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authorMelanie2012-02-02 23:40:56 +0000
committerMelanie2012-02-02 23:40:56 +0000
commit447a66d66005c5ec54a786d1d0a532738729251c (patch)
tree78c286a7c43586e7ce0747bd71369c3a3be344df /OpenSim/Region
parentOpenID: server connector had a copy-and-paste error that made identity querie... (diff)
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Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs84
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs99
6 files changed, 139 insertions, 66 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a7bf06d..cdd4957 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4623,7 +4623,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4623 } 4623 }
4624 } 4624 }
4625 4625
4626 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 4626 public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID)
4627 { 4627 {
4628 ParcelAccessListReplyPacket replyPacket = (ParcelAccessListReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply); 4628 ParcelAccessListReplyPacket replyPacket = (ParcelAccessListReplyPacket)PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
4629 replyPacket.Data.AgentID = AgentId; 4629 replyPacket.Data.AgentID = AgentId;
@@ -4632,12 +4632,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4632 replyPacket.Data.SequenceID = 0; 4632 replyPacket.Data.SequenceID = 0;
4633 4633
4634 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>(); 4634 List<ParcelAccessListReplyPacket.ListBlock> list = new List<ParcelAccessListReplyPacket.ListBlock>();
4635 foreach (UUID avatar in avatars) 4635 foreach (LandAccessEntry entry in accessList)
4636 { 4636 {
4637 ParcelAccessListReplyPacket.ListBlock block = new ParcelAccessListReplyPacket.ListBlock(); 4637 ParcelAccessListReplyPacket.ListBlock block = new ParcelAccessListReplyPacket.ListBlock();
4638 block.Flags = accessFlag; 4638 block.Flags = accessFlag;
4639 block.ID = avatar; 4639 block.ID = entry.AgentID;
4640 block.Time = 0; 4640 block.Time = entry.Expires;
4641 list.Add(block); 4641 list.Add(block);
4642 } 4642 }
4643 4643
@@ -8577,13 +8577,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8577 } 8577 }
8578 #endregion 8578 #endregion
8579 8579
8580 List<ParcelManager.ParcelAccessEntry> entries = new List<ParcelManager.ParcelAccessEntry>(); 8580 List<LandAccessEntry> entries = new List<LandAccessEntry>();
8581 foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List) 8581 foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
8582 { 8582 {
8583 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 8583 LandAccessEntry entry = new LandAccessEntry();
8584 entry.AgentID = block.ID; 8584 entry.AgentID = block.ID;
8585 entry.Flags = (AccessList)block.Flags; 8585 entry.Flags = (AccessList)block.Flags;
8586 entry.Time = Util.ToDateTime(block.Time); 8586 entry.Expires = block.Time;
8587 entries.Add(entry); 8587 entries.Add(entry);
8588 } 8588 }
8589 8589
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 94bba83..1c503aa 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -550,7 +550,7 @@ namespace OpenSim.Region.CoreModules.World.Land
550 550
551 public void ClientOnParcelAccessListUpdateRequest(UUID agentID, 551 public void ClientOnParcelAccessListUpdateRequest(UUID agentID,
552 uint flags, int landLocalID, UUID transactionID, int sequenceID, 552 uint flags, int landLocalID, UUID transactionID, int sequenceID,
553 int sections, List<ParcelManager.ParcelAccessEntry> entries, 553 int sections, List<LandAccessEntry> entries,
554 IClientAPI remote_client) 554 IClientAPI remote_client)
555 { 555 {
556 // Flags is the list to update, it can mean either the ban or 556 // Flags is the list to update, it can mean either the ban or
@@ -1712,4 +1712,4 @@ namespace OpenSim.Region.CoreModules.World.Land
