diff options
author | UbitUmarov | 2014-08-01 18:59:08 +0100 |
---|---|---|
committer | UbitUmarov | 2014-08-01 18:59:08 +0100 |
commit | ef1f37cf20b756e8549305f2d405ea8e9bbda9ff (patch) | |
tree | f838a8a62cca7d9023c23a15afacaf4fddf82dee /OpenSim | |
parent | remove unnecessary sendparceloverlay (diff) | |
download | opensim-SC_OLD-ef1f37cf20b756e8549305f2d405ea8e9bbda9ff.zip opensim-SC_OLD-ef1f37cf20b756e8549305f2d405ea8e9bbda9ff.tar.gz opensim-SC_OLD-ef1f37cf20b756e8549305f2d405ea8e9bbda9ff.tar.bz2 opensim-SC_OLD-ef1f37cf20b756e8549305f2d405ea8e9bbda9ff.tar.xz |
handle change of hide avatars flag. Parcel limits edition still need work
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 27 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 154 |
2 files changed, 114 insertions, 67 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 2de6402..3016bbe 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -194,7 +194,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
194 | client.OnParcelEjectUser += ClientOnParcelEjectUser; | 194 | client.OnParcelEjectUser += ClientOnParcelEjectUser; |
195 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; | 195 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; |
196 | client.OnSetStartLocationRequest += ClientOnSetHome; | 196 | client.OnSetStartLocationRequest += ClientOnSetHome; |
197 | /* avatar is still a child here position is unknow | 197 | |
198 | /* avatar is still a child here position is unknown | ||
198 | EntityBase presenceEntity; | 199 | EntityBase presenceEntity; |
199 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | 200 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) |
200 | { | 201 | { |
@@ -334,12 +335,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
334 | if (!position.HasValue) | 335 | if (!position.HasValue) |
335 | return; | 336 | return; |
336 | 337 | ||
337 | bool isFlying = avatar.PhysicsActor.Flying; | 338 | // land should have no word on avatar physics |
338 | avatar.RemoveFromPhysicalScene(); | 339 | // bool isFlying = avatar.PhysicsActor.Flying; |
340 | // avatar.RemoveFromPhysicalScene(); | ||
339 | 341 | ||
340 | avatar.AbsolutePosition = (Vector3)position; | 342 | avatar.AbsolutePosition = (Vector3)position; |
341 | 343 | ||
342 | avatar.AddToPhysicalScene(isFlying); | 344 | // avatar.AddToPhysicalScene(isFlying); |
343 | } | 345 | } |
344 | 346 | ||
345 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 347 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -388,13 +390,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
388 | 390 | ||
389 | public void sendClientInitialLandInfo(IClientAPI remoteClient) | 391 | public void sendClientInitialLandInfo(IClientAPI remoteClient) |
390 | { | 392 | { |
391 | SendParcelOverlay(remoteClient); | ||
392 | ScenePresence avatar; | 393 | ScenePresence avatar; |
394 | |||
393 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) | 395 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) |
394 | return; | 396 | return; |
395 | if (avatar.IsChildAgent) | 397 | if (avatar.IsChildAgent) |
396 | return; | 398 | return; |
397 | 399 | ||
400 | SendParcelOverlay(remoteClient); | ||
401 | |||
398 | ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y); | 402 | ILandObject over = GetLandObject(avatar.AbsolutePosition.X,avatar.AbsolutePosition.Y); |
399 | if (over == null) | 403 | if (over == null) |
400 | return; | 404 | return; |
@@ -416,8 +420,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
416 | if (force || NotsameID) | 420 | if (force || NotsameID) |
417 | { | 421 | { |
418 | over.SendLandUpdateToClient(avatar.ControllingClient); | 422 | over.SendLandUpdateToClient(avatar.ControllingClient); |
