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* look mom, migrations in action. This adds a couple of indexesSean Dague2008-06-121-0/+6
| | | | | | | | | to mysql regions that should help on performance of some of the selects. We should start capturing more data on performance bits to figure out where else we are missing indexes and add them via migrations as well.
* * Split the World Map code into a module.Teravus Ovares2008-06-125-18/+284
| | | | | * Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
* Fix mysql migrations. This is tested with an existing up to date schema,Sean Dague2008-06-127-17/+32
| | | | | | | | | and no schema. It should also work with a non up to date schema as well. Btw, meetings in which I can get code done are the right kind of meetings.
* * minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2008-06-125-5/+7
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* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-127-58/+46
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-122-5/+12
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* this, in theory, adds migration support to mysql for all Sean Dague2008-06-124-112/+194
| | | | | | | | data sources besides the grid store. It is only lightly tested so the less adventurous should wait a couple of checkins before upgrading.
* check in region store initial migration definition, Sean Dague2008-06-121-0/+150
| | | | | | | now on to integrating this approach into the mysql driver. Beware the next couple of checkins.
* check in migration files for mysqlSean Dague2008-06-123-0/+152
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* * Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares2008-06-121-14/+28
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* * Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares2008-06-121-1/+143
| | | | | | | | | representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
* check in working migration code fore SQLite. This Sean Dague2008-06-115-214/+276
| | | | | | | | is now using migrations instead of the old model to create tables. Tested for existing old tables, and for creating new ones.
* updated resources for current sqlite schema for migrationsSean Dague2008-06-114-171/+200
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* For people receiving: Exception: System.ArgumentException: Value of ↵Teravus Ovares2008-06-111-8/+41
| | | | | | | | -2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-1110-16/+87
| | | | override the default method of calculating how many prims a parcel can have.
* Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke2008-06-115-1/+47
| | | | | | to allow the InventoryServer to work with MSSQL..
* Mantis#1528. Thank you kindly, Boscata for:Charles Krinke2008-06-112-29/+168
| | | | | | MSSQL Avatar appearance solved. Appearance functions and modified table.
* * Drop periodic stats logging back down to 60 minutes to reduce console spam. Justin Clarke Casey2008-06-111-1/+1
| | | | | | | * Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
* Mantis 1370. Thanks lulurun for the patchJohan Berntsson2008-06-111-2/+3
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* * Fix the string substitutions in the last commitJustin Clarke Casey2008-06-111-1/+1
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* * From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey2008-06-111-3/+14
| | | | | | | | failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
* * Add 'show info' command to all servers, which prints the directory in ↵Justin Clarke Casey2008-06-111-2/+16
| | | | | | | | which the server was started * This is potentially useful if you're using screen on a region console without knowing where it was originally started from
* * minor: Reduce statistic log snapshots to every 20 minutes to get more ↵Justin Clarke Casey2008-06-101-1/+1
| | | | information
* * minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey2008-06-101-4/+4
| | | | | | | | places in show stats * trade easier readability for pointless accuracy
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-103-1/+21
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-102-1/+22
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* I'm going to need the Version property to manage Sean Dague2008-06-101-0/+6
| | | | | | | migrating from the old to the new system. Silly legacy code.
* update of migration code to be more sane on versionSean Dague2008-06-101-40/+37
| | | | | | | tracking, and support sub types that we'll need for nhibernate.
* Update svn properties.Jeff Ames2008-06-101-51/+51
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* Mantis#1529. Thank you kindly, Grumly57 for a patch toCharles Krinke2008-06-101-1/+2
| | | | | | xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
* * Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey2008-06-104-6/+59
| | | | | | * This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
* Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke2008-06-101-1/+7
| | | | | addresses the 'terrain fill 0' error.
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-109-80/+63
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* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-103-50/+76
| | | | | * In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
* actually create and populate the migrations table correctly.Sean Dague2008-06-091-8/+25
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* migrations seem to not break anything at this point. Sean Dague2008-06-091-12/+24
| | | | | | | Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
* move Migration support into OpenSim.Data, because itSean Dague2008-06-091-1/+1
| | | | | | | really turned out to be small enough to not need it's own assembly
* fill out some more migration facilitiesSean Dague2008-06-091-19/+50
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* more work in progress migration code, still a while beforeSean Dague2008-06-091-4/+94
| | | | | | this becomes useful
* start in on the shell for a generic database versioning module. My Sean Dague2008-06-091-0/+77
| | | | | | | intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
* *Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2008-06-092-6/+20
| | | | | | | stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
* *Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.mingchen2008-06-091-1/+1
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* Update svn properties. Formatting cleanup.Jeff Ames2008-06-096-166/+168
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* Mantis#1469. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-092-0/+125
| | | | | | | | | | | | | | Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
* * Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares2008-06-084-111/+317
| | | | | | | situations and have it work. * script Collision reporting works now in DotNetEngine
* * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares2008-06-081-3/+12
| | | | really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
* * Fixes llDetectedKey. Teravus Ovares2008-06-081-53/+2
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* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
| | | | | | UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
* Mantis#1498. Thank you Melanie for an XEngine patch that addresses:Charles Krinke2008-06-081-8/+15
| | | | | | | | The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state
* Mantis#1499. Thank you kindly, DMiles for a patch that:Charles Krinke2008-06-081-77/+132
| | | | | | | was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first)