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authorJeff Ames2008-08-17 02:31:45 +0000
committerJeff Ames2008-08-17 02:31:45 +0000
commit796ccd3d37cb132c4c4f12c791fcdf76513c5cf0 (patch)
treee9cbe45df68bfb99d5a874072483db39eeab277e /OpenSim/Region
parentMantis#1971. Thank you kindly, BlueWall for a patch that: (diff)
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Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs26
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs64
3 files changed, 54 insertions, 46 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index 46f108e..9b1b9b5 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -1135,20 +1135,20 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1135 { 1135 {
1136 Hashtable hash = new Hashtable(); 1136 Hashtable hash = new Hashtable();
1137 hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request)); 1137 hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
1138 if(hash.ContainsKey("region_id") && hash.ContainsKey("location")) 1138 if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
1139 { 1139 {
1140 LLUUID regionID = (LLUUID)hash["region_id"]; 1140 LLUUID regionID = (LLUUID)hash["region_id"];
1141 ArrayList list = (ArrayList)hash["location"]; 1141 ArrayList list = (ArrayList)hash["location"];
1142 uint x = (uint)(double)list[0]; 1142 uint x = (uint)(double)list[0];
1143 uint y = (uint)(double)list[1]; 1143 uint y = (uint)(double)list[1];
1144 if(hash.ContainsKey("region_handle")) 1144 if (hash.ContainsKey("region_handle"))
1145 { 1145 {
1146 // if you do a "About Landmark" on a landmark a second time, the viewer sends the 1146 // if you do a "About Landmark" on a landmark a second time, the viewer sends the
1147 // region_handle it got earlier via RegionHandleRequest 1147 // region_handle it got earlier via RegionHandleRequest
1148 ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]); 1148 ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]);
1149 parcelID = Util.BuildFakeParcelID(regionHandle, x, y); 1149 parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
1150 } 1150 }
1151 else if(regionID == m_scene.RegionInfo.RegionID) 1151 else if (regionID == m_scene.RegionInfo.RegionID)
1152 { 1152 {
1153 // a parcel request for a local parcel => no need to query the grid 1153 // a parcel request for a local parcel => no need to query the grid
1154 parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y); 1154 parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
@@ -1157,7 +1157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1157 { 1157 {
1158 // a parcel request for a parcel in another region. Ask the grid about the region 1158 // a parcel request for a parcel in another region. Ask the grid about the region
1159 RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID); 1159 RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID);
1160 if(info != null) parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y); 1160 if (info != null)
1161 parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
1161 } 1162 }
1162 } 1163 }
1163 } 1164 }
@@ -1182,7 +1183,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1182 1183
1183 private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID) 1184 private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID)
1184 { 1185 {
1185 if(parcelID == LLUUID.Zero) return; 1186 if (parcelID == LLUUID.Zero)
1187 return;
1186 1188
1187 // assume we've got the parcelID we just computed in RemoteParcelRequest 1189 // assume we've got the parcelID we just computed in RemoteParcelRequest
1188 ulong regionHandle; 1190 ulong regionHandle;
@@ -1191,17 +1193,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
1191 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y); 1193 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
1192 1194
1193 LandData landData; 1195 LandData landData;
1194 if(regionHandle == m_scene.RegionInfo.RegionHandle) landData = this.GetLandObject(x, y).landData; 1196 if (regionHandle == m_scene.RegionInfo.RegionHandle)