1712 MainConsole.Instance.Output(report.ToString()); 1712 MainConsole.Instance.Output(report.ToString());
1713 } 1713 }
1714 } 1714 }
1715} \ No newline at end of file 1715}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 79b13c3..3b4336f 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -418,13 +418,21 @@ namespace OpenSim.Region.CoreModules.World.Land
418 418
419 public bool IsBannedFromLand(UUID avatar) 419 public bool IsBannedFromLand(UUID avatar)
420 { 420 {
421 if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0)) 421 ExpireAccessList();
422
423 if (m_scene.Permissions.IsAdministrator(avatar))
424 return false;
425
426 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
427 return false;
428
429 if (avatar == LandData.OwnerID)
422 return false; 430 return false;
423 431
424 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) 432 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
425 { 433 {
426 if (LandData.ParcelAccessList.FindIndex( 434 if (LandData.ParcelAccessList.FindIndex(
427 delegate(ParcelManager.ParcelAccessEntry e) 435 delegate(LandAccessEntry e)
428 { 436 {
429 if (e.AgentID == avatar && e.Flags == AccessList.Ban) 437 if (e.AgentID == avatar && e.Flags == AccessList.Ban)
430 return true; 438 return true;
@@ -439,13 +447,21 @@ namespace OpenSim.Region.CoreModules.World.Land
439 447
440 public bool IsRestrictedFromLand(UUID avatar) 448 public bool IsRestrictedFromLand(UUID avatar)
441 { 449 {
442 if (m_scene.Permissions.CanEditParcelProperties(avatar, this, 0)) 450 ExpireAccessList();
451
452 if (m_scene.Permissions.IsAdministrator(avatar))
453 return false;
454
455 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar))
456 return false;
457
458 if (avatar == LandData.OwnerID)
443 return false; 459 return false;
444 460
445 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) 461 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
446 { 462 {
447 if (LandData.ParcelAccessList.FindIndex( 463 if (LandData.ParcelAccessList.FindIndex(
448 delegate(ParcelManager.ParcelAccessEntry e) 464 delegate(LandAccessEntry e)
449 { 465 {
450 if (e.AgentID == avatar && e.Flags == AccessList.Access) 466 if (e.AgentID == avatar && e.Flags == AccessList.Access)
451 return true; 467 return true;
@@ -511,19 +527,24 @@ namespace OpenSim.Region.CoreModules.World.Land
511 527
512 #region AccessList Functions 528 #region AccessList Functions
513 529
514 public List<UUID> CreateAccessListArrayByFlag(AccessList flag) 530 public List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag)
515 { 531 {
516 List<UUID> list = new List<UUID>(); 532 ExpireAccessList();
517 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) 533
534 List<LandAccessEntry> list = new List<LandAccessEntry>();
535 foreach (LandAccessEntry entry in LandData.ParcelAccessList)
518 { 536 {
519 if (entry.Flags == flag) 537 if (entry.Flags == flag)
520 { 538 list.Add(entry);
521 list.Add(entry.AgentID);
522 }
523 } 539 }
524 if (list.Count == 0) 540 if (list.Count == 0)
525 { 541 {
526 list.Add(UUID.Zero); 542 LandAccessEntry e = new LandAccessEntry();
543 e.AgentID = UUID.Zero;
544 e.Flags = 0;
545 e.Expires = 0;
546
547 list.Add(e);
527 } 548 }
528 549
529 return list; 550 return list;
@@ -535,20 +556,20 @@ namespace OpenSim.Region.CoreModules.World.Land
535 556
536 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) 557 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
537 { 558 {
538 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); 559 List<LandAccessEntry> accessEntries = CreateAccessListArrayByFlag(AccessList.Access);
539 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); 560 remote_client.SendLandAccessListData(accessEntries,(uint) AccessList.Access,LandData.LocalID);
540 } 561 }
541 562
542 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) 563 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
543 { 564 {
