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authorJustin Clarke Casey2008-06-10 23:42:42 +0000
committerJustin Clarke Casey2008-06-10 23:42:42 +0000
commit928b32054c50ba5c6324d773e5a02911ace69a78 (patch)
tree8a1463a97c3bf787f99f5ef573eb6900ae5d9bff /OpenSim
parent* minor: Properly clear the pushed asset cache statistics where the clear-ass... (diff)
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* minor: Report cache figures in rounded up KB instead of with decimal places in show stats
* trade easier readability for pointless accuracy
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Statistics/SimExtraStatsCollector.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index 0a20f33..6c67c9e 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -163,17 +163,17 @@ namespace OpenSim.Framework.Statistics
163 sb.Append(Environment.NewLine); 163 sb.Append(Environment.NewLine);
164 sb.Append( 164 sb.Append(
165 string.Format( 165 string.Format(
166@"Asset cache contains {0,6} assets using {1,10:0.000} K" + Environment.NewLine, 166@"Asset cache contains {0,6} assets using {1,10} K" + Environment.NewLine,
167 AssetsInCache, AssetCacheMemoryUsage / 1024.0)); 167 AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0)));
168 168
169 sb.Append(Environment.NewLine); 169 sb.Append(Environment.NewLine);
170 sb.Append("TEXTURE STATISTICS"); 170 sb.Append("TEXTURE STATISTICS");
171 sb.Append(Environment.NewLine); 171 sb.Append(Environment.NewLine);
172 sb.Append( 172 sb.Append(
173 string.Format( 173 string.Format(
174@"Texture cache contains {0,6} textures using {1,10:0.000} K 174@"Texture cache contains {0,6} textures using {1,10} K
175Blocked requests for missing textures: {2}" + Environment.NewLine, 175Blocked requests for missing textures: {2}" + Environment.NewLine,
176 TexturesInCache, TextureCacheMemoryUsage / 1024.0, 176 TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
177 BlockedMissingTextureRequests)); 177 BlockedMissingTextureRequests));
178 178
179 sb.Append(Environment.NewLine); 179 sb.Append(Environment.NewLine);