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| * Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-041-210/+82
| * Implements adaptive queue management and fair queueing forMic Bowman2011-04-042-120/+304
* | Removed some priority queue debugging codeMic Bowman2011-04-111-80/+0
* | Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
* | Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-102-205/+245
* | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
* | Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
* | Implements adaptive queue management and fair queueing forMic Bowman2011-04-102-120/+304
* | minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-04-091-4/+4
* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-085-4/+97
* | trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)2011-04-081-11/+3
* | Revert master version number to 0.7.1 for now to make merging easier.Justin Clark-Casey (justincc)2011-04-071-1/+1
* | Remove the SQLite legacy adaptor. This is no longer needed now that the main...Justin Clark-Casey (justincc)2011-04-0757-6164/+0
* | bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes branch...Justin Clark-Casey (justincc)2011-04-061-1/+1
* | Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* | Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-062-4/+28
* | Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-065-56/+104
* | Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-063-18/+66
* | Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)2011-04-053-4/+9
* | properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* | remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-059-196/+31
* | replace magic numbers in llGetParcelPrimCount() with constantsJustin Clark-Casey (justincc)2011-04-051-22/+8
* | switch llGetParcelPrimCount() to use new prim counts moduleJustin Clark-Casey (justincc)2011-04-051-46/+39
* | If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* | Handle the client's parcel info requests asynchronously rather than synchrono...Justin Clark-Casey (justincc)2011-04-051-1/+1
* | * Bugfix - Compile NullEstateData implement public List<int> IEstateDataStore...Teravus Ovares (Dan Olivares)2011-04-041-0/+10
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2011-04-0411-12/+268
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| * | Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-0511-12/+268
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* | Updates NullStorage plugin.Mic Bowman2011-04-042-0/+140
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* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
* Implement taking of coalesced objects.Melanie2011-04-033-198/+274
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
* Comment out some startup logging lines to make up for the one I added earlier...Justin Clark-Casey (justincc)2011-04-027-36/+4
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* A stab at making CHANGED_OWNER workMelanie2011-04-012-22/+12
* check threat configuration for LSL print()dahlia2011-03-311-1/+6
* implement LSL "print()" API functiondahlia2011-03-313-1/+13
* When asked to join region to existing estate, make first estate name the defa...Justin Clark-Casey (justincc)2011-04-011-5/+2
* Make default answer for 'do you wish to join region to an existing estate' ye...Justin Clark-Casey (justincc)2011-04-011-1/+1
* Log which address and port the UDP listener is configured for. This will mat...Justin Clark-Casey (justincc)2011-04-011-0/+4
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* suspend check that IAR control file is loaded for nowJustin Clark-Casey (justincc)2011-03-311-1/+6
* Remove unused RegionInfo.getInternalEndPointPort() in favour of RegionInfo.In...Justin Clark-Casey (justincc)2011-03-311-6/+1
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5