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authorUbitUmarov2012-07-11 20:54:55 +0100
committerUbitUmarov2012-07-11 20:54:55 +0100
commit236b5a0298659410c95129e6689cf192eb16fe4e (patch)
tree3b563898be22621abda09c0115f3808eba17b7e0 /OpenSim
parent remove expensive and leaked ( in Xengine at least) SayShout timer and (diff)
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Replace a Multicast Delegate by a simple list of delegates in access Get
Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i do see what we want.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs28
1 files changed, 23 insertions, 5 deletions
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
index 2882906..d8e0be4 100644
--- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
@@ -55,7 +55,10 @@ namespace OpenSim.Services.Connectors
55 55
56 // Keeps track of concurrent requests for the same asset, so that it's only loaded once. 56 // Keeps track of concurrent requests for the same asset, so that it's only loaded once.
57 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded 57 // Maps: Asset ID -> Handlers which will be called when the asset has been loaded
58 private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); 58// private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
59
60 private Dictionary<string, List<AssetRetrievedEx>> m_AssetHandlers = new Dictionary<string, List<AssetRetrievedEx>>();
61
59 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); 62 private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
60 63
61 public AssetServicesConnector() 64 public AssetServicesConnector()
@@ -269,16 +272,21 @@ namespace OpenSim.Services.Connectors
269 { 272 {
270 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); 273 AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
271 274
272 AssetRetrievedEx handlers; 275// AssetRetrievedEx handlers;
276 List<AssetRetrievedEx> handlers;
273 if (m_AssetHandlers.TryGetValue(id, out handlers)) 277 if (m_AssetHandlers.TryGetValue(id, out handlers))
274 { 278 {
275 // Someone else is already loading this asset. It will notify our handler when done. 279 // Someone else is already loading this asset. It will notify our handler when done.
276 handlers += handlerEx; 280// handlers += handlerEx;
281 handlers.Add(handlerEx);
277 return true; 282 return true;
278 } 283 }
279 284
280 // Load the asset ourselves 285 // Load the asset ourselves
281 handlers += handlerEx; 286// handlers += handlerEx;
287 handlers = new List<AssetRetrievedEx>();
288 handlers.Add(handlerEx);
289
282 m_AssetHandlers.Add(id, handlers); 290 m_AssetHandlers.Add(id, handlers);
283 } 291 }
284 292
@@ -290,14 +298,24 @@ namespace OpenSim.Services.Connectors
290 { 298 {
291 if (m_Cache != null) 299 if (m_Cache != null)
292 m_Cache.Cache(a); 300 m_Cache.Cache(a);
293 301/*
294 AssetRetrievedEx handlers; 302 AssetRetrievedEx handlers;
295 lock (m_AssetHandlers) 303 lock (m_AssetHandlers)
296 { 304 {
297 handlers = m_AssetHandlers[id]; 305 handlers = m_AssetHandlers[id];
298 m_AssetHandlers.Remove(id); 306 m_AssetHandlers.Remove(id);
299 } 307 }
308
300 handlers.Invoke(a); 309 handlers.Invoke(a);
310*/
311 List<AssetRetrievedEx> handlers;
312 lock (m_AssetHandlers)
313 {
314 handlers = m_AssetHandlers[id];
315 m_AssetHandlers.Remove(id);
316 }
317 foreach (AssetRetrievedEx h in handlers)
318 h.Invoke(a);
301 }); 319 });
302 320
303 success = true; 321 success = true;