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* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-1511-27/+123
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* compile error removed :)Tedd Hansen2007-08-151-8/+0
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* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-154-436/+774
| | | | and double (instead of float).
* *Added the ability to run commands after all regions have started upmingchen2007-08-152-2/+39
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-1514-56/+249
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * We now have a field of spinning objects.lbsa712007-08-151-3/+7
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* * Added more spinning parts to ComplexObject.lbsa712007-08-152-15/+37
| | | | | | * We now have CylinderShape * This commit dedicated to the birth of techno house.
* * Again, FileSystemObject reports filename.lbsa712007-08-154-7/+17
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-156-14/+124
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* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-152-80/+114
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* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
| | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
* * New LSL functionsAdam Frisby2007-08-152-6/+17
| | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-157-125/+154
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-157-47/+208
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
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* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* preliminary support for editing notecards and scripts. MW2007-08-147-22/+164
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-145-218/+342
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* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-142-3/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-1411-41/+203
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-142-2/+2
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* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-142-3/+3
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-145-9/+9
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-1411-428/+68
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-147-28/+80
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-1411-31/+620
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Disabled ScriptEngine until I add error handling tomorrowTedd Hansen2007-08-131-4/+4
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-1310-20/+29
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-136-3/+123
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* Setting culture for startup thread to invariant. Config now read correctly ↵Tedd Hansen2007-08-131-0/+6
| | | | on alternate regional settings.
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
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* oops , guess I should include the new files next time MW2007-08-134-2/+474
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* Separated Login Service from usermanager, which helps to clean up the code a ↵MW2007-08-135-404/+31
| | | | bit and also should help to integrate the inventory server (when it is wrote/finished).
* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* The Welcome message /message of the day shown in the client during login, ↵MW2007-08-134-12/+24
| | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
* Some work to prepare for inventory server.MW2007-08-131-21/+31
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* Deleted some unused code.MW2007-08-132-44/+0
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* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-134-60/+201
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
| | | | | Also added C# script support.
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
| | | | | LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-123-13/+365
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-127-114/+99
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
| | | | | (unknown datatypes, no references)