| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
| |
Thank you, nlin, for a patch that implements part of llCreateLink
- DotNetEngine implementation by nlin.
- Shared/ port by me.
|
|
|
|
|
|
| |
Allow the sim owner to add estate managers to any estate on the sim
|
|
|
|
|
|
| |
Exclude SimStats packets from ack appending.
|
|
|
|
|
|
|
|
|
| |
Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
|
| |
|
|
|
|
|
|
| |
the same simulator
|
|
|
|
|
| |
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
|
|
|
|
|
|
| |
Attachments now persist across logouts. Mostly untested.
|
|
|
|
| |
of removed in LocalBackEndServices It used to be like the change above a long long time ago but we found that it caused intermittent neighbor connectivity issues. I added comments above it so that it's looked at more closely next time.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Attachments now save to MySQL. No reattach on login yet.
|
|
|
|
|
|
|
|
|
| |
resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
|
|
|
|
| |
make the flag nature of this value more clear.
|
| |
|
|
|
|
| |
projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
|
|
|
|
|
|
|
| |
using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
when an attachment is deselected.
|
|
|
|
|
|
| |
adds handling for PRIM_PHYSICS, PRIM_PHANTOM in
llSetPrimitiveParams()
|
| |
|
|
|
|
|
|
|
|
|
| |
generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
|
|
|
|
|
|
| |
to Scene.INventory.cs
|
|
|
|
|
|
| |
and the permissions module
|
|
|
|
|
| |
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
|
| |
|
|
|
|
|
|
| |
The included patch enable handling for PRIM_FULLBRIGHT in
llSetPrimitiveParams().
|
| |
|
|
|
|
| |
Common.Communications for now (since this was the only class in that project)
|
|
|
|
|
|
|
|
|
| |
* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
|
| |
|
|
|
|
|
|
| |
This patch improves fetching of inventory from several minutes
to a few seconds.
|
|
|
|
|
|
|
| |
Type casting the normalized vector 'lookat' to int results to <0,0,0>.
This patch also adds an overload to RequestNeighbourInfo (currently unused)
that will come handy for some features I'm working on.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Places touched:
- Added two events for in-packets to LLCLientView: RegionHandleRequest and
ParcelInfoRequest
- Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and
ParcelInfoReply.
- Scene handles the RegionHandleRequest, LandManagementModule the
ParcelInfoRequest
- Added inter-region request for LandData by RegionHandle and local position.
This was implemented as XML-RPC request. The returned LandData isn't
complete, it only contains the data necessary for answering the
ParcelInfoRequest
- Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData
handling to LandManagementModule
- Added methods for fake parcelID creation and parsing to Util
- Fixed missing implementation of interface methods.
- Added new file:
OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs
NOTE: This is part of the patch, too.
Due to the many places touched, I would consider this patch as experimental.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
fetch fails.
|
|
|
|
|
| |
llListSort() sorts integers and floats in ASCII order rather than numeric order
|
|
|
|
|
| |
Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
|
|
|
|
|
| |
XEngine missing string constructor for LSLInteger and LSLFloat
|
|
|
|
|
|
|
| |
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
|
| |
|
| |
|