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* * More work on PermissionManagerAdam Frisby2007-08-042-5/+44
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* * Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby2007-08-041-43/+103
| | | | but general functionality has been abstracted.
* * Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby2007-08-041-148/+172
| | | | handling into ClientView.
* OpenSim/Region/Environment/Scenes/ScenePresence.csBrian McBee2007-08-031-4/+4
| | | | | More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2007-08-032-14/+14
| | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
* * a very small first step with shape wrapperslbsa712007-08-031-37/+26
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* changed the properties so that most of them only take up one line per get/set.MW2007-08-032-127/+38
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* * Changed some nameslbsa712007-08-032-42/+42
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* ATTENTION!!! Change to default to "sandbox" (did we come up with a better ↵Brian McBee2007-08-031-5/+5
| | | | name yet?) mode. Added -gridmode switch to run that way.
* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-0310-18/+94
| | | | configdir, datadir.
* Yet another commit related to the SceneObject rewrites.MW2007-08-032-5/+12
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* Yet another commit related to the SceneObject rewrites.MW2007-08-031-4/+13
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* and more work on those classes. Think they are just about ready to begin ↵MW2007-08-033-5/+107
| | | | hooking them up.
* Ditto...More work on the AllNewSceneObject* classes.MW2007-08-032-6/+75
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* More work on the AllNewSceneObject* classes.MW2007-08-034-4/+125
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* *Estate settings are now saved in their own configuration file called ↵mingchen2007-08-033-46/+685
| | | | estate_settings.xml using the configuration system.
* Fixes flying glitch (hang) when crossing region boundariesBrian McBee2007-08-021-4/+4
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* * Terrain load variables now work. HiRAW exporter works wonderfully. :DAdam Frisby2007-08-021-5/+8
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* * Fixed several issues with TerrainAdam Frisby2007-08-021-8/+13
| | | | | | * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
* * Added new "terrain add" command.Adam Frisby2007-08-021-0/+5
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* Some more work on SceneObject/ Primitive rewrites (slowly getting there)MW2007-08-022-11/+127
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* Changed a couple of method in PermissionManager from private to protected to ↵MW2007-08-022-4/+3
| | | | fix the error that ckrinke just reported
* * Added support for CreateLink to LSL Interpreted APIAdam Frisby2007-08-022-1/+111
| | | | | * Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
* * Fixed Issue#249 - Terrain reverting without baking crashes the simulator.Adam Frisby2007-08-011-0/+1
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* * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes ↵Adam Frisby2007-08-011-6/+6
| | | | were reversed.
* * Fixed terrain fill commandAdam Frisby2007-08-011-0/+11
| | | | | | * Added "terrain smooth" command * Added "terrain clip" command
* * Fixed an assorted group of bugs with tiled terrain import.Adam Frisby2007-08-011-6/+6
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* * Added load-tile terrain command to correspond with previous commit.Adam Frisby2007-08-011-0/+13
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* * F32 Terrain load function written to support loading tiles from a larger ↵Adam Frisby2007-08-011-0/+42
| | | | heightmap.
* Commiting whitespace changes, as this used hard tabs instead of theSean Dague2007-08-011-15/+9
| | | | | 4 spaces found everywhere else.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-012-2/+12
| | | | to allow loading of single terrain files for multiple regions.
* factor out the common DeriveColor function just for good house keepingSean Dague2007-08-011-25/+18
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* * Applied issue#254 - startpingcheck should not be reliable if it's being ↵Adam Frisby2007-08-011-1/+3
| | | | resent anyway. (Thanks Babblefrog!)
* Little bit more work on AllNewSceneObjectPart2MW2007-08-019-1024/+1061
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* Assume White as a console color just means "default", and don't use it.Sean Dague2007-08-011-1/+3
| | | | | | | This helps reduce confusion for linux people that have white background terminals.
* * Workaround for Mono not correctly implementing the OperatingSystemVersion ↵Adam Frisby2007-08-011-2/+1
| | | | class.
* few small changes.MW2007-08-016-8/+37
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-0119-133/+578
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* remove Adam's work around, this shouldn't be needed any moreSean Dague2007-07-311-1/+1
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* * Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks ↵Adam Frisby2007-07-311-0/+5
| | | | DharmaVoyager!)
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-318-12/+84
| | | | | | where you could only login once with a given id in standalone mode.
* * Fixed a bug where the simulator could crash if the userserver was ↵Adam Frisby2007-07-301-8/+8
| | | | particularly busy.
* * Added GetLocalHost() to UtilAdam Frisby2007-07-302-1/+28
| | | | | * ExternalHostName supports "SYSTEMIP" again.
* mass update of files to have native line endingsSean Dague2007-07-3053-6255/+6255
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* added OnDisconnectUser event to required classesSean Dague2007-07-304-145/+150
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* * Raised ping timeout to 150 secondsAdam Frisby2007-07-291-2/+2
| | | | | * Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
* * Fixed an issue whereby DB4o was loading agents incorrectly (multiple ↵Adam Frisby2007-07-291-1/+1
| | | | logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-2911-204/+247
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0
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* * Experimental fix for random walking of resized prims.Adam Frisby2007-07-291-0/+5
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