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* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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* * Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby2007-07-221-0/+214
| | | | included in libTerrain - May I never have to do that again.
* * Enabled hydraulic erosion command.Adam Frisby2007-07-211-0/+6
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* * Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby2007-07-211-1/+144
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* * Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby2007-07-211-1/+0
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* * Updated licensing headers on libTerrain imported components.Adam Frisby2007-07-2118-504/+450
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* * Deleted libTerrain-BSD.dllAdam Frisby2007-07-2125-2/+2671
| | | | | * Added libTerrain to BasicTerrain directly as a subfolder
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-217-77/+113
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby2007-07-211-35/+35
| | | | | | | gradient map. * Renamed several terrain variable names for clarity.
* * Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
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* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Issue#209 - Terrain Hills Patch (Thanks Babblefrog)Adam Frisby2007-07-212-8/+14
| | | | | | * Issue#208 - Region crossing should be using External host (Thanks Babblefrog) * Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
* Attempt to fix the bug/crash that MetaLeo just reported.MW2007-07-201-1/+1
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* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-203-2/+7
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-206-13/+13
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* opps have a setting as true when it should be false.MW2007-07-191-2/+2
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* *Moved XmlConfiguration to its own projectmingchen2007-07-191-2/+2
| | | | | | *Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
* Some work on Inventory (not yet finished or enabled)MW2007-07-197-31/+116
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-198-506/+94
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Fixing sandbox mode crash caused by removal of LocalStorage during cleanup ↵Adam Frisby2007-07-191-0/+2
| | | | earlier.
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-195-27/+11
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* * More cleaningAdam Frisby2007-07-193-3/+19
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* * Added TriggerTouchStart function to Interpreted Events APIAdam Frisby2007-07-191-0/+7
| | | | | * One less compiler warning. Heh.
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-193-9/+18
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
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* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-194-45/+9
| | | | to move to StorageManager.
* * Removed yet more compiler warningsAdam Frisby2007-07-198-826/+0
| | | | | * Dropped old ILocalStorage storage engines.
* * Removing more compiler warningsAdam Frisby2007-07-194-6/+1
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* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-185-32/+13
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * Reverting 1371Adam Frisby2007-07-181-1/+1
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* * Please to be checking you rename the strings inside the project when you ↵Adam Frisby2007-07-181-1/+1
| | | | rename libraries!
* A script/custom application should be able to add a particle system to a ↵MW2007-07-184-12/+25
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-186-2/+46
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-184-100/+512
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* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
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* few small changesMW2007-07-188-9/+532
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* * Added a FileSystemObject to SimpleApplbsa712007-07-183-5/+56
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * One hopefully-final attempt at fixing this remoting issue.Adam Frisby2007-07-181-48/+64
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* * Once more into the breach!Adam Frisby2007-07-181-0/+2
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* * and again...Adam Frisby2007-07-181-2/+2
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* * More attempts at fixing Ckrinke's phantom remoting error. Heh.Adam Frisby2007-07-181-2/+16
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* * Fixing compileAdam Frisby2007-07-171-0/+2
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* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-172-4/+11
| | | | | * More attempted fixes for the phantom remoting bug.
* * More LSL related funAdam Frisby2007-07-175-7/+23
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* * Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby2007-07-171-0/+49
| | | | to occupy something [Hello LSL])
* * Added exception handler to deal with RemotingExceptions for Child Agents.Adam Frisby2007-07-171-3/+10
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* * Applying babblefrog's DNS patches from issue #188Adam Frisby2007-07-171-1/+1
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* * Added quick ping check reply system to OGS1GridServicesAdam Frisby2007-07-171-0/+19
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* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
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* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ↵Adam Frisby2007-07-172-7/+7
| | | | / 5.0. (5 seconds = raise one brush radius)