419 | if (NotsameID) | 423 | SendParcelOverlay(avatar.ControllingClient); |
420 | avatar.currentParcelUUID = over.LandData.GlobalID; | 424 | avatar.currentParcelUUID = over.LandData.GlobalID; |
421 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, | 425 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, |
422 | m_scene.RegionInfo.RegionID); | 426 | m_scene.RegionInfo.RegionID); |
423 | } | 427 | } |
@@ -1190,15 +1194,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1190 | bool needOverlay = false; | 1194 | bool needOverlay = false; |
1191 | if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay)) | 1195 | if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay)) |
1192 | { | 1196 | { |
1193 | //parcel | 1197 | //the proprieties to who changed it |
1194 | 1198 | ||
1195 | land.SendLandProperties(-10000, true, LandChannel.LAND_RESULT_SINGLE, remote_client); | 1199 | land.SendLandProperties(0, true, LandChannel.LAND_RESULT_SINGLE, remote_client); |
1196 | 1200 | ||
1197 | if (needOverlay) | 1201 | if (needOverlay) |
1198 | { | 1202 | { |
1203 | UUID parcelID = land.LandData.GlobalID; | ||
1199 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) | 1204 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
1200 | { | 1205 | { |
1201 | if (avatar.IsChildAgent) | 1206 | if (avatar.IsDeleted || avatar.IsChildAgent) |
1202 | return; | 1207 | return; |
1203 | 1208 | ||
1204 | IClientAPI client = avatar.ControllingClient; | 1209 | IClientAPI client = avatar.ControllingClient; |
@@ -1209,6 +1214,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1209 | if (client != remote_client || land != aland) | 1214 | if (client != remote_client || land != aland) |
1210 | aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client); | 1215 | aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client); |
1211 | } | 1216 | } |
1217 | if (avatar.currentParcelUUID == parcelID) | ||
1218 | avatar.currentParcelUUID = parcelID; // force parcel flags review | ||
1212 | }); | 1219 | }); |
1213 | } | 1220 | } |
1214 | } | 1221 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b8ad78e..ae14af2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -153,15 +153,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
153 | { | 153 | { |
154 | lock (parcelLock) | 154 | lock (parcelLock) |
155 | { | 155 | { |
156 | m_previusParcelHide = m_currentParcelHide; | 156 | bool oldhide = m_currentParcelHide; |
157 | m_previusParcelUUID = m_currentParcelUUID; | 157 | bool check = true; |
158 | if (value != m_currentParcelUUID) | ||
159 | { | ||
160 | m_previusParcelHide = m_currentParcelHide; | ||
161 | m_previusParcelUUID = m_currentParcelUUID; | ||
162 | check = false; | ||
163 | } | ||
158 | m_currentParcelUUID = value; | 164 | m_currentParcelUUID = value; |
159 | m_currentParcelHide = false; | 165 | m_currentParcelHide = false; |
160 | ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y); | 166 | ILandObject land = m_scene.LandChannel.GetLandObject(AbsolutePosition.X, AbsolutePosition.Y); |
161 | if (land != null && !land.LandData.SeeAVs) | 167 | if (land != null && !land.LandData.SeeAVs) |
162 | m_currentParcelHide = true; | 168 | m_currentParcelHide = true; |
163 | if (m_previusParcelUUID != UUID.Zero) | 169 | if (m_previusParcelUUID != UUID.Zero) |
164 | ParcelCrossCheck(); | 170 | ParcelCrossCheck(m_currentParcelUUID,m_previusParcelUUID,m_currentParcelHide, m_previusParcelHide, oldhide,check); |
165 | } | 171 | } |
166 | } | 172 | } |
167 | } | 173 | } |
@@ -195,17 +201,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
195 | { | 201 | { |
