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authorJustin Clark-Casey (justincc)2011-04-05 22:15:06 +0100
committerJustin Clark-Casey (justincc)2011-04-05 22:15:06 +0100
commitacacee98c6e4398b0ea808f23333a31689966133 (patch)
treeb55839036ed6192d70f1acec5ce548a23bb7afb1 /OpenSim
parentremove now unused individual LandData prim counts. (diff)
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properly refresh object owner list when refresh button is hit on land parcel object tab
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs6
2 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index adfac05..abc7a3a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land
62 62
63 public class LandManagementModule : INonSharedRegionModule 63 public class LandManagementModule : INonSharedRegionModule
64 { 64 {
65 private static readonly ILog m_log = 65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
66 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 66
68 private static readonly string remoteParcelRequestPath = "0009/"; 67 private static readonly string remoteParcelRequestPath = "0009/";
69 68
@@ -307,8 +306,8 @@ namespace OpenSim.Region.CoreModules.World.Land
307 /// <returns>The parcel created.</returns> 306 /// <returns>The parcel created.</returns>
308 protected ILandObject CreateDefaultParcel() 307 protected ILandObject CreateDefaultParcel()
309 { 308 {
310// m_log.DebugFormat( 309 m_log.DebugFormat(
311// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 310 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
312 311
313 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 312 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
314 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 313 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
@@ -778,7 +777,7 @@ namespace OpenSim.Region.CoreModules.World.Land
778 777
779 #region Parcel Modification 778 #region Parcel Modification
780 779
781 public void ResetOverMeRecord() 780 public void ResetOverMeRecords()
782 { 781 {
783 lock (m_landList) 782 lock (m_landList)
784 { 783 {
@@ -855,7 +854,7 @@ namespace OpenSim.Region.CoreModules.World.Land
855// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", 854// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
856// m_scene.RegionInfo.RegionName); 855// m_scene.RegionInfo.RegionName);
857 856
858 ResetOverMeRecord(); 857 ResetOverMeRecords();
859 EntityBase[] entities = m_scene.Entities.GetEntities(); 858 EntityBase[] entities = m_scene.Entities.GetEntities();
860 foreach (EntityBase obj in entities) 859 foreach (EntityBase obj in entities)
861 { 860 {
@@ -872,7 +871,7 @@ namespace OpenSim.Region.CoreModules.World.Land
872 871
873 public void EventManagerOnRequestParcelPrimCountUpdate() 872 public void EventManagerOnRequestParcelPrimCountUpdate()
874 { 873 {
875 ResetOverMeRecord(); 874 ResetOverMeRecords();
876 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 875 m_scene.EventManager.TriggerParcelPrimCountUpdate();
877 FinalizeLandPrimCountUpdate(); 876 FinalizeLandPrimCountUpdate();
878 } 877 }
@@ -1193,6 +1192,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1193 1192
1194 if (land != null) 1193 if (land != null)
1195 { 1194 {
1195 m_scene.EventManager.TriggerParcelPrimCountUpdate();
1196 m_landList[local_id].SendLandObjectOwners(remote_client); 1196 m_landList[local_id].SendLandObjectOwners(remote_client);
1197 } 1197 }
1198 else 1198 else
@@ -1424,7 +1424,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1424 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1424 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1425 { 1425 {
1426 IClientAPI client; 1426 IClientAPI client;
1427 if (! m_scene.TryGetClient(agentID, out client)) { 1427 if (!m_scene.TryGetClient(agentID, out client))
1428 {
1428 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); 1429 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
1429 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1430 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1430 } 1431 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 9803bdf..c4fb11e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -925,7 +925,7 @@ namespace OpenSim.Region.CoreModules.World.Land
925 } 925 }
926 catch (NullReferenceException) 926 catch (NullReferenceException)
927 { 927 {
928 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 928 m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
929 } 929 }
930 try 930 try
931 { 931 {
@@ -1073,12 +1073,16 @@ namespace OpenSim.Region.CoreModules.World.Land
1073 1073
1074 public void AddPrimOverMe(SceneObjectGroup obj) 1074 public void AddPrimOverMe(SceneObjectGroup obj)
1075 { 1075 {
1076// m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name);
1077
1076 lock (primsOverMe) 1078 lock (primsOverMe)
1077 primsOverMe.Add(obj); 1079 primsOverMe.Add(obj);
1078 } 1080 }
1079 1081
1080 public void RemovePrimFromOverMe(SceneObjectGroup obj) 1082 public void RemovePrimFromOverMe(SceneObjectGroup obj)
1081 { 1083 {
1084// m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name);
1085
1082 lock (primsOverMe) 1086 lock (primsOverMe)
1083 primsOverMe.Remove(obj); 1087 primsOverMe.Remove(obj);
1084 } 1088 }