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authorBrian McBee2007-12-15 04:57:14 +0000
committerBrian McBee2007-12-15 04:57:14 +0000
commit8a8c89a0f32b528bd588715bdbfc875c852e7187 (patch)
treeb46cb20d03dfdb21a5cbdfa514a8e745070a3713 /OpenSim/Region
parentSet svn:eol-style. Cleaned up set-eol-style.sh a bit. (diff)
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Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs63
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs5
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs3
5 files changed, 78 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 0514df5..1746db8 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -502,6 +502,7 @@ namespace OpenSim.Region.ClientStack
502 public event CreateNewInventoryItem OnCreateNewInventoryItem; 502 public event CreateNewInventoryItem OnCreateNewInventoryItem;
503 public event CreateInventoryFolder OnCreateNewInventoryFolder; 503 public event CreateInventoryFolder OnCreateNewInventoryFolder;
504 public event UpdateInventoryFolder OnUpdateInventoryFolder; 504 public event UpdateInventoryFolder OnUpdateInventoryFolder;
505 public event MoveInventoryFolder OnMoveInventoryFolder;
505 public event FetchInventoryDescendents OnFetchInventoryDescendents; 506 public event FetchInventoryDescendents OnFetchInventoryDescendents;
506 public event PurgeInventoryDescendents OnPurgeInventoryDescendents; 507 public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
507 public event FetchInventory OnFetchInventory; 508 public event FetchInventory OnFetchInventory;
@@ -892,7 +893,7 @@ namespace OpenSim.Region.ClientStack
892 /// <param name="subFoldersCount">The number of subfolders contained in the given folder. This is necessary since 893 /// <param name="subFoldersCount">The number of subfolders contained in the given folder. This is necessary since
893 /// the client is expecting inventory packets which incorporate this number into the descendents field, even though 894 /// the client is expecting inventory packets which incorporate this number into the descendents field, even though
894 /// we send back no details of the folders themselves (only the items).</param> 895 /// we send back no details of the folders themselves (only the items).</param>
895 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount) 896 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount)
896 { 897 {
897 Encoding enc = Encoding.ASCII; 898 Encoding enc = Encoding.ASCII;
898 uint FULL_MASK_PERMISSIONS = 2147483647; 899 uint FULL_MASK_PERMISSIONS = 2147483647;
@@ -931,14 +932,14 @@ namespace OpenSim.Region.ClientStack
931 descend.ItemData[i].FolderID = item.parentFolderID; 932 descend.ItemData[i].FolderID = item.parentFolderID;
932 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 933 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
933 descend.ItemData[i].GroupMask = 0; 934 descend.ItemData[i].GroupMask = 0;
934 descend.ItemData[i].InvType = (sbyte) item.invType; 935 descend.ItemData[i].InvType = (sbyte)item.invType;
935 descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); 936 descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
936 descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; 937 descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
937 descend.ItemData[i].OwnerID = item.avatarID; 938 descend.ItemData[i].OwnerID = item.avatarID;
938 descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; 939 descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
939 descend.ItemData[i].SalePrice = 0; 940 descend.ItemData[i].SalePrice = 0;
940 descend.ItemData[i].SaleType = 0; 941 descend.ItemData[i].SaleType = 0;
941 descend.ItemData[i].Type = (sbyte) item.assetType; 942 descend.ItemData[i].Type = (sbyte)item.assetType;
942 descend.ItemData[i].CRC = 943 descend.ItemData[i].CRC =
943 944
944 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, 945 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
@@ -976,6 +977,47 @@ namespace OpenSim.Region.ClientStack
976 { 977 {
977 OutPacket(descend, ThrottleOutPacketType.Asset); 978 OutPacket(descend, ThrottleOutPacketType.Asset);
978 } 979 }
980
981 //send subfolders
982 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
983 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
984 i = 0;
985 count = 0;
986 foreach (InventoryFolderBase folder in folders)
987 {
988 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
989 descend.FolderData[i].FolderID = folder.folderID;
990 descend.FolderData[i].Name = Helpers.StringToField(folder.name);
991 descend.FolderData[i].ParentID = folder.parentID;
992 descend.FolderData[i].Type = (sbyte)folder.type;
993 i++;
994 count++;
995 if (i == 40)
996 {
997 OutPacket(descend, ThrottleOutPacketType.Asset);
998
999 if ((folders.Count - count) > 0)
1000 {
1001 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1002 if ((folders.Count - count) < 40)
1003 {
1004 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[items.Count - count];
1005 descend.AgentData.Descendents = folders.Count - count;
1006 }
1007 else
1008 {
1009 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[40];
