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* A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
* Zero velocity when drag-copyingMelanie2012-03-041-0/+2
* This still causes terrain artefactsMelanie2012-03-021-3/+3
* This still causes terrain artefactsMelanie2012-03-021-3/+1
* Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
* Implement llTeleportAgentMelanie2012-02-281-0/+22
* made box a little largerUbitUmarov2012-02-281-6/+6
* A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
* Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
* Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
* Merge branch 'ubitwork'Melanie2012-02-274-568/+378
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| * update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
* | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
* | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* Merge branch 'ubitwork'Melanie2012-02-262-3/+41
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| * added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
| * Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
* | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-262-0/+18
* | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-268-41/+75
* | Implement proper selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
* Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
* Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-253-35/+98
* | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
* Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
* | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
* | Add a cache on GridService requestsMelanie2012-02-241-0/+10
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* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * Partially apply the core banlines fixMelanie2012-02-232-6/+9
* | Correct sit position calculationsMelanie2012-02-231-2/+2
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* Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
* Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-232-0/+11
* Merge branch 'ubitwork'Melanie2012-02-231-3/+5
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-2311-31/+94
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| * | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
| * | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | | Show avatars as sitting on proot prims only to avoid motion jitterMelanie2012-02-231-5/+31
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* | Merge branch 'master' into careminsterMelanie2012-02-238-29/+28
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| * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
| * | | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-238-18/+25
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* | | Add permission checks to scripted object movements, which didn't respect bansMelanie2012-02-233-1/+59
* | | Count agents for LSL instead of relying on SceneGraph to have the correctMelanie2012-02-221-1/+7
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