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* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-132-4/+32
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-132-1/+5
* Fixed mantis #6609 -- LoadPlugin error messages on Robust.Diva Canto2013-05-135-7/+26
* Groups: Improve error handling on remote connector.Diva Canto2013-05-131-4/+9
* Fixes mantis #6636 -- GroupsDiva Canto2013-05-132-1/+7
* Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...Diva Canto2013-05-113-54/+19
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-116-5/+66
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-1122-134/+179
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| | * BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
| * | Send up the part missing from the Avination Estate commit.Melanie2013-05-115-3/+60
* | | Handle SetHome properlyDiva Canto2013-05-111-0/+59
* | | Delete debug messageDiva Canto2013-05-101-1/+0
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* | Implement delete key for local consoleJustin Clark-Casey (justincc)2013-05-091-0/+15
* | minor: Remove unnecessary code that was generating warning in TestXInventoryD...Justin Clark-Casey (justincc)2013-05-091-2/+2
* | minor: Remove mono compiler warning in RemoteAdminPluginJustin Clark-Casey (justincc)2013-05-091-1/+1
* | Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().Justin Clark-Casey (justincc)2013-05-091-1/+4
* | Only send one kill object to the deleter when they derez an object rather tha...Justin Clark-Casey (justincc)2013-05-092-17/+12
* | remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-098-14/+11
* | Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)2013-05-098-88/+102
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-092-2/+25
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| * | Application support:BlueWall2013-05-092-2/+25
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* | minor: Simplify test setup in SceneObjectDeRezTests since permissions module ...Justin Clark-Casey (justincc)2013-05-091-10/+4
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* Guard the scene list when estates are updatedMelanie2013-05-082-9/+14
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-087-15/+171
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-071-6/+10
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| * Bulletsim: and the rotational friction.Vegaslon2013-05-071-3/+5
| * BulletSim: Another way to create vehicle framed friction.Vegaslon2013-05-071-3/+5
* | Added AvatarPickerSearch capability handler.Diva Canto2013-05-076-35/+393
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* BulletSim: normalize quaternian rotations when building compound linksets.Robert Adams2013-05-061-7/+7
* BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* Step 3: Commit the Avination XEstate estate comms handlerMelanie2013-05-073-0/+767
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-075-27/+71
* BulletSim: apply linear and angular friction in vehicle coordinatesRobert Adams2013-05-061-6/+6
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-067-67/+47
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* Added new method to Remote Admin for reloading the estate settings. This is m...Diva Canto2013-05-061-0/+17
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-0653-1793/+2102
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| * Merge branch 'master' into bulletsim4Robert Adams2013-05-037-29/+69
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| | * Fix possible race condition with local region cache if a region was added aft...Justin Clark-Casey (justincc)2013-05-031-15/+28
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-05-031-0/+6
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| | * | On startup, start scenes after we're set up all local scenes, rather than sta...Justin Clark-Casey (justincc)2013-05-036-14/+41
| * | | BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * | | BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * | | BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * | | Merge branch 'master' into bulletsim4Robert Adams2013-05-021-2/+9
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| | * | Fix inventory issueBlueWall2013-05-011-0/+6
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-015-19/+20
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| | * | Fix the long standing bug of items being delivered to lost and found or trash...Melanie2013-05-011-2/+3