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* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-126-33/+298
* temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
* minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-125-29/+39
* Fix permissions problem where newly uploaded meshes rezzed from inventory cou...Justin Clark-Casey (justincc)2011-07-113-8/+4
* minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)2011-07-111-1/+1
* Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-115-11/+26
* comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* refactor: slightly simplify testJustin Clark-Casey (justincc)2011-07-091-4/+1
* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-098-11/+11
* Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...Justin Clark-Casey (justincc)2011-07-092-9/+87
* refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...Justin Clark-Casey (justincc)2011-07-091-9/+7
* Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...Makopoppo2011-07-091-0/+11
* Fix osMatchString() so that it reports all instance of pattern matches, not j...Justin Clark-Casey (justincc)2011-07-091-3/+3
* fix formatting issues from last patchJustin Clark-Casey (justincc)2011-07-091-3/+8
* lsGetWindlightScene() returns raw int value, which makes unable to compare to...Makopoppo2011-07-091-2/+3
* Made some LSL_Constant or LS_Constant raw int valuesMakopoppo2011-07-091-2/+7
* Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...Makopoppo2011-07-092-30/+31
* Rename SetSculptData() to SetSculptProperties(), since this is what it does (...Justin Clark-Casey (justincc)2011-07-093-3/+3
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-097-43/+72
* When loading library asset set, only store an asset if it's different from an...Justin Clark-Casey (justincc)2011-07-082-6/+25
* stop the local inventory services connector from logging an error when an ite...Justin Clark-Casey (justincc)2011-07-081-3/+3
* fix bug where opening a library script would failJustin Clark-Casey (justincc)2011-07-081-2/+2
* refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-083-6/+13
* refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
* refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-082-49/+58
* Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-082-2/+27
* minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
* refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-085-5/+18
* Switch the MeshUploadFlag CAP module on and off with the existing config Allo...Justin Clark-Casey (justincc)2011-07-071-14/+35
* Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...Justin Clark-Casey (justincc)2011-07-071-1/+1
* Ensure that the max transfer distance is initialized correctly.Mic Bowman2011-07-071-1/+7
* add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...Michael Cerquoni aka Nebadon Izumi2011-07-072-18/+150
* Add TestClearCache()Justin Clark-Casey (justincc)2011-07-041-0/+17
* add TestExpireAsset()Justin Clark-Casey (justincc)2011-07-041-0/+20
* refactor: Move test setup code into setup methodJustin Clark-Casey (justincc)2011-07-041-13/+20
* Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2011-07-042-39/+74
* refactor: Split file cache manipulation code into separate methods, as has al...Justin Clark-Casey (justincc)2011-07-041-102/+131
* Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-045-0/+105
* If a user has the rights to edit a parcel's properties, then also allow them ...Justin Clark-Casey (justincc)2011-07-021-4/+4
* Add profile, merge, noassets and skip-assets options for loading/saving oars ...Justin Clark-Casey (justincc)2011-07-021-2/+39
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-024-4/+73