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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-25
5
-138
/
+350
*
minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+1
*
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+1
*
Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
2013-01-25
1
-2
/
+0
*
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-25
2
-13
/
+36
*
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
2013-01-25
3
-35
/
+81
*
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
2013-01-25
3
-32
/
+153
*
minor: Fix command match of "debug script" command to "debug scripts" to matc...
Justin Clark-Casey (justincc)
2013-01-25
1
-1
/
+1
*
minor: Allow "script *" console commands to take multiple script item ids
Justin Clark-Casey (justincc)
2013-01-25
1
-30
/
+32
*
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
2013-01-25
1
-2
/
+20
*
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
2013-01-04
1
-3
/
+3
*
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
2013-01-04
1
-15
/
+1
*
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
2013-01-04
1
-7
/
+1
*
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
2013-01-04
1
-41
/
+35
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
3
-63
/
+99
*
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+4
*
Fix problem where object attached from ground often does not get attached pro...
Justin Clark-Casey (justincc)
2013-01-04
1
-9
/
+1
*
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...
SignpostMarv
2013-01-04
1
-8
/
+15
*
updating documentation in SampleMoneyModule based on doxygen error log output...
SignpostMarv
2013-01-04
1
-6
/
+8
*
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
Oren Hurvitz
2013-01-04
1
-0
/
+6
*
minor: Change channel digger replacement message in TerrainModule to Info fro...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
2013-01-04
1
-5
/
+55
*
Add "show animations" console command for debug purposes.
Justin Clark-Casey (justincc)
2013-01-04
2
-0
/
+216
*
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
/
+52
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
/
+1806
*
minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
2013-01-01
1
-0
/
+1
*
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
/
+4
*
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
*
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
/
+20
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
10
-194
/
+311
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
/
+372
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
/
+58
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
/
+1454
*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
/
+1146
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
/
+29
*
Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
2012-12-31
1
-2
/
+11
*
Comment out test messages that go directly to the console.
Robert Adams
2012-12-31
1
-2
/
+2
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
/
+6
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
/
+81
*
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
-0
/
+4
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
/
+9
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