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* remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
* process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
* take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
* do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
* no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
* force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
* use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
* try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
* fix VS creative indentationUbitUmarov2014-08-121-136/+136
* change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
* remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
* dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
* remove confusing defonly controlUbitUmarov2014-08-111-14/+4
* ... one day..UbitUmarov2014-08-111-1/+2
* will get there..UbitUmarov2014-08-111-4/+3
* validatebaked still not okUbitUmarov2014-08-111-5/+4
* make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
* also on other caseUbitUmarov2014-08-091-0/+11
* return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
* move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
* dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
* of course.. bug..UbitUmarov2014-08-081-1/+2
* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* | bugUbitUmarov2014-08-071-1/+2
* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* bugUbitUmarov2014-08-071-1/+1
* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
* buggUbitUmarov2014-08-072-29/+27
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-074-217/+298
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
* some debug to remove laterUbitUmarov2014-08-062-1/+9
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
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| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
* | diference fixUbitUmarov2014-08-041-1/+4
* | check...UbitUmarov2014-08-043-606/+598
* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616