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* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-172-2/+3
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* make it so prims don't relay into IRCSean Dague2007-12-171-4/+2
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* ignore Primitive for the IRC relaySean Dague2007-12-171-1/+3
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* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-176-30/+112
| | | | | error in Scene. Affects 6 files and is Mantis#201
* Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke2007-12-171-15/+7
| | | | | | in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
* * Hack to make sim saving terrain more friendly to larger parcel selection ↵Teravus Ovares2007-12-171-0/+5
| | | | modifications
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-178-58/+136
| | | | functions for the different datastore interfaces for Land Objects.
* Again, thanks to Alondria for:Charles Krinke2007-12-175-20/+71
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* The "Got a packet from an invalid client" has served its purposeCharles Krinke2007-12-171-1/+2
| | | | | | and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-165-7/+158
| | | | works, but the actual ban lines, etc are not done.
* * Beating on the head that is terrain editing.Teravus Ovares2007-12-152-10/+80
| | | | | | * SelectAABB + Radio Button Action + 'brush size' + Apply works now. * There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
* Put out a more comprehensible message when user authentication fails than ↵Justin Clarke Casey2007-12-151-4/+8
| | | | the current NullReferenceException based one
* * Make inventory operations sync rather than async. This is to alleviate ↵Justin Clarke Casey2007-12-152-29/+13
| | | | | | | | | race conditions such as that in mantis #190 * Make inventory messages more verbose. Hopefully they aren't now too verbose * This may resolve some grid instability but it's likely there's much more out there.
* * Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares2007-12-152-5/+8
| | | | | | | * Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
* Thanks again to Alondria for adding: math support forCharles Krinke2007-12-153-63/+181
| | | | | | | | | | rot * rot, vec / rot, == and != overriders for Rotations and Vectors. Also: llRotBetween(), llGetRegionTimeDilation(). And fixing: Error in LSL2CSConverter that botched a variable with a type name in it (ex: rotationCenter) Fixed: Error in LSL2CSConverter that parsed which() loops incorrectly. Fixed: Changed definition of Quaternion to <x, y, z, r> from <x, y, z, t> (As per LSL) Finished: llEuler2Rot()
* * some work on not storing the circuitPack (bad thing if we're going to ↵lbsa712007-12-153-127/+124
| | | | | | | | reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
* * Added an Avatar control tweak that disables the PID controller in certain ↵Teravus Ovares2007-12-152-21/+55
| | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-155-4/+78
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* * Tweaked the sim stats so that when a sim is catching up it reports on the ↵Teravus Ovares2007-12-141-2/+26
| | | | | | | slowdown and not the 'catching up'. * Used the words 'googly moogly' in code. (always wanted to do that)
* make a change to make it possible to get access to the DefaultConfigSean Dague2007-12-141-14/+16
| | | | | | from other places.
* * Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares2007-12-141-15/+15
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* Again, thanks to Alondria for: adding llGetTime, llResetTime, and ↵Charles Krinke2007-12-142-8/+10
| | | | | | | | | llGetAndResetTime. Also for fixing Rot/Vector Regex from being too greedy by removing bug in the LSL->C# converter that was causing the vector and rotation parser.
* Another addition to Inventory debug output.MW2007-12-141-1/+1
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* more inventory debugging output added to region server.MW2007-12-141-1/+3
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* Added some extra debug console output to Inventory Server and region OGS1 ↵MW2007-12-141-8/+10
| | | | inventory requests.
* * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2007-12-141-3/+3
| | | | calls
* Added copyright notice.Jeff Ames2007-12-141-0/+28
| | | | | Added script (add-copyright.sh) to make doing this relatively painless.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-144-8/+48
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* From Michael Osias (IBM)Sean Dague2007-12-135-17/+51
| | | | | | | | | | | | | This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.
* Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames2007-12-132-8/+1
| | | | looks okay, and doesn't seem to break anything. Just move around to stand up.
* Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames2007-12-131-2/+9
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* Minor cleanupJeff Ames2007-12-136-17/+3
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* * Debugging Shapelbsa712007-12-133-6/+4
| | | | | * Adding namesetting to Create
* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-133-76/+27
| | | | to handle starting/stopping of the typing animation.
* From Michael Osias (IBM)Sean Dague2007-12-127-123/+384
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* Thanks to Alondria for:Charles Krinke2007-12-122-14/+21
| | | | | | | llResetScript() is now functional. With this patch, Kan-script 0000003 should run. Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to NULL_KEY which then works to listen to everything.
* remove another partial class, and map another class back to a real fileSean Dague2007-12-122-27/+26
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* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-123-10/+15
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* Thanks to Alondria for: Adding vector->string and rotation->string,Charles Krinke2007-12-122-77/+143
| | | | | | | | | | float * vector, vector * float, vector / float, vector + vector, vector - vector, vector * vector, vector % vector and changing x, y, z, (and r) parts of vector and rotation to be lower case (similar to LL's LSL vectors/rots). With these changes we should expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
* couple of small fixes.MW2007-12-122-38/+38
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* * Fixed a catch error.Teravus Ovares2007-12-121-1/+1
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* * Added Object count to sim stats (it's incorrect, however, it'll be fixed)Teravus Ovares2007-12-123-7/+24
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* * Fixed agent counts on the Simulator stats paneTeravus Ovares2007-12-121-1/+1
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* * Killed hard coded heart after stats updateTeravus Ovares2007-12-121-2/+9
| | | | | * Did some voodoo math on the sim FPS to make the values 0-50
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-1210-34/+335
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* * Temporarily sisabled neighbour cache for regions in the ↵Teravus Ovares2007-12-121-0/+5
| | | | | | | SceneCommunicationService * This will fix the grid mode (not seeing regions) issue
* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-124-15/+34
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* put in a try block to catch the ForEach loop dying.Sean Dague2007-12-112-4/+11
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* debug to catch any users of the stop interfaceSean Dague2007-12-111-1/+1
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