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2011-10-25MergeMelanie2-3/+1
2011-10-25Fix ground sit autopilotMelanie2-9/+19
2011-10-24Fake an AgentCircuitData if none is available rather than crashing outMelanie1-2/+24
2011-10-21Allow updating the movement animation while flying. This fixes falling,Melanie1-20/+6
2011-10-20Fix up the animator and ScenePresence to like each other againMelanie2-7/+24
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)10-5/+75
2011-10-16Bug fix on the bug fix on UserAccountService.csDiva Canto1-1/+0
2011-10-15Guard HGAssetService against uninitialized variables and null arguments.Diva Canto1-0/+3
2011-10-15improve method doc on Scene.OtherRegionUp()Justin Clark-Casey (justincc)1-4/+4
2011-10-15move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...Justin Clark-Casey (justincc)6-17/+8
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)7-48/+23
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)3-7/+7
2011-10-15Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)2-1/+12
2011-10-15remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)1-4/+0
2011-10-15refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)1-27/+21
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)3-11/+19
2011-10-15reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2-54/+36
2011-10-15restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)1-19/+17
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)3-129/+195
2011-10-14Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)1-1/+1
2011-10-13Bug fix -- Test User on first run standalone might not be created properly: l...Diva Canto1-46/+44
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)7-8/+15
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-14Don't execute rest of code in XEngine.RemoveRegion() and Close() if the modul...Justin Clark-Casey (justincc)1-0/+6
2011-10-13Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)1-19/+33
2011-10-13refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)1-4/+4
2011-10-13refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)1-29/+1
2011-10-13Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2-6/+13
2011-10-13Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)1-1/+12
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)3-8/+39
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2-91/+79
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)3-44/+1
2011-10-12Get rid of some traces of the old pre-ROBUST grid architecture configJustin Clark-Casey (justincc)5-54/+6
2011-10-12Bring LindenUDP.Tests back from the dead. No tests are running.Justin Clark-Casey (justincc)5-343/+282
2011-10-12When shutting down XEngine, log how many scripts are being shutdown so the us...Justin Clark-Casey (justincc)2-2/+5
2011-10-12minor: insert some commented out log lines which are a blunt but useful instr...Justin Clark-Casey (justincc)3-3/+12
2011-10-12Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollectionJustin Clark-Casey (justincc)3-17/+39
2011-10-12Make it possible to disable the HG linker. On non-HG systems it spits yellowMelanie1-0/+7
2011-10-12Change default groups messaging module in hardcode to the empty string.Melanie1-1/+1
2011-10-12Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebrokenMelanie1-12/+6
2011-10-12Adjust CM version tagMelanie1-1/+1
2011-10-12HACK: Remove advanced property resending until it is fixed properly in core.Melanie1-10/+14
2011-10-12Fix tree populatorMelanie1-10/+0
2011-10-12Fix rezzing coalesced object broken by core mergeMelanie1-54/+36
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)3-1/+43
2011-10-11meaningless change to goose pandaJustin Clark-Casey (justincc)1-0/+1
2011-10-11osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2-21/+32
2011-10-10Allow monitoring of stats by region nameJustin Clark-Casey (justincc)1-0/+3
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)16-21/+326
2011-10-10Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)3-15/+15