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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-261-1/+1
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| * Implement proper selection behaviorMelanie2012-02-263-2/+37
* | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
* | Implement KeyframedMotion selection behaviorMelanie2012-02-263-2/+37
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* Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-265-11/+9
* Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
* Zero force and torque on take so that items don't run away when rezzedMelanie2012-02-261-0/+2
* Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| * changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-253-35/+98
* | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-269-2/+493
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* Delay the sending of the initial werables update until the inventory andMelanie2012-02-252-8/+12
* Merge branch 'ubitwork'Melanie2012-02-241-5/+21
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| * replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
* | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
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* stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-232-6/+9
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| * Partially apply the core banlines fixMelanie2012-02-232-6/+9
* | Correct sit position calculationsMelanie2012-02-231-2/+2
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* Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
* Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-232-0/+11
* Merge branch 'ubitwork'Melanie2012-02-231-3/+5
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| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-238-26/+84
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| * | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
| * | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | | Show avatars as sitting on proot prims only to avoid motion jitterMelanie2012-02-231-5/+31
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* | Merge branch 'master' into careminsterMelanie2012-02-235-24/+18
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| * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
| * | | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-235-13/+15
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* | | Add permission checks to scripted object movements, which didn't respect bansMelanie2012-02-233-1/+59
* | | Count agents for LSL instead of relying on SceneGraph to have the correctMelanie2012-02-221-1/+7
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* | Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2012-02-222-16/+68
* | Merge branch 'master' into careminsterMelanie2012-02-211-0/+9
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| * Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
* | Merge branch 'master' into careminsterMelanie2012-02-211-1/+1
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| * Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen2012-02-211-1/+1
* | Merge branch 'master' into careminsterMelanie2012-02-212-35/+5
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| * Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-212-30/+4
| * Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)2012-02-211-8/+4
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* | Merge branch 'master' into careminsterMelanie2012-02-211-4/+8
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| * Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen2012-02-211-4/+8
* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
* | Merge branch 'master' into careminsterMelanie2012-02-217-954/+18
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| * Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
| * Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)2012-02-211-15/+14
| * Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-215-1001/+0