Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 2012-02-08 | 4 | -10/+54 |
| | | | | | | exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | ||||
* | Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵ | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -6/+5 |
| | | | | VS and WEBSTATS | ||||
* | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -1/+2 |
| | | | | | This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | ||||
* | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -1/+25 |
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* | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2012-02-07 | 1 | -5/+1 |
| | | | | This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | ||||
* | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 2012-02-07 | 6 | -34/+117 |
| | | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | ||||
* | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 2012-02-05 | 1 | -1/+2 |
| | | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | ||||
* | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 2012-02-05 | 1 | -4/+4 |
| | | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. | ||||
* | Revert "Check ban list for a particular parcel only when an avatar moves ↵ | Melanie | 2012-02-05 | 2 | -17/+4 |
| | | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461. | ||||
* | Make configuration uniform | BlueWall | 2012-02-05 | 1 | -3/+3 |
| | | | | Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini. | ||||
* | Check ban list for a particular parcel only when an avatar moves into it. | Melanie | 2012-02-05 | 2 | -4/+17 |
| | | | | | This restores functionality remove in the last commit without reintroducing the performance penalty. | ||||
* | Remove checks on ban list expiry on every move. To be re-added on parcel | Melanie | 2012-02-05 | 1 | -4/+4 |
| | | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues | ||||
* | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 2012-02-04 | 1 | -1/+1 |
| | | | | variable in OpenSim.ini and Regions.ini match | ||||
* | Quiet the map module logging | BlueWall | 2012-02-04 | 1 | -2/+2 |
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* | Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would ↵ | Justin Clark-Casey (justincc) | 2012-02-04 | 1 | -0/+2 |
| | | | | eventually be used by llCastRay(), though OpenSim does not use these yet. | ||||
* | Correct RC_* LSL constants used by llCastRay(). | Justin Clark-Casey (justincc) | 2012-02-04 | 1 | -12/+12 |
| | | | | Many thanks to WhiteStar for doing the research on this. | ||||
* | Only look for an uploaded transactional asset in Scene.UpdateTaskInventory ↵ | Justin Clark-Casey (justincc) | 2012-02-04 | 3 | -22/+21 |
| | | | | | | | | if we have been passed a non-zero transaction ID. This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories. This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873 | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-02-03 | 8 | -22/+23 |
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| * | Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim | Snoopy Pfeffer | 2012-02-04 | 6 | -28/+31 |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-03 | 4 | -6/+8 |
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| | | * | Merge branch 'master' of /home/opensim/src/opensim | BlueWall | 2012-02-03 | 4 | -6/+8 |
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| | | | * | Fix: Covenant changed time not set ↵ | PixelTomsen | 2012-02-03 | 4 | -6/+8 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-03 | 2 | -16/+18 |
| | |\ \ \ | | | |/ / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| | * | | | Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before ↵ | Dan Lake | 2012-02-03 | 1 | -4/+7 |
| | | |/ | | |/| | | | | | | | | | triggering events on a potentially null Scene | ||||
| * | | | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵ | Snoopy Pfeffer | 2012-02-03 | 3 | -8/+8 |
| | | | | | | | | | | | | | | | | corresponding RemoteAdmin parameter | ||||
* | | | | Change SceneObjectSerializer to use common ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 1 | -74/+29 |
| |_|/ |/| | | | | | | | | | | | | | | ExternalRepresentationUtils.ExecuteReadProcessors() methods. Adds ability to submit a customized exception message to match logging. | ||||
* | | | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵ | Justin Clark-Casey (justincc) | 2012-02-03 | 1 | -14/+16 |
|/ / | | | | | | | | | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872 | ||||
* | | Corrected console help texts for "save iar" | Snoopy Pfeffer | 2012-02-03 | 1 | -2/+2 |
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* | | Commenting out new event until I can fix OpenSim tests. Currently, testing ↵ | Dan Lake | 2012-02-02 | 1 | -6/+6 |
| | | | | | | | | objects does not create a Scene or EventManager so triggering events crashes some tests | ||||
* | | OpenSim tests do not always create an EventManager so calls to trigger ↵ | Dan Lake | 2012-02-02 | 1 | -2/+6 |
|/ | | | | events during tests must check for null EventManager | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-02 | 10 | -81/+163 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-03 | 2 | -1/+7 |
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| | * | D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not ↵ | Justin Clark-Casey (justincc) | 2012-02-02 | 1 | -1/+1 |
| | | | | | | | | | | | | llGetLinkNumber(). | ||||
| | * | Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api | Justin Clark-Casey (justincc) | 2012-02-02 | 2 | -1/+7 |
| | | | | | | | | | | | | | | | It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489 | ||||
| * | | Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more | Melanie | 2012-02-02 | 6 | -66/+139 |
| |/ | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts) | ||||
| * | Improve reliability of script state saving by covering various saving | Melanie | 2012-02-02 | 2 | -14/+17 |
| | | | | | | | | and loading scenarios which resulted in loss of continuity on item ids | ||||
* | | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2012-02-02 | 2 | -20/+22 |
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* | | Add event RegionHeartbeatEnd for modules interested in coordinating activity ↵ | Dan Lake | 2012-02-01 | 2 | -10/+36 |
| | | | | | | | | with region heartbeats | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-01 | 87 | -979/+4406 |
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| * | Small optimization to last commit | Melanie | 2012-02-01 | 1 | -5/+5 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-02-01 | 4 | -25/+279 |
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| | * | HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵ | Diva Canto | 2012-01-31 | 1 | -1/+1 |
| | | | | | | | | | | | | Uri.ToString() drops the port when it's port 80. | ||||
| | * | Lay out script status in property per row format, since getting too long for ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -6/+12 |
| | | | | | | | | | | | | console lines. | ||||
| | * | Add count of events queued for a particular script in "scripts show" console ↵ | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+9 |
| | | | | | | | | | | | | command | ||||
| | * | Make script console commands only show for selected region. | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -0/+9 |
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| | * | Implement "xengine status" console command to show various xengine stats | Justin Clark-Casey (justincc) | 2012-02-01 | 1 | -4/+28 |
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| | * | Add "show part uuid" and "show part name" console commands. | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -7/+97 |
| | | | | | | | | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts. | ||||
| | * | Implement "show object name <name>" console command to show details of an ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -8/+49 |
| | | | | | | | | | | | | object with the given name | ||||
| | * | Get rid of the "no objects found" feedback for now - this doesn't work well ↵ | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -11/+13 |
| | | | | | | | | | | | | if a command is executed over multiple scenes. | ||||
| | * | Implement "show object uuid <uuid>" console command. | Justin Clark-Casey (justincc) | 2012-01-31 | 2 | -5/+62 |
| | | | | | | | | | | | | This will show details about a part with the given uuid if it's found. |