196 | get | 202 | get |
197 | { | 203 | { |
198 | try | 204 | return m_currentParcelHide; |
199 | { | ||
200 | lock (parcelLock) | ||
201 | { | ||
202 | return m_currentParcelHide; | ||
203 | } | ||
204 | } | ||
205 | catch | ||
206 | { | ||
207 | return false; | ||
208 | } | ||
209 | } | 205 | } |
210 | } | 206 | } |
211 | 207 | ||
@@ -5312,7 +5308,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5312 | 5308 | ||
5313 | } | 5309 | } |
5314 | 5310 | ||
5315 | private void ParcelCrossCheck() | 5311 | private void ParcelCrossCheck(UUID currentParcelUUID,UUID previusParcelUUID, |
5312 | bool currentParcelHide, bool previusParcelHide, bool oldhide,bool check) | ||
5316 | { | 5313 | { |
5317 | List<ScenePresence> killsToSendto = new List<ScenePresence>(); | 5314 | List<ScenePresence> killsToSendto = new List<ScenePresence>(); |
5318 | List<ScenePresence> killsToSendme = new List<ScenePresence>(); | 5315 | List<ScenePresence> killsToSendme = new List<ScenePresence>(); |
@@ -5320,82 +5317,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
5320 | List<ScenePresence> viewsToSendme = new List<ScenePresence>(); | 5317 | List<ScenePresence> viewsToSendme = new List<ScenePresence>(); |
5321 | List<ScenePresence> allpresences = null; | 5318 | List<ScenePresence> allpresences = null; |
5322 | 5319 | ||
5323 | if (m_currentParcelHide) | 5320 | if (check) |
5324 | { | 5321 | { |
5325 | // now on a private parcel | 5322 | if (currentParcelUUID == null || oldhide == currentParcelHide) |
5323 | return; | ||
5324 | |||
5326 | allpresences = m_scene.GetScenePresences(); | 5325 | allpresences = m_scene.GetScenePresences(); |
5327 | 5326 | ||
5328 | if (m_previusParcelHide && m_previusParcelUUID != UUID.Zero) | 5327 | if (oldhide) |
5329 | { | 5328 | { // where private |
5330 | foreach (ScenePresence p in allpresences) | 5329 | foreach (ScenePresence p in allpresences) |
5331 | { | 5330 | { |
5332 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 5331 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
5333 | continue; | 5332 | continue; |
5334 | 5333 | ||
5335 | // only those on previus parcel need receive kills | 5334 | // those on not on parcel see me |
5336 | if (m_previusParcelUUID == p.currentParcelUUID) | 5335 | if (currentParcelUUID != p.currentParcelUUID) |
5337 | { | ||
5338 | killsToSendto.Add(p); // they dont see me | ||
5339 | killsToSendme.Add(p); // i dont see them | ||
5340 | } | ||
5341 | // only those on new parcel need see | ||
5342 | if (m_currentParcelUUID == p.currentParcelUUID) | ||
5343 | { | 5336 | { |
5344 | viewsToSendto.Add(p); // they see me | 5337 | viewsToSendto.Add(p); // they see me |
5345 | viewsToSendme.Add(p); // i see them | ||
5346 | } | 5338 | } |
5347 | } | 5339 | } |
5348 | } | 5340 | } // where private end |
5349 | else | ||
5350 | { | ||
5351 | //was on a public area | ||
5352 | allpresences = m_scene.GetScenePresences(); | ||
5353 | 5341 | ||
5342 | else | ||
5343 | { // where public | ||
5354 | foreach (ScenePresence p in allpresences) | 5344 | foreach (ScenePresence p in allpresences) |
5355 | { | 5345 | { |
5356 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 5346 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
5357 | continue; | 5347 | continue; |
5358 | 5348 | ||
5359 | // those not on new parcel dont see me | 5349 | // those not on parcel dont see me |
5360 | if (m_currentParcelUUID != p.currentParcelUUID) | 5350 | if (currentParcelUUID != p.currentParcelUUID) |
5361 | { | 5351 | { |
5362 | killsToSendto.Add(p); // they dont see me | 5352 | killsToSendto.Add(p); // they dont see me |
5363 | } | 5353 | } |
5364 | else | ||
5365 | { | ||
