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* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-07-301-3/+4
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-304-8/+26
* refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
* refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
* fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
* refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
* Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24
* correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)2011-07-301-1/+1
* Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)2011-07-301-1/+27
* Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
* For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)2011-07-291-5/+10
* When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
* Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
* fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
* refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
* refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
* When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
* Ensure that packet headers get parsed correctlyMelanie2011-07-271-0/+29
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-237-7/+14
* Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-237-37/+50
* Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-1/+1
* For default everyone permissions on library items, make notecards and scripts...Justin Clark-Casey (justincc)2011-07-232-9/+6
* Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-235-7/+26
* Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-235-33/+29
* Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-235-29/+33
* Fix problem where sculpts were not getting physical proxiesJustin Clark-Casey (justincc)2011-07-221-2/+2
* Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
* Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-211-14/+0
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| * Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
* | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
* | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
* | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
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* Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
* Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
* On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
* If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
* stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
* refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
* rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
* Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
* Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
* Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
* Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
* Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20