| Commit message (Collapse) | Author | Age | Files | Lines |
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the actual class names.
This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
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co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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grid call would try and contact the wrong uri. Also fixes the build from df960d5
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exception in service connectors
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security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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avies are in different sims.
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_won't_ do. Might look more elegant, but it's too little information.
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One last bug: friends online upon login are not being sent to the user.
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* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs
* Moved request handler to its own file
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* Added friends configs to grid .inis
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