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* some debug to remove laterUbitUmarov2014-08-062-1/+9
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
| | | | reviewed/fixed
* put back a check for null foldedpermsUbitUmarov2014-08-051-1/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
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| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
| | | | | | | | This was an OpenSim hack to prevent vehicles from trying to cross.
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
| | | | | | | | change
* | dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov2014-08-051-2/+2
| | | | | | | | code in avn-current )
* | diference fixUbitUmarov2014-08-041-1/+4
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* | check...UbitUmarov2014-08-043-606/+598
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616
| | | | | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* | start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-045-616/+629
| | | | | | | | change on significante AgentUpdate check.
* | local chat gods bug fixUbitUmarov2014-08-041-2/+2
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* | missing child login parcel overlayUbitUmarov2014-08-041-0/+8
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* | missing currentParcelUUID updateUbitUmarov2014-08-031-0/+1
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* | some mess cleanupUbitUmarov2014-08-031-40/+35
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* | mess update ( hide avatars )UbitUmarov2014-08-032-33/+47
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* | remove debug msgs at attachments deRezUbitUmarov2014-08-031-7/+1
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* | buggUbitUmarov2014-08-031-11/+15
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* | dont get script states for NPCs on deRezUbitUmarov2014-08-031-8/+11
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* | replace debug msgs by othersUbitUmarov2014-08-033-10/+21
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* | several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
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* | debug...UbitUmarov2014-08-031-25/+110
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* | ....UbitUmarov2014-08-031-3/+4
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* | test...UbitUmarov2014-08-031-2/+74
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* | test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
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* | comment out a debug msg. more on gods being GodsUbitUmarov2014-08-032-9/+15
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* | testing...UbitUmarov2014-08-021-20/+67
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* | testingUbitUmarov2014-08-021-2/+16
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* | god also read local chatUbitUmarov2014-08-022-2/+7
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* | let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
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* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
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* dont fire a thread on npc creation keeping the main one just waitingUbitUmarov2014-08-021-5/+6
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* add some filters for NPCsUbitUmarov2014-08-023-16/+52
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* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
| | | | this later
* initial state changeUbitUmarov2014-08-021-2/+2
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* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
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* remove a few moreUbitUmarov2014-08-021-6/+1
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* remove some ischild testsUbitUmarov2014-08-021-5/+5
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* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
| | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-012-67/+114
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* remove unnecessary sendparceloverlayUbitUmarov2014-08-011-1/+1
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* filter local chat from avatars or attachment acording to parcel hide (UbitUmarov2014-08-011-3/+34
| | | | not fully tested)
* work on hide avatarsUbitUmarov2014-08-011-40/+238
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* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-316-30/+151
| | | | | | Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
| | | | | | | delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-302-19/+36
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