5366 | viewsToSendme.Add(p); // i see those on it | ||
5367 | } | ||
5368 | } | 5354 | } |
5369 | } | 5355 | } // where public end |
5370 | allpresences.Clear(); | ||
5371 | } // now on a private parcel end | ||
5372 | 5356 | ||
5357 | |||
5358 | allpresences.Clear(); | ||
5359 | } | ||
5373 | else | 5360 | else |
5374 | { | 5361 | { |
5375 | // now on public parcel | 5362 | if (currentParcelHide) |
5376 | if (m_previusParcelHide && m_previusParcelUUID != UUID.Zero) | ||
5377 | { | 5363 | { |
5378 | // was on private area | 5364 | // now on a private parcel |
5379 | allpresences = m_scene.GetScenePresences(); | 5365 | allpresences = m_scene.GetScenePresences(); |
5380 | 5366 | ||
5381 | foreach (ScenePresence p in allpresences) | 5367 | if (previusParcelHide && previusParcelUUID != UUID.Zero) |
5382 | { | 5368 | { |
5383 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | 5369 | foreach (ScenePresence p in allpresences) |
5384 | continue; | ||
5385 | // only those old parcel need receive kills | ||
5386 | if (m_previusParcelUUID == p.currentParcelUUID) | ||
5387 | { | 5370 | { |
5388 | killsToSendme.Add(p); // i dont see them | 5371 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
5372 | continue; | ||
5373 | |||
5374 | // only those on previus parcel need receive kills | ||
5375 | if (previusParcelUUID == p.currentParcelUUID) | ||
5376 | { | ||
5377 | killsToSendto.Add(p); // they dont see me | ||
5378 | killsToSendme.Add(p); // i dont see them | ||
5379 | } | ||
5380 | // only those on new parcel need see | ||
5381 | if (currentParcelUUID == p.currentParcelUUID) | ||
5382 | { | ||
5383 | viewsToSendto.Add(p); // they see me | ||
5384 | viewsToSendme.Add(p); // i see them | ||
5385 | } | ||
5389 | } | 5386 | } |
5390 | else | 5387 | } |
5388 | else | ||
5389 | { | ||
5390 | //was on a public area | ||
5391 | allpresences = m_scene.GetScenePresences(); | ||
5392 | |||
5393 | foreach (ScenePresence p in allpresences) | ||
5391 | { | 5394 | { |
5392 | viewsToSendto.Add(p); // they see me | 5395 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) |
5396 | continue; | ||
5397 | |||
5398 | // those not on new parcel dont see me | ||
5399 | if (currentParcelUUID != p.currentParcelUUID) | ||
5400 | { | ||
5401 | killsToSendto.Add(p); // they dont see me | ||
5402 | } | ||
5403 | else | ||
5404 | { | ||
5405 | viewsToSendme.Add(p); // i see those on it | ||
5406 | } | ||
5393 | } | 5407 | } |
5394 | } | 5408 | } |
5395 | } | 5409 | allpresences.Clear(); |
5410 | } // now on a private parcel end | ||
5411 | |||
5396 | else | 5412 | else |
5397 | return; // was on a public area also | 5413 | { |
5398 | } // now on public parcel end | 5414 | // now on public parcel |
5415 | if (previusParcelHide && previusParcelUUID != UUID.Zero) | ||
5416 | { | ||
5417 | // was on private area | ||
5418 | allpresences = m_scene.GetScenePresences(); | ||
5419 | |||
5420 | foreach (ScenePresence p in allpresences) | ||
5421 | { | ||
5422 | if (p.IsChildAgent || p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive) | ||
5423 | continue; | ||
5424 | // only those old parcel need receive kills | ||
5425 | if (previusParcelUUID == p.currentParcelUUID) | ||
5426 | { | ||
5427 | killsToSendme.Add(p); // i dont see them | ||
5428 | } | ||
5429 | else | ||
5430 | { | ||
5431 | viewsToSendto.Add(p); // they see me | ||
5432 | } | ||
5433 | } | ||
5434 | } | ||
5435 | else | ||
5436 | return; // was on a public area also | ||
5437 | } // now on public parcel end | ||
5438 | } | ||
5399 | 5439 | ||
5400 | // send the things | 5440 | // send the things |
5401 | // kill main avatar object | 5441 | // kill main avatar object |