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* llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov2016-08-274-9/+46
* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-254-11/+53
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
* first step changing Object Select codeUbitUmarov2016-08-252-107/+61
* fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov2016-08-251-24/+1
* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
* respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov2016-08-241-0/+1
* dont request a workjob if we can see there is nothing to doUbitUmarov2016-08-241-12/+18
* fix the conditions to do parcel objects autoreturnUbitUmarov2016-08-241-7/+8
* minor change on warp3d libUbitUmarov2016-08-241-3/+1
* potencial null refUbitUmarov2016-08-241-15/+15
* potencial null refUbitUmarov2016-08-241-40/+36
* estate handleTerrainRequest memory leaksUbitUmarov2016-08-241-6/+15
* DynamicTextureModule memory leaksUbitUmarov2016-08-241-28/+35
* remove some dead codeUbitUmarov2016-08-241-9/+0
* use known name a group ejetee if its local clientUbitUmarov2016-08-241-13/+10
* coment some debug messagesUbitUmarov2016-08-233-6/+6
* replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2016-08-232-106/+56
* change strange rotation in legacy MapImageModule (untested)UbitUmarov2016-08-221-4/+4
* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-225-40/+34
* workaround potencial memory leakUbitUmarov2016-08-221-0/+4
* locking issueUbitUmarov2016-08-221-4/+5
* minor locking issueUbitUmarov2016-08-221-11/+11
* remove unnecessary lockUbitUmarov2016-08-221-31/+21
* locking issueUbitUmarov2016-08-221-2/+2
* minor locking issueUbitUmarov2016-08-221-13/+3
* locking issueUbitUmarov2016-08-221-18/+18
* minor locking issueUbitUmarov2016-08-221-2/+2
* workaround potencial memory leakUbitUmarov2016-08-221-0/+2
* workaround potencial memory leaksUbitUmarov2016-08-227-50/+32
* (re)fix avatar standup from a child prim on object deleteUbitUmarov2016-08-221-1/+1
* add a missing lock()UbitUmarov2016-08-211-1/+2
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov2016-08-213-7/+19
* in HGAssetBroker do cache all if asset id changedUbitUmarov2016-08-211-5/+7
* limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov2016-08-211-2/+23
* fix llSetText utf8 string size clipingUbitUmarov2016-08-211-12/+2
* fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov2016-08-211-1/+1
* make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov2016-08-211-1/+3
* fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2016-08-202-22/+50
* Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker2016-08-201-23/+29
* fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2016-08-202-2/+29
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-192-6/+28
* on sog unlink loose the reference to the deleted physics actorUbitUmarov2016-08-191-0/+3
* on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2016-08-192-8/+3
* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
* avoid telling a work job to cancel itselfUbitUmarov2016-08-191-2/+9
* do not enqueue next event processing if script is in SelfDelete stateUbitUmarov2016-08-191-3/+4
* catch some NULL refsUbitUmarov2016-08-191-1/+6
* add cap GroupMemberDataUbitUmarov2016-08-191-1/+132