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* Small change to the IAgentAssetTransactions file that Chi11ken added for me (...MW2008-02-181-2/+2
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-182-34/+58
* * Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2008-02-182-8/+72
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-185-0/+79
* Thank you very much, Hashbox for:Charles Krinke2008-02-184-9/+21
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-188-10/+11
* Thank you Hashbox for adding the Charles Krinke2008-02-174-4/+20
* * Last bit of cleanup now. As long as you keep physical prim off, you should...Teravus Ovares2008-02-171-11/+13
* * Various ODE CleanupsTeravus Ovares2008-02-172-64/+83
* * Disabling physical prim crossings until they get a bit more stable.Teravus Ovares2008-02-171-7/+7
* * Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares2008-02-171-61/+75
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-179-14/+76
* Thank you very much, ChrisDown for a patch toCharles Krinke2008-02-171-1/+1
* Thank you very much, Diva for a patch to increase the Charles Krinke2008-02-171-14/+24
* Thank you very much, Taoki for additions to pCampBot to improve walking, talkingCharles Krinke2008-02-171-17/+27
* Added copyright notices.Jeff Ames2008-02-1714-11/+398
* Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames2008-02-171-0/+45
* Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransact...MW2008-02-161-1/+1
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-169-60/+701
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-165-10/+51
* Update svn properties.Jeff Ames2008-02-163-140/+140
* Forgot one small but important line .. ;)Tedd Hansen2008-02-161-0/+1
* Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen2008-02-167-64/+156
* * ODE Stability update 4 :D Teravus Ovares2008-02-156-130/+280
* Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey2008-02-151-0/+6
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
* * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ...Justin Clarke Casey2008-02-151-0/+7
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-152-27/+29
* Moved LaunchSLClient prebuild.xml into main prebuild.xmlJeff Ames2008-02-1513-72/+0
* Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. U...Jeff Ames2008-02-155-105/+44
* Moved pCampBot to OpenSim/ToolsJeff Ames2008-02-157-0/+607
* Oops. Forgot about Windows users.Jeff Ames2008-02-151-2/+2
* Minor syncing of copyright notices.Jeff Ames2008-02-151-1/+1
* Moved LaunchSLClient build system to Prebuild.Jeff Ames2008-02-158-190/+185
* Update svn properties.Jeff Ames2008-02-154-398/+398
* attempt to make our logging at least fail gracefully, we'll see if this helpsSean Dague2008-02-141-26/+33
* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
* More work on trying to get AvatarFactoryModule to play nicely with multiple t...MW2008-02-141-63/+80
* * Fixed accessibility problem on ITerrainChannelAdam Frisby2008-02-141-1/+1
* Added "better" multi thread handling to AvatarFactoryModule, which uses Event...MW2008-02-141-23/+120
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-143-5/+8
* Fix a casting subtlety in moving to constants. Logins should workSean Dague2008-02-141-2/+2
* * Took a stab at getting keys to work as intendedlbsa712008-02-141-2/+2
* * Added more debugging output to GridManager to pin down the key exchange wei...lbsa712008-02-141-3/+15
* * Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby2008-02-141-0/+246
* * Fixed #564, errors in friend sqllbsa712008-02-141-4/+4
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-1426-111/+276
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* Revert the index -> Add changes made in AvatarFactoryModule previously. It a...Justin Clarke Casey2008-02-141-2/+2