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* Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-284-205/+296
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-2780-1991/+2502
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| | * BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
| | * BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
| | * BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
| | * BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
| | * BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
| * | Prevent the core Groups module from being enabled when its name doesn't match...Diva Canto2012-11-271-0/+3
* | | Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)2012-11-281-3/+57
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* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
* | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
* | BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* | BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
* | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
* | BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
* | BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* | BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
* | BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
* | BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* | Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
* | Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
* | Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2444-45/+46
* | In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)2012-11-241-20/+7
* | Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)2012-11-247-213/+300
* | minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)2012-11-231-0/+5
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-11-232-3/+3
* | minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* | Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)2012-11-231-40/+63
* | Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
* | minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
* | Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
* | Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* | Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
* | Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-223-171/+29
* | Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
* | factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-221-1/+1
* | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
* | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
* | BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
* | BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67