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* Mantis #2003 - thank you, SachaMagne, for a patch that implementsMelanie Thielker2008-08-207-8/+157
| | | | | | | | | | | the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-193-4/+4
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* Fixes the previous commit of llMakeLink for Shared/Melanie Thielker2008-08-191-2/+2
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* Mantis #2001Melanie Thielker2008-08-192-2/+62
| | | | | | | | Thank you, nlin, for a patch that implements part of llCreateLink - DotNetEngine implementation by nlin. - Shared/ port by me.
* Mantis #1999Melanie Thielker2008-08-191-0/+3
| | | | | | Allow the sim owner to add estate managers to any estate on the sim
* Packet type exclusion (Mantis #2004)Melanie Thielker2008-08-191-2/+4
| | | | | | Exclude SimStats packets from ack appending.
* Attachment persistence (Mantis #1711)Melanie Thielker2008-08-191-10/+19
| | | | | | | | | Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
* Moves one file to it's proper locationMelanie Thielker2008-08-191-0/+43
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* Fix region crossings and access to inventory after changing regions withinMelanie Thielker2008-08-194-7/+50
| | | | | | the same simulator
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-194-9/+8
| | | | | Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
* Attachment persistence!!! Patch #9170 (Mantis #1171)Melanie Thielker2008-08-192-11/+45
| | | | | | Attachments now persist across logouts. Mostly untested.
* * This reverts a change where m_regions[RegionHandle] was replaced instead ↵Teravus Ovares2008-08-191-2/+7
| | | | of removed in LocalBackEndServices It used to be like the change above a long long time ago but we found that it caused intermittent neighbor connectivity issues. I added comments above it so that it's looked at more closely next time.
* Sync OpenSim/Region/ScriptEngine/{Common,Shared}/LSL_Types.cs.Mike Mazur2008-08-192-91/+106
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* Apply Godfrey's patch (originally in r5872) to Shared/LSL_Types.cs as well.Mike Mazur2008-08-191-2/+94
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* Update svn properties, formatting cleanup.Jeff Ames2008-08-194-59/+31
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* Attachment persistence!!! Patch #9169 (Mantis #1171)Melanie Thielker2008-08-194-21/+50
| | | | | | Attachments now save to MySQL. No reattach on login yet.
* * It appears that sometimes some IClientAPI reference is not being released, ↵Justin Clarke Casey2008-08-182-5/+56
| | | | | | | | | resulting in continual execution of the CheckConnectivity timer method * For now, just turn off this timer when we close the connection * Also some minor help refactoring creeps in to this revision.
* Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to ↵Melanie Thielker2008-08-182-8/+8
| | | | make the flag nature of this value more clear.
* * maptile - just flatten it.. we'll worry about projection later.. Teravus Ovares2008-08-181-4/+7
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* * Slightly better implementation of prim volume drawing on the maptile using ↵Teravus Ovares2008-08-181-10/+177
| | | | projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results.
* * Maptile prim volume drawing change from manually drawing the rectangles ↵Teravus Ovares2008-08-181-20/+65
| | | | | | | using Bitmap.setpixel to a drawing2d graphics context. * Z-sort the prim volumes before drawing.
* * Text/comment cleanup in MapImageModuleTeravus Ovares2008-08-181-30/+6
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* Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978)Jeff Ames2008-08-182-78/+79
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* Formatting cleanup.Jeff Ames2008-08-18100-2028/+1983
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-174-48/+48
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* Change the deselect processing to prevent gratuituous full updateMelanie Thielker2008-08-171-14/+42
| | | | | | when an attachment is deselected.
* Mantis#1974. Thank you BlueWall for a patch that:Charles Krinke2008-08-171-0/+42
| | | | | | adds handling for PRIM_PHYSICS, PRIM_PHANTOM in llSetPrimitiveParams()
* Add some locking on m_undo in SceneObjectPartMelanie Thielker2008-08-171-15/+25
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* * Turned on the MapImageModule as opposed to the code in Scene for ↵Teravus Ovares2008-08-172-100/+478
| | | | | | | | | generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface. * Refactored a few things in Scene to make maptile saving easier to understand. * Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future. * If the MapImageModule isn't loaded, default to the code in Scene still.