544 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); 565 List<LandAccessEntry> accessEntries = CreateAccessListArrayByFlag(AccessList.Ban);
545 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); 566 remote_client.SendLandAccessListData(accessEntries, (uint)AccessList.Ban, LandData.LocalID);
546 } 567 }
547 } 568 }
548 569
549 public void UpdateAccessList(uint flags, UUID transactionID, 570 public void UpdateAccessList(uint flags, UUID transactionID,
550 int sequenceID, int sections, 571 int sequenceID, int sections,
551 List<ParcelManager.ParcelAccessEntry> entries, 572 List<LandAccessEntry> entries,
552 IClientAPI remote_client) 573 IClientAPI remote_client)
553 { 574 {
554 LandData newData = LandData.Copy(); 575 LandData newData = LandData.Copy();
@@ -558,16 +579,16 @@ namespace OpenSim.Region.CoreModules.World.Land
558 { 579 {
559 m_listTransactions[flags] = transactionID; 580 m_listTransactions[flags] = transactionID;
560 581
561 List<ParcelManager.ParcelAccessEntry> toRemove = 582 List<LandAccessEntry> toRemove =
562 new List<ParcelManager.ParcelAccessEntry>(); 583 new List<LandAccessEntry>();
563 584
564 foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) 585 foreach (LandAccessEntry entry in newData.ParcelAccessList)
565 { 586 {
566 if (entry.Flags == (AccessList)flags) 587 if (entry.Flags == (AccessList)flags)
567 toRemove.Add(entry); 588 toRemove.Add(entry);
568 } 589 }
569 590
570 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 591 foreach (LandAccessEntry entry in toRemove)
571 { 592 {
572 newData.ParcelAccessList.Remove(entry); 593 newData.ParcelAccessList.Remove(entry);
573 } 594 }
@@ -582,13 +603,13 @@ namespace OpenSim.Region.CoreModules.World.Land
582 } 603 }
583 } 604 }
584 605
585 foreach (ParcelManager.ParcelAccessEntry entry in entries) 606 foreach (LandAccessEntry entry in entries)
586 { 607 {
587 ParcelManager.ParcelAccessEntry temp = 608 LandAccessEntry temp =
588 new ParcelManager.ParcelAccessEntry(); 609 new LandAccessEntry();
589 610
590 temp.AgentID = entry.AgentID; 611 temp.AgentID = entry.AgentID;
591 temp.Time = entry.Time; 612 temp.Expires = entry.Expires;
592 temp.Flags = (AccessList)flags; 613 temp.Flags = (AccessList)flags;
593 614
594 newData.ParcelAccessList.Add(temp); 615 newData.ParcelAccessList.Add(temp);
@@ -1105,5 +1126,20 @@ namespace OpenSim.Region.CoreModules.World.Land
1105 } 1126 }
1106 1127
1107 #endregion 1128 #endregion
1129
1130 private void ExpireAccessList()
1131 {
1132 List<LandAccessEntry> delete = new List<LandAccessEntry>();
1133
1134 foreach (LandAccessEntry entry in LandData.ParcelAccessList)
1135 {
1136 if (entry.Expires != 0 && entry.Expires < Util.UnixTimeSinceEpoch())
1137 delete.Add(entry);
1138 }
1139 foreach (LandAccessEntry entry in delete)
1140 LandData.ParcelAccessList.Remove(entry);
1141
1142 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
1143 }
1108 } 1144 }
1109} 1145}
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index bbf3729..11f927c 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1253,7 +1253,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1253 1253
1254 } 1254 }
1255 1255
1256 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 1256 public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID)
1257 { 1257 {
1258 1258
1259 } 1259 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6d40a92..81bf9ed 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -940,7 +940,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
940 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 940 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
941 { 941 {
942 } 942 }
943 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 943 public void SendLandAccessListData(List<LandAccessEntry> accessList, uint accessFlag, int localLandID)
944 { 944 {
945 } 945 }
