aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Collapse)AuthorAgeFilesLines
* change last commit, need to send to Xbakes or changes will not be detectedUbitUmarov2014-10-291-1/+2
|
* bug fix and don't send to xbakes if requesting rebakesUbitUmarov2014-10-291-12/+13
|
* Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov2014-10-291-32/+35
| | | | | | requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
* try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
* fix parcel proprieties update sendingUbitUmarov2014-10-261-4/+7
|
* do consider skirt baked texture on validationUbitUmarov2014-10-261-3/+9
|
* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-5/+13
|
* remove debug messageUbitUmarov2014-10-261-7/+0
|
* delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
|
* bug fixUbitUmarov2014-10-261-1/+6
|
* Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
|
* remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
|
* another try to prevent double crossingUbitUmarov2014-10-261-52/+46
|
* keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
|
* some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
|
* some code reorder/minor changesUbitUmarov2014-10-251-50/+40
|
* don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
|
* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
|
* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
|
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
|
* remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
|
* refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | Please enter the commit message for your changes. Lines starting
* make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
|
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
| | | | this also ), so it doesn't stop heartbeat
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-202-33/+47
|
* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-193-37/+101
|
* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
|
* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
|
* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
| | | | sending regions close out of view connections.
* debug makeroot timingUbitUmarov2014-10-171-0/+10
|
* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | makechild
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
|
* Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | possibly result in a privilege escalation
* Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
* revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| | | | on mono
* *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| | | | Testing this may require several people.
* on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-2/+2
| | | | maximum and increase the idle time before release to OS
* name the threadUbitUmarov2014-10-131-0/+1
|
* change/fix previus commitsUbitUmarov2014-10-131-1/+1
|
* reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
|
* move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
|
* try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
| | | | checked, specially on portals
* add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
|
* changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | later this parsing needs to validate the model cost also.
* dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| | | | viewers
* bug fixUbitUmarov2014-10-111-2/+3
|
* check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
* fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | but packethandlers
* reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
|
* try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
|