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* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-025-329/+394
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| * Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...Justin Clark-Casey (justincc)2011-11-022-5/+8
| * Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2011-11-022-9/+24
| * Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie2011-11-021-327/+334
| * Some positioning fixes from AVN trunkMelanie2011-11-021-1/+42
| * Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie2011-11-021-4/+3
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-0210-87/+77
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* Removed redundant SceneContents property from Scene. It's the same as SceneGr...Dan Lake2011-11-012-6/+1
* Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake2011-11-011-10/+7
* Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-012-11/+1
* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-012-4/+21
* Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake2011-10-313-48/+13
* Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
* Fix line endingsDan Lake2011-10-301-23/+23
* Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake2011-10-301-29/+27
* Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-293-32/+18
* Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)2011-10-291-7/+12
* tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)2011-10-291-51/+39
* Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)2011-10-291-12/+12
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-292-6/+3
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-293-18/+10
* set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2011-10-282-7/+2
* Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)2011-10-281-5/+5
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-2822-227/+171
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| * Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2011-10-274-82/+53
| * Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-274-57/+39
| * Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-2714-88/+79
* | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2011-10-282-6/+21
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* For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
* Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)2011-10-271-12/+18
* Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...Justin Clark-Casey (justincc)2011-10-271-1/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-10-273-14/+93
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| * Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-6/+61
| * Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2011-10-262-4/+18
| * Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2011-10-262-4/+14
* | Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-273-1/+26
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* Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)2011-10-251-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-255-28/+10
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-253-7/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-252-13/+8
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-253-9/+17
* Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)2011-10-251-4/+5
* minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)2011-10-251-4/+4
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-2526-4/+26
* Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)2011-10-242-4/+22
* separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)2011-10-241-8/+14
* Add new EventQueueTests with basic test to check that adding a client registe...Justin Clark-Casey (justincc)2011-10-243-2/+75
* Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)2011-10-241-1/+10
* Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)2011-10-231-4/+4
* Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1