* Add the IInventoryModule interface and a sample method callMelanie Thielker2008-08-172-13/+32
| | | | | | to Scene.INventory.cs
* Patch for Adam: Add two new permissions options to Opensim.ini.exampleMelanie Thielker2008-08-171-3/+7
| | | | | | and the permissions module
* * half of the attachmentpoint skull fixTeravus Ovares2008-08-171-0/+17
| | | | | * There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-173-46/+54
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* Mantis#1971. Thank you kindly, BlueWall for a patch that:Charles Krinke2008-08-161-2/+40
| | | | | | The included patch enable handling for PRIM_FULLBRIGHT in llSetPrimitiveParams().
* * re-order an operation to check for NaNs in the maptile shadow routine.Teravus Ovares2008-08-161-4/+4
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* * Move GridInfoService into Framework.Communications and eliminate ↵Justin Clarke Casey2008-08-161-1/+1
| | | | Common.Communications for now (since this was the only class in that project)
* * Insert a new 'set log level [level] command on the console'Justin Clarke Casey2008-08-162-1/+1
| | | | | | | | | * The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands * Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log * This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code. * But I think that it's a little more user friendly to make this doable via the console.
* * One more terrain shadow debug helper.Teravus Ovares2008-08-161-15/+29
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* Mantis#1970. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-161-20/+9
| | | | | | This patch improves fetching of inventory from several minutes to a few seconds.
* Mantis#1969. Thank you kindly, Tyre for a patch that:Charles Krinke2008-08-161-15/+26
| | | | | | | Type casting the normalized vector 'lookat' to int results to <0,0,0>. This patch also adds an overload to RequestNeighbourInfo (currently unused) that will come handy for some features I'm working on.
* Mantis#1965. Thank you kindly, HomerHorwitz for a patch that:Charles Krinke2008-08-168-2/+356
| | | | | | | | | | | | | | | | | | | | | | | Places touched: - Added two events for in-packets to LLCLientView: RegionHandleRequest and ParcelInfoRequest - Added sending of two out-packets to LLCLientView: RegionIDAndHandleReply and ParcelInfoReply. - Scene handles the RegionHandleRequest, LandManagementModule the ParcelInfoRequest - Added inter-region request for LandData by RegionHandle and local position. This was implemented as XML-RPC request. The returned LandData isn't complete, it only contains the data necessary for answering the ParcelInfoRequest - Added new CAPS (0009) for RemoteParcelRequest and some methods for LandData handling to LandManagementModule - Added methods for fake parcelID creation and parsing to Util - Fixed missing implementation of interface methods. - Added new file: OpenSim/Framework/Communications/Capabilities/LLSDRemoteParcelResponse.cs NOTE: This is part of the patch, too. Due to the many places touched, I would consider this patch as experimental.
* * Fix a rare maptile shading error, terrain difference mod 1 = 0 + abs = oops.Teravus Ovares2008-08-161-36/+13
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* Update svn properties, minor formatting cleanup.Jeff Ames2008-08-1610-200/+200
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* * Adds Slightly better terrain shading to maptile generation.Teravus Ovares2008-08-161-0/+86
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* Reshuffle to eliminate prim owner lookups unless gridgods are enabledMelanie Thielker2008-08-161-4/+7
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* Guard against a null ref in the permissions module when a profileMelanie Thielker2008-08-161-2/+5
| | | | | | fetch fails.
* Mantis#1890. Thank you kindly, Godfrey, for a patch that addresses:Charles Krinke2008-08-161-2/+94
| | | | | llListSort() sorts integers and floats in ASCII order rather than numeric order
* Mantis#1964. Thank you kindly, BlueWall for a patch that:Charles Krinke2008-08-161-3/+63
| | | | | Parch adds PRIM_BUMP_SHINY handling to llSetPrimitiveParams
* Mantis#1963. Thank you kindly, Krtaylor for a patch that solves:Charles Krinke2008-08-161-0/+10
| | | | | XEngine missing string constructor for LSLInteger and LSLFloat
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-168-38/+25
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.