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2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2-17/+40
2011-08-03get autopilot/go here to work immediately.Justin Clark-Casey (justincc)1-3/+7
2011-08-03refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)1-5/+5
2011-08-03refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)1-98/+116
2011-08-02Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams1-2/+2
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)7-119/+99
2011-08-02If GetRegionByName can't match something in the local db, then search the hyp...Justin Clark-Casey (justincc)1-6/+27
2011-08-02remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)1-10/+1
2011-08-02Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)3-3/+12
2011-08-02Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a...Justin Clark-Casey (justincc)1-5/+4
2011-08-02In GridService, have GetRegionByName() call GetRegionsByName() with a max ret...Justin Clark-Casey (justincc)1-4/+5
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)15-53/+38
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)6-13/+60
2011-08-01Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)1-11/+5
2011-08-01Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)1-7/+3
2011-08-01comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)1-12/+12
2011-08-01On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)1-0/+1
2011-08-01remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)1-3/+0
2011-08-01When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)1-0/+2
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)3-43/+48
2011-08-01minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2-1/+4
2011-08-01If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)1-1/+4
2011-08-01minor: indentation correctionJustin Clark-Casey (justincc)1-17/+13
2011-07-31Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)1-71/+86
2011-07-31In the packetpool, if we encounter a data block that somehow wasn't retrieved...Justin Clark-Casey (justincc)1-6/+11
2011-07-31Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)1-49/+16
2011-07-31refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2-27/+5
2011-07-31minor: correct method doc for last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)1-3/+3
2011-07-31minor: method docJustin Clark-Casey (justincc)2-4/+20
2011-07-30Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)1-33/+40
2011-07-30refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)1-11/+14
2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)3-7/+8
2011-07-30minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+4
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)4-8/+26
2011-07-30refactor: extract method that generates a physics mesh from prim shape dataJustin Clark-Casey (justincc)1-117/+141
2011-07-30refactor: extract code which generate points and faces from sculpt data into ...Justin Clark-Casey (justincc)1-220/+240
2011-07-30fix bug in previous commitJustin Clark-Casey (justincc)1-1/+2
2011-07-30refactor: move the code that generates physics meshs from prim mesh data into...Justin Clark-Casey (justincc)1-99/+123
2011-07-30Replace the generic exception logging in flotsam asset cache with more specif...Justin Clark-Casey (justincc)1-26/+24
2011-07-30correct misleading "fcache status" text - deep scans are not performed when t...Justin Clark-Casey (justincc)1-1/+1
2011-07-30Temporary code to change bad AvatarHeight values in the AvatarService to the ...Justin Clark-Casey (justincc)1-1/+27
2011-07-29Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2-0/+6
2011-07-29For all Util.FireAndForget invocations, set thread to en_US before continuing...Justin Clark-Casey (justincc)1-5/+10
2011-07-29When we start the appearance saving thread, make sure we set the culture to E...Justin Clark-Casey (justincc)1-0/+5
2011-07-29Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...Justin Clark-Casey (justincc)1-1/+11
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191