1010 descend.AgentData.Descendents = 40;
1011 }
1012 i = 0;
1013 }
1014 }
1015 }
1016
1017 if (i < 40)
1018 {
1019 OutPacket(descend, ThrottleOutPacketType.Asset);
1020 }
979 } 1021 }
980 1022
981 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID) 1023 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
@@ -2821,6 +2863,17 @@ namespace OpenSim.Region.ClientStack
2821 } 2863 }
2822 } 2864 }
2823 break; 2865 break;
2866 case PacketType.MoveInventoryFolder:
2867 if (OnMoveInventoryFolder != null)
2868 {
2869 MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket)Pack;
2870 for (int i = 0; i < invFolder.InventoryData.Length; i++)
2871 {
2872 OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID,
2873 invFolder.InventoryData[i].ParentID);
2874 }
2875 }
2876 break;
2824 case PacketType.CreateInventoryItem: 2877 case PacketType.CreateInventoryItem:
2825 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket) Pack; 2878 CreateInventoryItemPacket createItem = (CreateInventoryItemPacket) Pack;
2826 if (OnCreateNewInventoryItem != null) 2879 if (OnCreateNewInventoryItem != null)
@@ -3267,6 +3320,10 @@ namespace OpenSim.Region.ClientStack
3267 // TODO: handle this packet 3320 // TODO: handle this packet
3268 MainLog.Instance.Warn("CLIENT", "unhandled RequestRegionInfo packet"); 3321 MainLog.Instance.Warn("CLIENT", "unhandled RequestRegionInfo packet");
3269 break; 3322 break;
3323 case PacketType.InventoryDescendents:
3324 // TODO: handle this packet
3325 MainLog.Instance.Warn("CLIENT", "unhandled InventoryDescent packet");
3326 break;
3270 default: 3327 default:
3271 MainLog.Instance.Warn("CLIENT", "unhandled packet " + Pack.ToString()); 3328 MainLog.Instance.Warn("CLIENT", "unhandled packet " + Pack.ToString());
3272 break; 3329 break;
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index e82d267..08bd850 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -68,6 +68,11 @@ namespace OpenSim.Region.Communications.Local
68 AddFolder(folder); 68 AddFolder(folder);
69 } 69 }
70 70
71 public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
72 {
73 MoveFolder(folder);
74 }
75
71 public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 76 public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
72 { 77 {
73 AddItem(item); 78 AddItem(item);
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index d45e150..4f5d9ab 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -126,6 +126,16 @@ namespace OpenSim.Region.Communications.OGS1
126 } 126 }
127 } 127 }
128 128
129 public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
130 {
131 try
132 {
133 RestObjectPoster.BeginPostObject<InventoryFolderBase>(_inventoryServerUrl + "/MoveFolder/", folder);
134 }
135 catch (Exception)
136 {
137 }
138 }
129 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 139 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
130 { 140 {
131 try 141 try
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 59548a2..aad977a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1102,6 +1102,7 @@ namespace OpenSim.Region.Environment.Scenes
1102 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 1102 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
1103 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; 1103 client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder;
1104 client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; 1104 client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder;
1105 client.OnMoveInventoryFolder += CommsManager.UserProfileCacheService.HandleMoveInventoryFolder;
1105 client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents; 1106 client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents;
1106 client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents; 1107 client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents;
1107 client.OnRequestTaskInventory += RequestTaskInventory; 1108 client.OnRequestTaskInventory += RequestTaskInventory;
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 9864074..9b2cdda 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -108,6 +108,7 @@ namespace SimpleApp
108 public event CreateNewInventoryItem OnCreateNewInventoryItem; 108 public event CreateNewInventoryItem OnCreateNewInventoryItem;
109 public event CreateInventoryFolder OnCreateNewInventoryFolder; 109 public event CreateInventoryFolder OnCreateNewInventoryFolder;
110 public event UpdateInventoryFolder OnUpdateInventoryFolder; 110 public event UpdateInventoryFolder OnUpdateInventoryFolder;
111 public event MoveInventoryFolder OnMoveInventoryFolder;
111 public event FetchInventoryDescendents OnFetchInventoryDescendents; 112 public event FetchInventoryDescendents OnFetchInventoryDescendents;
112 public event PurgeInventoryDescendents OnPurgeInventoryDescendents; 113 public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
113 public event FetchInventory OnFetchInventory; 114 public event FetchInventory OnFetchInventory;
@@ -317,7 +318,7 @@ namespace SimpleApp
317 { 318 {
318 } 319 }
319 320
320 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount) 321 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount)
321 { 322 {
322 } 323 }
323 324