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* UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-161-50/+35
|\ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Allow setting linked avatar positions from within a prim not the one sat onMelanie2012-07-161-11/+18
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* | ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov2012-07-161-26/+48
| | | | | | | | sitpart and not m_host.
* | backkick gitUbitUmarov2012-07-151-1/+0
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* | just a kick gitUbitUmarov2012-07-151-0/+1
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-24/+28
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| * Remove instrumentation and fix the message delivery issueMelanie2012-07-151-24/+28
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-3/+20
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| * Testing changes and instrumentationMelanie2012-07-151-3/+20
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-0/+34
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| * Save packets received while the client is added and replay them later.Melanie2012-07-151-0/+34
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-45/+26
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| * Reinstate older set rotation code for avatars since it works in all casesMelanie2012-07-151-22/+1
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| * Replace sit position and rotation code with older, working versionMelanie2012-07-151-26/+28
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| * Revert "Fix a sit rotation issue"Melanie2012-07-151-1/+1
| | | | | | | | This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-152-3/+2
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| * Fix a sit rotation issueMelanie2012-07-151-1/+1
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| * Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie2012-07-151-2/+1
| | | | | | | | This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+2
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| * Experimentally handle UseCircuitCode synchrnonouslyMelanie2012-07-151-1/+2
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-153-6/+8
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| * Eliminate a spurious exception report when a https url is accessed with a wrongMelanie2012-07-151-0/+2
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| * Make https work in the poll service managerMelanie2012-07-151-2/+2
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| * Fix a double parenthesis typoMelanie2012-07-151-1/+1
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| * Set up https to work like http does in the poll handlerMelanie2012-07-151-3/+3
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| * Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
| | | | | | | | Who needs accurate collisions when the sim lags and crashes?
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-156-388/+268
| | | | | | | | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
* | remove forgotten line...UbitUmarov2012-07-141-1/+0
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* | don't subscribe collision events for nonphysical parts only because ofUbitUmarov2012-07-142-1/+2
|/ | | | collision sounds. Let them be passive
* In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
| | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
* missed fix on vehicle reference frameUbitUmarov2012-07-131-2/+1
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* fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
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* Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie2012-07-131-1/+0
| | | | | | | Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
* Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| | | | some clean up
* Revert "Add instrumentation to log finalizer being called. Suppressed for ↵Melanie2012-07-122-12/+6
| | | | | | backup" This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
* Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie2012-07-121-1/+1
| | | | This reverts commit d9b0b03aa3f92bcd860e4edb656cf6b1221776a6.
* Add "gc collect" console command for debugging memleaksMelanie2012-07-121-0/+7
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* Place instrumentation in the proper place. This needs reverting, too!Melanie2012-07-111-1/+1
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* Add instrumentation to log finalizer being called. Suppressed for backupMelanie2012-07-112-6/+12
| | | | | interim copies to avoid spammage. Not for release to the grid, must be reverted first!
* Change order of operations on backup to ensure keyframe motions are backedMelanie2012-07-111-2/+6
| | | | up properly
* be paranoic (?)UbitUmarov2012-07-111-0/+6
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* Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov2012-07-111-5/+23
| | | | | Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
* remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
* ubitODE leaksUbitUmarov2012-07-113-25/+33
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* stop keeping references to objects on released itemsUbitUmarov2012-07-111-1/+10
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* Make sure handles stay intact when removing from the MinHeapMelanie2012-07-111-5/+8
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* Melanie fix: detach SOGs from backup on linkingUbitUmarov2012-07-111-0/+2
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* clear released minheap items so they don't keep holding references toUbitUmarov2012-07-111-0/+1
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* add some more memory information to StatsCollectorUbitUmarov2012-07-101-4/+20
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