1195 else landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y); 1197 landData = this.GetLandObject(x, y).landData;
1198 else
1199 landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y);
1196 1200
1197 if(landData != null) 1201 if (landData != null)
1198 { 1202 {
1199 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1203 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1200 m_log.Debug("[LAND] got parcelinfo; sending"); 1204 m_log.Debug("[LAND] got parcelinfo; sending");
1201 remoteClient.SendParcelInfo(m_scene.RegionInfo, landData, parcelID, x, y); 1205 remoteClient.SendParcelInfo(m_scene.RegionInfo, landData, parcelID, x, y);
1202 } 1206 }
1203 else m_log.Debug("[LAND] got no parcelinfo; not sending"); 1207 else
1208 m_log.Debug("[LAND] got no parcelinfo; not sending");
1204 } 1209 }
1205 } 1210 }
1206
1207} 1211}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f5117b9..e060f3d 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -3872,9 +3872,13 @@ namespace OpenSim.Region.Environment.Scenes
3872 public void RegionHandleRequest(IClientAPI client, LLUUID regionID) 3872 public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
3873 { 3873 {
3874 RegionInfo info; 3874 RegionInfo info;
3875 if(regionID == RegionInfo.RegionID) info = RegionInfo; 3875 if (regionID == RegionInfo.RegionID)
3876 else info = CommsManager.GridService.RequestNeighbourInfo(regionID); 3876 info = RegionInfo;
3877 if(info != null) client.SendRegionHandle(regionID, info.RegionHandle); 3877 else
3878 info = CommsManager.GridService.RequestNeighbourInfo(regionID);
3879
3880 if (info != null)
3881 client.SendRegionHandle(regionID, info.RegionHandle);
3878 } 3882 }
3879 3883
3880 3884
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a1d2446..3e59129 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1088,32 +1088,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1088 return; 1088 return;
1089 } 1089 }
1090 } 1090 }
1091 1091
1092 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1092 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1093 { 1093 {
1094 LLObject.TextureEntry tex = part.Shape.Textures; 1094 LLObject.TextureEntry tex = part.Shape.Textures;
1095 if (face > -1) 1095 if (face > -1)
1096 { 1096 {
1097 tex.CreateFace((uint) face); 1097 tex.CreateFace((uint) face);
1098 tex.FaceTextures[face].Fullbright = bright; 1098 tex.FaceTextures[face].Fullbright = bright;
1099 part.UpdateTexture(tex); 1099 part.UpdateTexture(tex);
1100 return; 1100 return;
1101 } 1101 }
1102 else if (face == -1) 1102 else if (face == -1)
1103 { 1103 {
1104 for (uint i = 0; i < 32; i++) 1104 for (uint i = 0; i < 32; i++)
1105 { 1105 {
1106 if (tex.FaceTextures[i] != null) 1106 if (tex.FaceTextures[i] != null)
1107 { 1107 {
1108 tex.FaceTextures[i].Fullbright = bright; 1108 tex.FaceTextures[i].Fullbright = bright;
1109 } 1109 }
1110 } 1110 }
1111 tex.DefaultTexture.Fullbright = bright; 1111 tex.DefaultTexture.Fullbright = bright;
1112 part.UpdateTexture(tex); 1112 part.UpdateTexture(tex);
1113 return; 1113 return;
1114 } 1114 }
1115 } 1115 }
1116 1116
1117 public double llGetAlpha(int face) 1117 public double llGetAlpha(int face)
1118 { 1118 {
1119 m_host.AddScriptLPS(1); 1119 m_host.AddScriptLPS(1);
@@ -5523,20 +5523,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5523 SetShiny(part, face, shiny, bump); 5523 SetShiny(part, face, shiny, bump);
5524 5524
5525 break; 5525 break;
5526 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 5526 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
5527 if (remain < 2) 5527 if (remain < 2)
5528 return; 5528 return;
5529 face = Convert.ToInt32(rules.Data[idx++]); 5529 face = Convert.ToInt32(rules.Data[idx++]);
5530 string bv = rules.Data[idx++].ToString(); 5530 string bv = rules.Data[idx++].ToString();
5531 bool st; 5531 bool st;
5532 if(bv.Equals("1")) 5532 if (bv.Equals("1"))
5533 st = true; 5533 st = true;
5534 else 5534 else
5535 st = false; 5535 st = false;
5536 5536
5537 SetFullBright(part, face , st); 5537 SetFullBright(part, face , st);
5538 break; 5538 break;
5539 } 5539 }
5540 } 5540 }
5541 } 5541 }
5542 5542