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* Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2011-08-032-17/+40
* get autopilot/go here to work immediately.Justin Clark-Casey (justincc)2011-08-031-3/+7
* refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)2011-08-031-5/+5
* refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)2011-08-031-98/+116
* Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams2011-08-021-2/+2
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-027-119/+99
* If GetRegionByName can't match something in the local db, then search the hyp...Justin Clark-Casey (justincc)2011-08-021-6/+27
* remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)2011-08-021-10/+1
* Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)2011-08-023-3/+12
* Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a...Justin Clark-Casey (justincc)2011-08-021-5/+4
* In GridService, have GetRegionByName() call GetRegionsByName() with a max ret...Justin Clark-Casey (justincc)2011-08-021-4/+5
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-0215-53/+38
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-016-13/+60
* Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
* Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
* comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
* On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
* remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
* When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-013-43/+48
* minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
* If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
* minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
* Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)2011-07-311-71/+86
* In the packetpool, if we encounter a data block that somehow wasn't retrieved...Justin Clark-Casey (justincc)2011-07-311-6/+11
* Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
* refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
* minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
* minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
* Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
* refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-07-301-3/+4
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-304-8/+26
* refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)2011-07-301-117/+141
* refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)2011-07-301-220/+240
* fix bug in previous commitJustin Clark-Casey (justincc)2011-07-301-1/+2
* refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)2011-07-301-99/+123
* Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)2011-07-301-26/+24
* correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)2011-07-301-1/+1
* Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)2011-07-301-1/+27
* Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
* For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)2011-07-291-5/+10
* When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)2011-07-291-0/+5
* Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)2011-07-291-1/+11
* fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
* refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
* refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191