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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...
Justin Clark-Casey (justincc)
2014-09-03
2
-1
/
+19
*
Fix recent regression from 473c5594 where camera started to judder on moving ...
Justin Clark-Casey (justincc)
2014-09-02
2
-18
/
+28
*
As per the LL grid, if an avatar is sitting then return it's velocity relativ...
Justin Clark-Casey (justincc)
2014-08-30
1
-0
/
+5
*
As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY...
Justin Clark-Casey (justincc)
2014-08-30
1
-1
/
+15
*
minor: fix wrong indentation in previous commit 0cc3cd
Justin Clark-Casey (justincc)
2014-08-30
1
-1
/
+1
*
As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT retu...
Justin Clark-Casey (justincc)
2014-08-30
1
-4
/
+13
*
Fix issue where moving a seated avatar would not adjust their subsequent stan...
Justin Clark-Casey (justincc)
2014-08-30
1
-1
/
+1
*
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
2014-08-29
5
-30
/
+26
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
5
-205
/
+193
*
Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was...
Justin Clark-Casey (justincc)
2014-08-29
1
-1
/
+1
*
Add regression test for deserializing xml objects with more than one non-root...
Justin Clark-Casey (justincc)
2014-08-29
1
-127
/
+406
*
minor: Eliminate more unnecessary code copying individual parameters for Vect...
Justin Clark-Casey (justincc)
2014-08-28
1
-17
/
+19
*
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
2014-08-28
5
-71
/
+128
*
Don't allow update timer to invoke another scene update if the previous is st...
Justin Clark-Casey (justincc)
2014-08-26
1
-1
/
+10
*
Remove race conditions from where SP.AbsolutePosition could change between th...
Justin Clark-Casey (justincc)
2014-08-26
1
-7
/
+4
*
Fix frame times when updating scene on timer.
Justin Clark-Casey (justincc)
2014-08-26
1
-15
/
+17
*
Implement experimental non-default mechanism to update scene via a timer rath...
Justin Clark-Casey (justincc)
2014-08-26
4
-67
/
+113
*
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inboun...
Justin Clark-Casey (justincc)
2014-08-19
2
-8
/
+44
*
Add "debug lludp drop out <add|remove> <packet-name>" console command for deb...
Justin Clark-Casey (justincc)
2014-08-19
2
-0
/
+76
*
Add clientstack.<scene>.OQRERequestsWaiting stat
Justin Clark-Casey (justincc)
2014-08-19
1
-0
/
+19
*
Add experimental OutgoingQueueRefillEngine to handle queue refill processing ...
Justin Clark-Casey (justincc)
2014-08-19
3
-5
/
+288
*
Make LLUDPServer.Scene publicly gettable/privately settable instead of protec...
Justin Clark-Casey (justincc)
2014-08-19
3
-49
/
+55
*
Prevent exception if inventory item in llGiveInventory() call doesn't exist.
Kevin Cozens
2014-08-18
1
-0
/
+1
*
If a user moves back in sight of a child region before the agent has been clo...
Justin Clark-Casey (justincc)
2014-08-15
2
-7
/
+4
*
On teleport to a region that already has a child agent established (e.g. a ne...
Justin Clark-Casey (justincc)
2014-08-15
5
-37
/
+48
*
Added RestrictEmail to make llEmail only send to avatars email address if true.
Kevin Cozens
2014-08-14
1
-0
/
+34
*
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...
Justin Clark-Casey (justincc)
2014-08-14
1
-0
/
+3
*
Make some existing reprioritization values changeable outside the scene for t...
Justin Clark-Casey (justincc)
2014-08-14
1
-15
/
+18
*
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...
Justin Clark-Casey (justincc)
2014-08-13
1
-14
/
+13
*
Remove redundant origin region lock in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2014-08-13
1
-6
/
+1
*
Only set up the UnackedMethod for an outgoing message if that message is actu...
Justin Clark-Casey (justincc)
2014-08-13
1
-1
/
+3
*
Avination's Dynamic Floater Module. This works with Singularity viewer only.
Melanie Thielker
2014-08-12
2
-0
/
+290
*
Move the inventory request lock introduced in git master a58152bd to HGInvent...
Justin Clark-Casey (justincc)
2014-08-09
1
-20
/
+43
*
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
Justin Clark-Casey (justincc)
2014-08-08
1
-1
/
+1
*
Change MaxPoolThreads default in code as well from 15 to 300
Justin Clark-Casey (justincc)
2014-08-08
1
-1
/
+1
*
Fix short help string for show region command.
BlueWall
2014-08-06
1
-1
/
+1
*
OpenSimExtras
BlueWall
2014-08-06
4
-179
/
+41
*
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...
Oren Hurvitz
2014-08-06
1
-2
/
+2
*
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...
Justin Clark-Casey (justincc)
2014-08-06
1
-0
/
+7
*
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...
Justin Clark-Casey (justincc)
2014-08-06
3
-19
/
+19
*
Fixed premature closing of the connection in DataSnapshotManager
Oren Hurvitz
2014-08-05
1
-14
/
+14
*
Make currently unfiltered EventQueue log messages only appear now at DebugLev...
Justin Clark-Casey (justincc)
2014-08-05
1
-16
/
+24
*
Fix typo in log message
BlueWall
2014-08-02
1
-1
/
+1
*
Fix regression in SimulatorFeatures module that would stop OpenSimulator from...
Justin Clark-Casey (justincc)
2014-08-01
1
-12
/
+20
*
Add region-side extra feature setting for destination guide
BlueWall
2014-07-31
1
-0
/
+4
*
BulletSim: thread safe handling of list of avatars.
Robert Adams
2014-07-30
1
-3
/
+18
*
Simulator Extra Features Service
BlueWall
2014-07-30
2
-9
/
+194
*
In TerrainModule, lock m_perClientPatchUpdates when removing entries.
Justin Clark-Casey (justincc)
2014-07-29
1
-3
/
+2
*
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...
Justin Clark-Casey (justincc)
2014-07-29
3
-7
/
+41
*
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
Justin Clark-Casey (justincc)
2014-07-29
3
-1
/
+30
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