946 public void SendForceClientSelectObjects(List<uint> objectIDs) 946 public void SendForceClientSelectObjects(List<uint> objectIDs)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 67dee02..0bdd84a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5714,16 +5714,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5714 public void llEjectFromLand(string pest) 5714 public void llEjectFromLand(string pest)
5715 { 5715 {
5716 m_host.AddScriptLPS(1); 5716 m_host.AddScriptLPS(1);
5717 UUID agentId = new UUID(); 5717 UUID agentID = new UUID();
5718 if (UUID.TryParse(pest, out agentId)) 5718 if (UUID.TryParse(pest, out agentID))
5719 { 5719 {
5720 ScenePresence presence = World.GetScenePresence(agentId); 5720 ScenePresence presence = World.GetScenePresence(agentID);
5721 if (presence != null) 5721 if (presence != null)
5722 { 5722 {
5723 // agent must be over the owners land 5723 // agent must be over the owners land
5724 if (m_host.OwnerID == World.LandChannel.GetLandObject( 5724 ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
5725 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 5725 if (land == null)
5726 World.TeleportClientHome(agentId, presence.ControllingClient); 5726 return;
5727
5728 if (m_host.OwnerID == land.LandData.OwnerID)
5729 {
5730 World.TeleportClientHome(agentID, presence.ControllingClient);
5731 }
5727 } 5732 }
5728 } 5733 }
5729 ScriptSleep(5000); 5734 ScriptSleep(5000);
@@ -6408,24 +6413,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6408 m_host.AddScriptLPS(1); 6413 m_host.AddScriptLPS(1);
6409 UUID key; 6414 UUID key;
6410 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 6415 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
6411 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) 6416 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
6412 { 6417 {
6413 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 6418 int expires = 0;
6419 if (hours != 0)
6420 expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours);
6421
6414 if (UUID.TryParse(avatar, out key)) 6422 if (UUID.TryParse(avatar, out key))
6415 { 6423 {
6416 if (land.LandData.ParcelAccessList.FindIndex( 6424 int idx = land.LandData.ParcelAccessList.FindIndex(
6417 delegate(ParcelManager.ParcelAccessEntry e) 6425 delegate(LandAccessEntry e)
6418 { 6426 {
6419 if (e.AgentID == key && e.Flags == AccessList.Access) 6427 if (e.AgentID == key && e.Flags == AccessList.Access)
6420 return true; 6428 return true;
6421 return false; 6429 return false;
6422 }) == -1) 6430 });
6423 { 6431
6424 entry.AgentID = key; 6432 if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires)))
6425 entry.Flags = AccessList.Access; 6433 return;
6426 entry.Time = DateTime.Now.AddHours(hours); 6434
6427 land.LandData.ParcelAccessList.Add(entry); 6435 if (idx != -1)
6428 } 6436 land.LandData.ParcelAccessList.RemoveAt(idx);
6437
6438 LandAccessEntry entry = new LandAccessEntry();
6439
6440 entry.AgentID = key;
6441 entry.Flags = AccessList.Access;
6442 entry.Expires = expires;
6443
6444 land.LandData.ParcelAccessList.Add(entry);
6445
6446 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
6429 } 6447 }
6430 } 6448 }
6431 ScriptSleep(100); 6449 ScriptSleep(100);
@@ -9679,22 +9697,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9679 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); 9697 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
9680 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 9698 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
9681 { 9699 {
9682 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 9700 int expires = 0;
9701 if (hours != 0)
9702 expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours);
9703
9683 if (UUID.TryParse(avatar, out key)) 9704 if (UUID.TryParse(avatar, out key))
9684 { 9705 {
9685 if (land.LandData.ParcelAccessList.FindIndex( 9706 int idx = land.LandData.ParcelAccessList.FindIndex(
