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* * possibly the least significant commit so far into 2008lbsa712008-01-041-1/+1
* *Added ability to skip any use of the console when configuring and assume def...mingchen2008-01-0412-20/+22
* * Fixed situation where sometimes your avatar tries to land and gets 'put' 80...Teravus Ovares2008-01-041-1/+8
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-047-33/+138
* * Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares2008-01-041-2/+3
* * Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares2008-01-032-1/+7
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-032-7/+14
* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
* * Added removal of TextureSenders and UserTextureDownloadService on agent lea...lbsa712008-01-033-5/+34
* Set svn:eol-style.Jeff Ames2008-01-032-232/+232
* * Some work on TextureDownloadModulelbsa712008-01-033-214/+236
* * Added lock to Contains to avoid enumeration exceptionslbsa712008-01-031-1/+4
* Packet recycling has been temporarily disabled to avoid the performance probl...Johan Berntsson2008-01-031-0/+5
* Reduce maximum number of items in an inventory packet to approximate Linden s...Justin Clarke Casey2008-01-031-3/+3
* Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey2008-01-031-0/+1
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-038-80/+77
* Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey2008-01-021-7/+15
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-023-29/+142
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
* Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...Tedd Hansen2008-01-024-5/+8
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...lbsa712008-01-021-1/+2
* * Did a bit of estate work. Added some fields to EstateSettings.xml for est...Teravus Ovares2008-01-024-5/+349
* * Trying to address TextureSender issueslbsa712008-01-026-78/+91
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-024-12/+18
* * Added using as per mail to see if that does anything for Ursulas build issu...lbsa712008-01-021-0/+1
* * Fixed an issue where the RegionFlags and SimAccess settings were being save...Teravus Ovares2008-01-021-2/+2
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-024-7/+14
* * Updates UserServer Teravus Ovares2008-01-025-8/+277
* Fixed nant compile problemTedd Hansen2008-01-011-8/+17
* Trying to fix nant compile errorTedd Hansen2008-01-011-327/+318
* Temp removed new data types patch from Mantis #272, causing compile problems ...Tedd Hansen2008-01-011-336/+337
* Minor changes. Changed Prebuild.xml to avoid first-time-compile error because...Tedd Hansen2008-01-011-306/+330
* Adrianas 0000272 -- I think we need to implement standard string/integer/floa...Tedd Hansen2008-01-011-0/+304
* Fixed string issue in compilerTedd Hansen2008-01-012-35/+49
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-0116-47/+586
* Make it possible for new inventory 'libraries' to be added without changing t...Justin Clarke Casey2007-12-313-86/+122
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-319-7/+482
* Move unused inventory files into the atticJustin Clarke Casey2007-12-311-2/+2
* Correction of last commitTedd Hansen2007-12-313-97/+102
* Changed type comparison from String to object typeTedd Hansen2007-12-311-9/+9
* Correctly output library inventory folder type and version informationJustin Clarke Casey2007-12-312-5/+5
* Correct location of DotNetEngine. Remove some debug stuff since my addins pr...Justin Clarke Casey2007-12-311-15/+5
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-317-781/+781
* Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (t...Tedd Hansen2007-12-311-1/+3
* Standard library folders can now be configued in the xml in inventory/OpenSim...Justin Clarke Casey2007-12-316-55/+158
* * Added a catch for RemotingErrors on the TCP initTeravus Ovares2007-12-311-0/+4
* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-303-46/+298
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-308-4/+224
* Comments + fix = in theory stand alone script server + "RemoteSevrver" Script...Tedd Hansen2007-12-305-6/+19
* server->script event path almost ready for remote scriptengine (translation t...Tedd Hansen2007-12-307-85/+179