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* Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...Justin Clark-Casey (justincc)2013-12-141-3/+12
* After previous discussion, put eye-catcher 'SCRIPT READY' messages to console...Justin Clark-Casey (justincc)2013-12-141-3/+5
* Convert if-blocks to return statements in small functions such as GetStartPar...Eva Comaroski2013-12-141-15/+5
* Make WindParamSet success a console message rather than a log message.Justin Clark-Casey (justincc)2013-12-141-2/+1
* minor: Make wind console commands print out to console rather than logJustin Clark-Casey (justincc)2013-12-141-14/+21
* Add console utility commands "scale scene" and "translate scene". Note that r...dahlia2013-12-101-2/+88
* apparently mono DeflateStream has no CopyTo method =(dahlia2013-12-061-1/+5
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2013-12-065-11/+108
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| * Add support for user preferences (im via email)BlueWall2013-12-062-0/+69
| * minor: Use enums for setting inv/asset types on data upload rather than magic...Justin Clark-Casey (justincc)2013-12-061-7/+7
| * Properly set InventoryType.Snapshot when a snapshot is uploadedJustin Clark-Casey (justincc)2013-12-061-0/+4
| * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-052-14/+26
| * Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
* | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...dahlia2013-12-061-9/+5
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* Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)2013-11-301-1/+1
* Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)2013-11-301-10/+0
* Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-302-44/+104
* Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)2013-11-301-19/+6
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
* Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-292-21/+2
* Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
* Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-292-16/+111
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| * Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
| * Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-272-7/+59
| * Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
| * fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
* | Add parameter checking for land_collision, land_collision_start and land_coll...Justin Clark-Casey (justincc)2013-11-292-7784/+8165
* | Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages isMic Bowman2013-11-271-2/+4
* | "rotate scene" command now uses Constants.RegionSize / 2 to pick the center o...dahlia2013-11-261-4/+15
* | add a "rotate scene" console command. Seems to work for prims/sculpts/mesh bu...dahlia2013-11-261-0/+33
* | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-232-14/+3
* | Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)2013-11-231-2/+0
* | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
* | Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)2013-11-231-1/+1
* | Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)2013-11-231-1/+1
* | Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)2013-11-231-1/+1
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* fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
* Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
* Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
* Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
* Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTe...Justin Clark-Casey (justincc)2013-11-231-2/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-232-3/+14
* Fix bug where "show modules" would accidentally list all the shared modules a...Justin Clark-Casey (justincc)2013-11-191-1/+1
* Add regression test to check that specifying a non-existent event raise a syn...Justin Clark-Casey (justincc)2013-11-161-0/+9
* Add syntax checking for no_sensor() no-arg eventJustin Clark-Casey (justincc)2013-11-162-4970/+4981
* refactor common code out of no argument LSL event regression testsJustin Clark-Casey (justincc)2013-11-161-14/+13
* If anything other than a single integer is specified for events that only tak...Justin Clark-Casey (justincc)2013-11-162-8245/+8691
* Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target a...Justin Clark-Casey (justincc)2013-11-162-7447/+7520