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* HG: more / love for XmasDiva Canto2011-12-241-2/+5
* HG: one more adjustment with trailing /sDiva Canto2011-12-231-2/+8
* remove the old region crossing handlerMic Bowman2011-12-231-10/+0
* Fixes some problems with objects that attempt to cross a region boundaryMic Bowman2011-12-221-0/+24
* fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman2011-12-221-1/+1
* Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
* rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-222-3/+3
* Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
* Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-222-1/+13
* Region crossings redone: (1) removed WaitForCallback. Now that we are passing...Diva Canto2011-12-221-39/+32
* And a typo fixMelanie2011-12-221-1/+1
* Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
* Harmonizing SP with AvinationMelanie2011-12-221-41/+55
* Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto2011-12-221-105/+109
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-2112-39/+15
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| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-2011-35/+14
| * Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)2011-12-201-4/+1
* | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-2016-272/+275
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| * Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2011-12-193-36/+44
| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| * Stop unnecessarily sending the TextureEntry in client avatar updates.Justin Clark-Casey (justincc)2011-12-191-1/+7
| * Fix race condition where the appearance update timer could be stopped just af...Justin Clark-Casey (justincc)2011-12-191-3/+6
| * Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-195-47/+74
| * Provide user feedback on execution of "backup" region console commandJustin Clark-Casey (justincc)2011-12-171-1/+2
| * Fix bug where objects couldn't be set back to the "none" group.Justin Clark-Casey (justincc)2011-12-171-8/+13
| * Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-176-21/+43
| * If a startup simulator script is present, run it after the normal region sele...Justin Clark-Casey (justincc)2011-12-171-12/+12
| * refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-172-142/+81
| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-164-27/+11
| * Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)2011-12-161-0/+6
| * Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
| * Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...Justin Clark-Casey (justincc)2011-12-162-11/+10
* | Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto2011-12-201-2/+2
* | Changed the async approach on close child agents. This may improve crossings ...Diva Canto2011-12-162-7/+7
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* Sends the consistent child agent position upon creation of the child agent in...Diva Canto2011-12-161-1/+12
* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-162-15/+15
* HG minor bug fix and marked one method obsolete in UAS.Diva Canto2011-12-161-1/+4
* Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-154-24/+27
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-151-1/+1
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| * minor fix to MegaRegions, typo spotted by Ubit!nebadon2011-12-151-1/+1
* | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-153-35/+56
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* minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6
* Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)2011-12-141-45/+14
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...Justin Clark-Casey (justincc)2011-12-132-4/+6
* minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)2011-12-121-2/+1