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2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)6-33/+298
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)5-29/+39
2011-07-11Fix permissions problem where newly uploaded meshes rezzed from inventory cou...Justin Clark-Casey (justincc)3-8/+4
2011-07-11minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)1-1/+1
2011-07-11Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)1-0/+8
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2-17/+49
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)5-11/+26
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-07-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: very minor space insertionJustin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-14/+19
2011-07-09refactor: slightly simplify testJustin Clark-Casey (justincc)1-4/+1
2011-07-09Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)8-11/+11
2011-07-09Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...Justin Clark-Casey (justincc)2-9/+87
2011-07-09refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...Justin Clark-Casey (justincc)1-9/+7
2011-07-09Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...Makopoppo1-0/+11
2011-07-09Fix osMatchString() so that it reports all instance of pattern matches, not j...Justin Clark-Casey (justincc)1-3/+3
2011-07-09fix formatting issues from last patchJustin Clark-Casey (justincc)1-3/+8
2011-07-09lsGetWindlightScene() returns raw int value, which makes unable to compare to...Makopoppo1-2/+3
2011-07-09Made some LSL_Constant or LS_Constant raw int valuesMakopoppo1-2/+7
2011-07-09Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...Makopoppo2-30/+31
2011-07-09Rename SetSculptData() to SetSculptProperties(), since this is what it does (...Justin Clark-Casey (justincc)3-3/+3
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)7-43/+72
2011-07-08When loading library asset set, only store an asset if it's different from an...Justin Clark-Casey (justincc)2-6/+25
2011-07-08stop the local inventory services connector from logging an error when an ite...Justin Clark-Casey (justincc)1-3/+3
2011-07-08fix bug where opening a library script would failJustin Clark-Casey (justincc)1-2/+2
2011-07-08refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)3-6/+13
2011-07-08refactor: eliminate redundant return statementJustin Clark-Casey (justincc)1-3/+1
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2-49/+58
2011-07-08Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2-2/+27
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2-53/+23
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2-3825/+3873
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)5-5/+18
2011-07-07Switch the MeshUploadFlag CAP module on and off with the existing config Allo...Justin Clark-Casey (justincc)1-14/+35
2011-07-07Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...Justin Clark-Casey (justincc)1-1/+1
2011-07-07Ensure that the max transfer distance is initialized correctly.Mic Bowman1-1/+7
2011-07-07add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...Michael Cerquoni aka Nebadon Izumi2-18/+150
2011-07-04Add TestClearCache()Justin Clark-Casey (justincc)1-0/+17
2011-07-04add TestExpireAsset()Justin Clark-Casey (justincc)1-0/+20
2011-07-04refactor: Move test setup code into setup methodJustin Clark-Casey (justincc)1-13/+20
2011-07-04Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2-39/+74
2011-07-04refactor: Split file cache manipulation code into separate methods, as has al...Justin Clark-Casey (justincc)1-102/+131
2011-07-04Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)5-0/+105
2011-07-02If a user has the rights to edit a parcel's properties, then also allow them ...Justin Clark-Casey (justincc)1-4/+4
2011-07-02Add profile, merge, noassets and skip-assets options for loading/saving oars ...Justin Clark-Casey (justincc)1-2/+39
2011-07-02Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)4-4/+73