9686 delegate(ParcelManager.ParcelAccessEntry e) 9707 delegate(LandAccessEntry e)
9687 { 9708 {
9688 if (e.AgentID == key && e.Flags == AccessList.Ban) 9709 if (e.AgentID == key && e.Flags == AccessList.Ban)
9689 return true; 9710 return true;
9690 return false; 9711 return false;
9691 }) == -1) 9712 });
9692 { 9713
9693 entry.AgentID = key; 9714 if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires)))
9694 entry.Flags = AccessList.Ban; 9715 return;
9695 entry.Time = DateTime.Now.AddHours(hours); 9716
9696 land.LandData.ParcelAccessList.Add(entry); 9717 if (idx != -1)
9697 } 9718 land.LandData.ParcelAccessList.RemoveAt(idx);
9719
9720 LandAccessEntry entry = new LandAccessEntry();
9721
9722 entry.AgentID = key;
9723 entry.Flags = AccessList.Ban;
9724 entry.Expires = expires;
9725
9726 land.LandData.ParcelAccessList.Add(entry);
9727
9728 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
9698 } 9729 }
9699 } 9730 }
9700 ScriptSleep(100); 9731 ScriptSleep(100);
@@ -9710,7 +9741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9710 if (UUID.TryParse(avatar, out key)) 9741 if (UUID.TryParse(avatar, out key))
9711 { 9742 {
9712 int idx = land.LandData.ParcelAccessList.FindIndex( 9743 int idx = land.LandData.ParcelAccessList.FindIndex(
9713 delegate(ParcelManager.ParcelAccessEntry e) 9744 delegate(LandAccessEntry e)
9714 { 9745 {
9715 if (e.AgentID == key && e.Flags == AccessList.Access) 9746 if (e.AgentID == key && e.Flags == AccessList.Access)
9716 return true; 9747 return true;
@@ -9718,7 +9749,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9718 }); 9749 });
9719 9750
9720 if (idx != -1) 9751 if (idx != -1)
9752 {
9721 land.LandData.ParcelAccessList.RemoveAt(idx); 9753 land.LandData.ParcelAccessList.RemoveAt(idx);
9754 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
9755 }
9722 } 9756 }
9723 } 9757 }
9724 ScriptSleep(100); 9758 ScriptSleep(100);
@@ -9734,7 +9768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9734 if (UUID.TryParse(avatar, out key)) 9768 if (UUID.TryParse(avatar, out key))
9735 { 9769 {
9736 int idx = land.LandData.ParcelAccessList.FindIndex( 9770 int idx = land.LandData.ParcelAccessList.FindIndex(
9737 delegate(ParcelManager.ParcelAccessEntry e) 9771 delegate(LandAccessEntry e)
9738 { 9772 {
9739 if (e.AgentID == key && e.Flags == AccessList.Ban) 9773 if (e.AgentID == key && e.Flags == AccessList.Ban)
9740 return true; 9774 return true;
@@ -9742,7 +9776,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9742 }); 9776 });
9743 9777
9744 if (idx != -1) 9778 if (idx != -1)
9779 {
9745 land.LandData.ParcelAccessList.RemoveAt(idx); 9780 land.LandData.ParcelAccessList.RemoveAt(idx);
9781 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
9782 }
9746 } 9783 }
9747 } 9784 }
9748 ScriptSleep(100); 9785 ScriptSleep(100);
@@ -9997,7 +10034,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9997 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 10034 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
9998 if (land.OwnerID == m_host.OwnerID) 10035 if (land.OwnerID == m_host.OwnerID)
9999 { 10036 {
10000 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 10037 foreach (LandAccessEntry entry in land.ParcelAccessList)
10001 { 10038 {
10002 if (entry.Flags == AccessList.Ban) 10039 if (entry.Flags == AccessList.Ban)
10003 { 10040 {
@@ -10014,7 +10051,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10014 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData; 10051 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).LandData;
10015 if (land.OwnerID == m_host.OwnerID) 10052 if (land.OwnerID == m_host.OwnerID)
10016 { 10053 {
10017 foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) 10054 foreach (LandAccessEntry entry in land.ParcelAccessList)
10018 { 10055 {
10019 if (entry.Flags == AccessList.Access) 10056 if (entry.Flags == AccessList.Access)
10020 { 10057 {