation = ""UbitUmarov2016-08-181-3/+16
* add caps HomeLocation ; add client SendAlertMessage(string message, string in...UbitUmarov2016-08-186-3/+171
* several changes on BunchOfCaps. Move some mesh cost initialization to its cla...UbitUmarov2016-08-183-129/+78
* in GetUsersNames(string[] ids) why are empty names in cache? ignore them, cac...UbitUmarov2016-08-181-8/+19
* Fixed typo in two group messagesKevin Cozens2016-08-172-2/+2
* in GetUsersNames(string[] ids) dont loose names HGFriends may have cachedUbitUmarov2016-08-181-3/+22
* fix region Allow damage and parcel safe flags handlingUbitUmarov2016-08-171-6/+6
* ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2016-08-172-10/+8